Daria LaGris, Augustan Sister
Int +2(2) Str -3(3)
Per +0(0) Sta -3(3)
Pre +0(0) Dex -3(3)
Com +0(0) Qik -4(4)
Age 57 (57)
Confidence: 1 (3)
Virtues and Flaws
AUGUSTAN SISTER
Piercing Gaze
Strong willed
Personal vis source
Hermetic prestige
[Premonitions]
[Death prophecy: You will survive the Saxon Emperor]
Ambitious
Susceptibility to Infernal power
Oversensitive to disrespect/bad manners
Weakness (orphans)
[Visions]
[Plagued by Supernatural Entity: "Zeus"]
Reputations:
- Imperial court Magician 2 (HRE high nobility)
- Leader of the Triamore Coven 3 (OoH)
- Tough Lady of Lucien's Folly 2 (Lorraine nobility)
Abilities | Lvl |
---|---|
Area Lore: H Rom Emp (Nobility) | 3 |
Area Lore: Lorraine (Nobility) | 3 |
Area Lore: Northern France (Nobility) | 2 |
Area Lore: Triamore Library (research) | 3 |
Artes Liberales (rethoric) | 4 |
Athletics (grace) | 1 |
Awareness (social) | 2 |
Bargain (Nobles) | 2 |
Brawl (dagger) | 3 |
Charm (formal manners) | 1 |
Civil & Canon Law (H. Rom. Emp) | 2 |
Concentration (Casting) | 4 |
Divine Lore (demons) | 2 |
Folk Ken (observe reactions) | 2 |
Leadership (intimidation) | 3 |
Legend Lore (Lower Lorraine) | 2 |
Org Lore: OoH Lore (Mundane relations) | 2 |
Org Lore: Augustan Br (personalities) | 3 |
Parma Magica (mind control) | 5 |
Penetration (Boreas) | 4 |
Philosophiae (moral) | 2 |
Profession: Scribe (Latin) | 4 |
Speak Norman French (slang) | 5 |
Speak Low German (formal) | 3 |
Speak Latin (classic) | 5 |
Teaching (individual) | 3 |
Theology (sin) | 1 |
Thrown weapon (knife) | 2 |
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Augustan abilities and Schools | Lvl |
---|---|
Virgilian MT (invent spells) | 5 |
Sortes Virgilianae (magic) | 5 |
Animo (wood) | 3 |
Boreas (Au) | 6 |
Naiads (aq) | 1 |
Prometheus (Ig) | 1 |
Stones (Te) | 4 |
Sylvan Nymphs (He) | 5 |
Vigilant Bees (An) | 3 |
Weapon | Init | Attk | Def | Dmg |
---|---|---|---|---|
Brawl | NA | NA | NA | NA |
Soak : +0
Encumbrance : 0
Sigil: radiance
Longevity potion : 0 (+2 living conditions)
Laboratory: +3, in a +3 aura (Triamore)
Gentlewoman clothes
Cloak
Cane
Animated walking chair
Assistant girl
Spells known
From pole to pole the forky lightning flies (lightning trap) 7. Casting total: +13 (+aura+d10)
School of Boreas, Ease Factor 15
B15 R: Touch, D: Instant, T: Pentagram
When comeone enters the pentagram without urttering the appropriate password, a lightning bolt strikes him causing +30 damage.
(Base 15)
He breathes defiance, blood, and mortal war (stuffy air) 4. Casting total: +10 (+aura+d10)
School of Boreas, Ease Factor 12
R: Touch, D: Sun, T: Pentagram
This rite makes the air in the area covered by the pentagram stuffy and poor for breathing when the trigger condition is met. This effect tends to be placed in a pentagram in front of a door, which is activated when someone tries to force its entry through the door attacking it. Each turn the attackers need to make Deprivation tests due to the bad fumes and bad air in the area, something that tends to break their attack rather quickly.
(Base 9, Sun +3)
Immortal keenness on the blade bestow’d, And plung’d it hissing in the Stygian flood. (Flying dagger pentagram) 10. Casting total: +14 (+aura+d10)
School of the Stones, Ease Factor 18
Range: Touch. Duration: Sun. Target: pentagram
This rite wards a room so that when the effect is triggered five steel daggers leap into the air, whirling menacingly in a series of seemingly random patterns, but always remaining safely within the confines of a large pentagram inscribed on the floor. Anyone entering the pentagram (which should, ideally, impede access to the rest of the room) is subject to a dagger attack each round. This rite is usually set to activate when a door is opened without speaking the correct password, but sometimes it is initiated by someone entering the pentagram instead, turning it from a deterrent to a deadly trap.
(Base 6, +6 Sun, +6 Metal)
A sacred shade, a venerable wood, For vows to Faunus paid, the Latins’ guardian god. (10 animated statues) 12. Casting total: +17 (+aura+d10)
School of the Sylvan Dryads, Ease Factor 27
R: Touch, D: Moon, T: Group
This rite animates 10 things made of plant products, that can then move with purpose and intelligence, without requiring the constant control of the Augustan. This rite is generally cast on articulated wooden statues that are then used as guards or laborers. They have 7 points of characteristics and a single skill at level 3.
(Base 15, +9 Moon, +3 Goup)
Alternative name: When from the woods there bolts, before our sight, Somewhat betwixt a mortal and a sprite
A shining harvest either host displays (ward vs rot) 3. Casting total: +8 (+aura+d10)
School of the Sylvan Dryads, Ease Factor 12
R: Sight, D: Ring, T: Pentagram
This ward prevents the decay of any plant or plant products placed inside the area covered by the pentagram. It tends to be placed in the ceiling of cellars and pantries, so that mundane staff can operate below without disturbing the pentagram. One large such ring is located in the ceiling of Triamore’s cellar.
(Base 6, +6 Sight, +6 Ring)
Pentagram Against Wolves 1. Casting total: +4 (+aura+d10)
School of the Vigilant Bees, Ease Factor 3
R: Touch, D: Ring, T: Pentagram
Wards all within against mundane wolves. Note this is far more specific than the Hermetic equivalent, Circle of Beast
Warding , but it is a trivially easy rite for anyone with School of the Vigilant Bees. Of course you have to have learned the correct rite for the animal currently troubling you!
(Base 3)
Pentagram against Rats 1. Casting total: +4 (+aura+d10)
School of the Vigilant Bees, Ease Factor 3
B3 R: Touch, D: Ring, T: Pentagram
Wards all within against mundane rats. Useful to conserve your harvest.
(Base 3)
Pentagram against Mice 1. Casting total: +4 (+aura+d10)
School of the Vigilant Bees, Ease Factor 3
B3 R: Touch, D: Ring, T: Pentagram
Wards all within against mundane mice. Useful to conserve your harvest.
(Base 3)
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ANIMO
Jupiter’s Tears Nourish Gentle Ceres
School of Boreas, Ease Factor 24 Ritual
Range: Touch. Duration: Sun. Target: Boundary.
This rite wards a clearly marked area no greater than 1000 paces across (usually a nobleman’s croplands) so that a nourishing rainfall is called up when the effect is triggered.
While this rite does see occasional use, its Vis cost means that the effect is more typically inscribed into a stationary animation and set within the warded area. As implied by the name, statues of the Goddess Ceres are most commonly enchanted for this purpose.
Example: This ritual generally set to activate when a particular passage from “The Aeneid” is recited within the warded area. When inscribed into an animation, however, it’s generally activated by a linked Sortes Virgilianae effect that detects when a plant within the warded area is suffering from a lack of water (EF 12).
(Base 6, Sun +6, Boundary +9, Size +3)
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ANIMO: A statue to Ceres in the fields of Triamore. Triggering effect is to throw water on the statue
- Open 1 season. Might 8
- Awaken 1 season
- Inscribe with effect 1 season, in an aura 6 (lab total 19 + aura!).
With us, one common shelter thou shalt find, (antirain roof of Triamore)
School of Boreas, Ease Factor 21
R: Touch, D: Sun, T: Structure
This rite controls a severe weather phenomenon (heavy rain) and prevents it from leaking through the potential cracks in the building’s structure, directing the water flow to the pipes that send the water to the cistern.
(Base 9, +6 sun; +6 structure)
ANIMO: A statue of Tempestas located in the roof of Triamore. This Animo activates the effectwhen she becomes wet. (2 uses per day).
And tow’ring o’er his head in triumph ride.
School of the Vigilant Bees, Ease Factor 24
R: Touch, D: Sun, T: Pentagram, Size +3
This spell makes an animal up to size +2 passive and pliable to the desires of the rider. This makes Gifted individuals able to ride a horse, even if the casting time and the long-term effects make this spell undesirable for the horse and the tired Augustan. Because of these limitations, this effect tends to be enchanted in an Animo Alexandrite (+5 affect horses) that is then touched to the horse; he and any nearby horses (Target: Group) will become pliable to the effect. The enchanted alexandrite tends to have 2 uses per day.
(Base 15 Sun +6 Size +3)
ANIMO. An Animo Alexandrite that activates the effect (Touch Sun Group) when it is touched to the forehead of a horse.
As with Remi, I tried to keep myself true to the original source material. I added some extra area lores and languages, but tried to keep his abilities in line, and his Arts following his Hermetic equivalents (sort of).