[size=150]Philippa filia Maximus Mutantus, at gauntlet [/size]
Please review
open questions: -can she start with a better quality bow?
Characteristics: Int +2, Per 0, Pre 1, Com -1, Str +2, Sta +2, Dex +2 Qik +1
Size: -1
Age: 22
Decreptitude: 0
Warping Score: 0
Confidence: 1(3)
Virtues and Flaws: The Gift; Hermetic Magus; Affinity with Muto, Cautious bows, Cyclic magic, Improved characteristics, Inventive genius, Mutantum Magic, Puissant bows, *Puissant Muto (House Virtue), Skilled parens, Subtle magic, Venus blessing; Rigid Magic, Short-Ranged Magic; Driven (minor): Become a Bowmaid of Legendary Repute, Lecherous (minor), Mentor, Small Frame
Reputations:
Personality Traits: brave+2, lecherous +2, Loyal +2
Combat:
Brawl (dagger): Init +1, Attack +8, Defense +3, Damage +5
Horse Bow: Init -1, Attack +14, Defense +8, Damage +9, Range: 15
Soak: +2
Fatigue Levels (human shape): 0, -1, -3, -5, Unconscious
Wound Penalties (human shape): -1 (1-4), -3 (5-8), -5 (9-12), Incapacitated (13-16), Dead (17+)
Abilities: Artes Liberales (alphabets) 1, Athletics (running) 1, Awareness (alertness) 1, Bows (Horse Bow) 4+2, Brawl (dagger) 1, Charm (magi) 1, Code of Hermes (Theban tribunal) 1, Concentration (spells) 1, Craft: Bowmaking (Fletching) 1, Etiquette (magi) 1, Folk Ken (Magi) 1, Guile (magic) 1, Latin (Hermetic) 4, Magic Theory (Muto) 3, Order if Hermes Lore (Theban Tribunal) 1, Romaic Greek (reading) 5, Parma Magica (Animal) 1, Ride (ponies) 1, Scribe (diligent) 1, Survival (Plains) 1, Swim (river) 1
Arts: Cr 0, In 0, Mu 15+3, Pe 0, Re 0, An 5, Aq 0, Au 0, Co 5, He 5, Ig 4, Im 0, Me 0, Te 5, Vi 0
Twilight Scars: none yet
Equipment: Horse Bow, quiver with arrows, dagger, wizardly robes
Encumbrance: 0
Spells known: explained below
Pony from dust MuTe(An)25/+25 H
Doublet of Impenetrable Silk MuAn15/+25
Personal Aura of Ennobled Presence MuIm10/+20
Disguise of the Transformed Image MuIm15/+20 H
Every girl wants to be a Swan MuCo(An,He,Te)35/+25 HT
The Voice of the Bjornaer Magus MuAn15/+20
Arrow – Boom MuIg(An,He,Te)30/+24 HT
Scales of the Magical Weight InVi5/+2
Vis: currently none
Appearance: Philippa is small and doesn’t look exceptional with her brown hair and brown eyes. But there is a bounce to her step and a sway to her hip that men like and women don’t.
Voting sigil: An arrow with a bodkin tip. A closer examination reveals that the stuff on the tip is dragon-blood.
Spell sigil: hot (sexy)
Early Childhood (years 1-5)
Philippa’s mother was a redcap (vis banker) stationed at Alexandria, near Smyrna. Her grandfather is a mutantum mage in Rohrschach ()Alps). She grew up around magi and redcaps and was lucky to have her Gift discovered when she was still a baby.
45xp+language: Area Lore Western Anatolia (Geography) 1, Athletics 1, Awareness 1, Brawl 1, Charm 1, Folk Ken 1, Guile 1, Survival 1, Swim 1, Romaic Greek 5
Childhood (years 6+7):
As she got older, she got a pony immune to the Gift from her grandfather, which gave her childish ideas of becoming an amazon. Since she wasn’t allowed to learn how to shoot a bow yet, she instead slunk around the bowmaker’s workshop. Although she disliked it, she was also made to sit in on her mother’s deals with mages.
30xp: Bargain 1, Etiquette 1, Ride 2, Craft: Bowmaking 1
Apprenticeship (years 8 to 22)
Her grandfather Maximus Mutantus took her to Rohrschach (Alps) as soon as she turned 7 to apprentice her. A warm-hearted, friendly man, he took a very personal interest in her growth. Maybe, he was even too kind, because an accident in her second year made it difficult for her to use vis and to use magic at a distance.
150xp: Artes Liberales 1, Bows 4+2, Code of Hermes 1, Concentration 1, Latin 4, MT 3, OOHL1, Parma 1, Scribe 1
150xp: Arts: Mu 15+3, Co 5 An 5, He 5, Te 5, Ig 4
150 lvls of spells (T=Tethered, H=Harnessed):
Pony from dust MuTe(An)25/+25 H
Maximus Mutantus invented this spell for his granddaughter to learn when her old pony died. Since his sigil is elegance, it is a very good-looking pony indeed. Like all spell-created horses, it is immune to the Gift. Since they are both mutants, he used a harnessed spell, so the pony can be dissolved at an appropriate time. (Base 5, +1 Touch, +3 Moon)
Doublet of Impenetrable Silk MuAn15/+25
Personal Aura of Ennobled Presence MuIm10/+20
Disguise of the Transformed Image MuIm15/+20 H
Every girl wants to be a Swan MuCo(An,He,Te)35/+25 HT (see HoH:TL, p. 102)
The Voice of the Bjornaer Magus MuAn15/+20 (from HoH:MC, p. 36)
Arrow –Boom MuIg(An,He,Te)30/+24 HT
Turns a Fire touched into an arrow (before it can burn the caster). The arrow ends the spell on impact. This spell has three uses: It can quickly extinguish fires. It can be given to someone to start an instant fire (e.g. a traveling redcap). It can also be shot at a target with magic resistance: Impacting on a Parma replaces the magical arrow attack with a non-magical fire attack. Redcaps are advised to safely dispose of the arrow before the duration ends naturally… (Base 10; +3 Moon, +1 Touch)
Scales of the Magical Weight InVi5/+2