character design and development

Done!

For 1126:

Andros/SR have no adventures until Winter, will advance to Fall. Done! Will advance through Winter.
Aging roll:_: 1D10 = [3] = 3 + 7 Age - 2 magi Standards- 2 healthy locale - 1 good food -1 good wine-3 familiar bond- 6 LR = - 5 nothing happens

Gloriana/MR have no adventures until Winter, will advance to Fall. The rituals for betterment continue! In Spring, she will again Spont cast Rituals to raise her physical stats, she will coax Mother Rabbit into converting some of her Confidence into Creo vis, 3 pawns to be exact.
+2 Str level 40 Base, R:Personal, D:Momentary, T:Ind , as her Str is 1. Her minor focus applies (Self-Transformation), so her total is (CrCo 85, +6 Magic Aura, +5 Stamina + 9 AL/Philosophae + 12 similar spell (level 60) + _: 1D10 = [7] = 7roll)/2 = 62, more than enough for the first roll. This is debilitating, she has to spend 4 vis (Mercurian Magic), she can substitute Co pawns with "Imbued with the Form of Corpus", so she spends: 1 short term Fatigue for Spont 1/2, 1 Long Term Fatigue for the Ritual, 3 Long Term for the vis, +1 Creo pawn from Mother Rabbit, so 5 Fatigue, nearly Unconscious.
She will rest for 5 days and do the Quickness one:
(CrCo 85, +6 Magic Aura, +5 Stamina + 9 AL/Philosophae + 12 similar spell (level 60) +roll _: 1D10 = [5] = 5 /2 = 61. Successful, another pawn from Mother Rabbit.
She will rest another 5 days, a 10 day span in which she will only come out of her lab when she is well-rested.
In Summer she will do the Dexterity one: (CrCo 85, +6 Magic Aura, +5 Stamina + 9 AL/Philosophae + 12 similar spell (level 60) + roll _: 1D10 = [2] = 2)/2 = 59, successful

She will also supervise the creation and placement of the Ritual props through the first three seasons of the year, although she will give the craftsmen days off when she is weakened by the rituals (and she keeps those secret!)
More improvements as vis is obtained! Will advance through Winter.
Aging roll: _: 1D10 = [4] = 4 +4 age - 2 Magi standards - 2 Healthy Feature - 1 Good food - 1 Good wine - 2 Bronze cord = 0 no apparent aging.

Danaë has no adventures until Winter, same. Will advance through Winter.
Aging roll _: 1D10 = [9] = 9 +4 Age + - 2Magi standards - 2 Healthy feature -1 Good Food - 1 Good wine -1 Magic blood= 8, nothing happens (unaging)

Lady A has an 18 difficulty adventure in Spring, so must resolve. Done!, will advance until Winter adventures. Will advance through Winter.
Aging roll: _: 1D10 = [3] = 3 + 5 Age - 2 Wealthy- 2 healthy locale - 1 good food -1 good wine - 14 LR- 1 Monstrous Blood = -12, no apparent aging
Her husband's aging roll _: 1D10 = [1] = 1 uh oh _: 1D10 = [4] = 4 + Age 6 -2 Wealthy - 2 Healthy location - 1 Food - 1 Wine = 8 apparent aging

Sandor and Sybilla have no adventures until Winter, will advance to Fall. Will advance through Winter.

Wait, this includes Honor too right?

yes

So is Honor good then?

Evandrus's research: Extraordinary Results die(6)-3(subtracting the full risk!)=No extraordinary effects,

I cannot find the reduced experience inferiority, also please double check that you have read temporary might- this would destroy his magical might if he takes a light wound!

I updated Aurthor, Ibis and Pazzino until 1126. I updated Arduino also.

In Spring Aurthor try to invent a level 35 of the PeVi spell Chirurgical Cut of the Mundane (in the library) experimenting.

He has both Inventive Genius and Creative Block so, while experimenting, he gets +3 to LT and must roll twice in the experimentation table.

Simple dice to add to LT: _: 1D10 = [4] = 4
_: 1D10 = [7] = 7: No benefit -> the simple dice has not to be added
_: 1D10 = [4] = 4: No extraordinary effects -> basically as if he had not made an experimentation

His LT: Int 3 + Aura 6 + Pe 15 + Vi 13 + MT 9 + Familiar 11 + Inventive Genius/Creative Block 3 + Lab 6 + Double Overtime Lab Routine 6 = 72 > 70 -> success

He can obtain the necessary LT only through a double overtime lab routine, Aurthor has a -2 penalty to living conditions and an addictional aging roll this year.

Whoops. He now has the right amount of xp. 310 xp by my count.

And what's this about destroying his magical might? Temporary Might can lead to losing Might Points, and of course, makes it difficult to recover Might Points, but I don't see any mention of something happening at zero might points. He just doesn't have any might points left in his might pool. Unless you're changing it to affect Might Score, or changing it so creatures with Temporary Might die when they don't have any Might Points left in which case I should probably change it.

Actually, I'm gonna change it to a different pack of inferiorities. His watery nature shows corruption well (Infernal Stigmatic), but it also dilutes his blood somewhat making it difficult to recover from disease or stave off infection in a wound. Finally, he does poorly in dry environments becoming even more susceptible to disease. It looks like Anna has some corpus research to attend to.

Hi leo! Lady A has one season left open in 1127 to grant lab aid should Aurthor wish to avail himself of her aid, she can shuffle seasons around.

Anna has been updated! Note that she's giving her whole vis salary to Aegis this year in exchange for Aegis teaching her husband.

Thanks Ignes.Festivus, Aurthor asks Lady A if she could help him in an interesting project in spring then.

Done! Her Lab aid total stands at +17.

Blossom is updated! As is Aegis.

raccoonmask, Aurthor is worried for the high aura effects on his son and asked his familiar to acquire a power to resolve the problem.

Ibis, Aurthor's familiar, can grant a (magical) minor supernatural virtue that would protect Mercurio from warping caused by a powerful aura.

I was thinking of a personal power like Soar on Unseen Wings spell, which would allow Mercurio to flight until sunrise/sunset at a cost of one fatigue level.

Are you contrary to this solution for Mercurio for some reason?

I mean, as a father I find difficult to justify that Aurthor does not intervene in some way but Mercurio is your character not mine.

Oh, and if you prefer another virtue for Mercurio let me know.

That is quite an excellent virtue. I think your plan is pretty excellent, allowing Mercurio to pursue his desire of being a dashing romantic adventurer/trickster.

Updated fang. Should I create a slot for Honor on the planning sheet?

go ahead and create the slot, though I haven't finished a final review.

Ok, decided for the flight power then.

Honor still appears to be overloaded on flaws, including reduced experience which I am not able to locate in the books...

I see what I did wrong: Its called Reduced Abilities. :blush: It reduces experience. My bad.

What do you mean overloaded on flaws? Do you mean too many personality flaws? For some ghastly reason Noncombatant is a personality flaw. I changed that one to small frame just now. Or something else?
He has seven virtue points: (Landed Noble(3)Transformed Human(3), Educated(1)),
He has seven flaw points: Greedy (Major)(3), Motion Sickness(1), Offensive to Demons(1), Small Frame(1), Avaricious (Minor)(1)
and of course he has some from picking up qualities. Am I missing something?