(Saved this as a draft by mistake!)
I have a few ideas for both her backstory and her lab; I'm not entirely sure how an anarchy covenant works, but it sounds a bit like we have our own 'mini-covenants' in close proximity? I'm going to actually read the previous and ongoing threads to get a better idea.
Amphora's family are camp followers, mainly launders, muleskinners and sutlers; she spent her early childhood on the move as her family followed the Byzantine army in it's clashes with the Bulgars at the northern edge of the tribunal. She will show up at the covenant with some of her family in tow, several of the men hauling three long boxes that look like coffins, but in reality store her 'mobile laboratory'. This is not 'mobile' in the sense that you can pick it up every night and relocate at the drop of a hat; it's more like a pre-fabricated structure made of sections of wooden panels with leather hinges that can be assembled over the course of a day, topped with a roof made of tanned skins stretched over a wooden framework. I see it looking like a cross between the army tents on MAS*H and a Mongolian yurt.
Most of her family would pitch a set of laundry tents downwind from the magi, using collected urine and sea water to scrub clothing and linens clean for any and all magi.
After speaking with ladyphoenix at our tabletop game, I edited one of Amphora's post-gauntlet seasons and the mastery for her mastered spell, so that Arrow of the Moon-Maiden now has both Pentration and Multicast. I also think it might be cool if she had instructions from her House to help erect and maintain an observation and signal tower on the island to assist Tremere vessel comminicating while at sea, as well as watching for seaborne enemies!
Also I may be changing Amphora's Hermetic name, as it seems less and less relevant to the character.