What's the word on Myron? I haven't heard about him in a coupla weeks.
Rather than posting the lab workup in the Chapter thread and possibly disrupt the roleplaying there, I'm posting it here:
Patrick's Lab
Near the (northwest?) edge of the plateau on which Tanais rests lies a grassy field suitable for grazing, surrounded by a makeshift fence. The ruins of a farmer's hut (really, two walls and part of a ceiling, supported with a post) houses Patrick's "sanctum" tent though he claims the entire fenced-in area as his laboratory. The ruin itself is encircled with several raised circles used to ward against various calamities, and the area inside the circle is etched with a hexagonal pattern due to a side effect of one of these wards. Dozens of small clay pot-lanterns keep the field lit and warm, apparently with an unending fuel supply. Two slop-troughs and a few large wooden cages can be seen, though the trained Hermetic eye would see their placement as haphazard. Much else is placed carelessly, as well : barrels of animal bones, corked clay pots labeled in Latin, and strings of drying herbs lay scattered about.
One of the feeding trough is magical, named The Trough of Alteration (lesser brother to The Cage of Changes), and it slowly twists and warps the creatures which feed from it with magic. A horde of voles discovered this daily feast shortly after Patrick arrived, and quickly transformed into a variety of useful, if pestilent, magically-warped animals. Some of these voles became twisted mutants, whose muscles, bones and humors prove surprisingly useful in laboratory work. Other voles grew cannibalistic and intelligent enough to start thinking about population density, and offered their services to Patrick as guards, runners, and herd-wranglers. Armed with metal shavings from the blacksmith's forge, they hunt down the more dangerous mutant voles and keep the population in check, and bring the magically twisted parts to Patrick for use in his lab work.
Virtues and Flaws
Immediately Available due to RolePlay/CharGen
Flawless Equipment, Flawless Tools, and Spotless - Provided by the initial lab creation, but doomed to disappear soon enough. Maybe Patrick can train the voles to do housework someday, and they can keep the place spotless.
Magical Lighting +0 : Patrick is capable of casting Ring of Candlelight as a rote, with no chance of failure or botch. He would use it liberally and intelligently.
Magical Heating +0 : See Magical Lighting.
Trough of Alteration +0 : Provides +1 Experimentation, per the rules on Covenants, pg 121, "Magic Items for Laboratories." It is not clear to me whether a Lvl 15 spell should give a +1 or +2 bonus.
Trough of Alteration CrVi 15, (Base 5, +1 Touch, +5 for 24 uses/day) : A small food/water trough which inflicts 1 warping point (see RoP:M 79) each time a creature eats food or drinks water placed inside it. On one side are several orifices in which you can place Vis, which fuels the device in unclear ways. It was the maker's hope that the vis would affect the nature of the warping, but he decided to trade it for a very nice wolfhound before coming to any conclusions.
Immediately Available and Balanced By Other V/Fs
Outdoors -3 : The lab space is a ruined farmhouse and grazing field
Vulnerable -0 : The makeshift fence is easily thwarted by creatures of meager cunning
Uneven Floor -0 : A field, overrun with burrowing rodents, contains many trip hazards
Disorganized -0 (Experimentation): Patrick's just messy like that. The voles, later, will not be helping this.
Missing Sanctum Marker -0 : Lacking any single entrance to the lab, the sanctum marker is only visible to those approaching the sanctum from the main path
Requiring a Story
Greater Horde +3 (Rego): The Vole Wranglers, armed with metal shavings, feasting on their unthinking brethren, and (eventually) loyal to Patrick, thanks to his help in The Great Field War of 1226.
Inexhaustible Supplies +0 : Magically transformed vole parts are surprisingly useful, especially when someone else gathers them for you.
"Faerie" Ingredients +0 : While vole parts are useful, it is not always clear how they are useful, and they are already tainted by magic. While supplied by magical animals and not faeries, their beneficial yet unpredictable properties provide the same effects, bonuses, and penalties.
Other Things Patrick Will Probably Get For The Lab Someday
Greater Feature/Focus - Cage (Rego)
Greater Feature - Trough (Experimentation)
Greater/Lesser Guardian (Rego?) (captured and tamed Magic Beasts is his business)
Extensive Stores +1
Spacious +1
Idyllic Surroundings +0 (with SG permission)
Other Notes
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Obvious choices which I didn't pick up, but bring up in case people want to suggest tweaks:
Natural Environment +3 - Though suggested when you pick Outdoors, I opted to balance that flaw with Greater Horde instead, since Natural Environment didn't provide bonuses Patrick was interested in, so while he is in a Natural Environment, he doesn't get those bonuses. I suppose technically you could add this to the lab as a Greater Illusion, but....meh. Maybe he'll add it someday.
Restriction -1 - I thought about taking a restriction from binding familiars, as a side effect to the inhumane and torturous aspects of the Trough of Alterations, and Patrick's general attitude towards beasts, but frankly, I want him to have a delta-based familiar someday.
Idyllic Surroundings +0 - Seemed like cheating to start with it, somehow.
Infested -0 - Felt redundant
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I was thinking that we'd be keeping some livestock here as well (chickens, cows, etc), but what with the vole infestation, I doubted the place would be suitable for grazing anymore. Then I found this article that suggests grazing actually impacts vole populations, not the other way around. So if we get some livestock, we should put them in/near Patrick's Field. Thus, bringing me one step closer to raising an army of mutant chickens!
Stats
Before the Voles
Upkeep 5
Safety -3
Health -1
Aesthetics -4
Warping 0
General -1
Experiment 2
Texts 1
Vis Extraction 2
Items 2
Creo 1
Rego 0
Terram 1
Imaginem 1
Ignem 1
After losing spell benefits and gaining Horde story stuff
Upkeep 1
Safety -2 (Assuming the Greater Horde has Int 1)
Health -2
Aesthetics -3
Warping 2
General 2
Experiment 3
Texts 1
Rego 3
Terram 1
Imaginem 1
Ignem 1