Companion: Edwin the Autocrat

Player @darkwing
Please use the first posts to edit current stats and keep logs and whatever further down

Edwin, an autocrat looking for a new employer

Characteristics: Int +1, Per +2, Pre +2, Com +1, Str -1, Sta 0, Dex 0, Qik 0


Age: 30

Decrepitude: 0

Confidence Score 1(10)

Virtues and Flaws: Covenfolk(free social status); Arcane Lore, Dowsing, Educated, Magic sensitivity, Social contacts(monks), social contacts (merchants); Close Family Ties, Greedy(major), Obese, Pious(minor)

Personality Traits: Greedy +6, Pious +3, Loyal +2

Reputations: None

Combat: Dodging Init 0, attack n/a, defence 3, damage n/a

Soak: 0

Fatigue levels: OK,-1,-3,-5,Unconscious

Wound penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), dead (21+)

Abilities: English 5 (Mercian accent),
Danish 2 (Danelaw accent)
Area Lore: Mercia 2 (covenant locations)
Area Lore: Northumbria 2(10) (covenant locations)
Artes Liberales 2 (arithmetic)
Awareness 2(7) (being cheated)
Bargain 2 (livestock)
Brawl 2 (dodging)
Carouse 2 (good impression),
Charm 2 (townsfolk)
Chirurgy 2 (wound treatment)
Code of Hermes 2 (interfering with mundanes)
Dominion Lore 1 (saints)
Dowsing 2 (vis)
Etiquette 2 (anglo-saxon nobility)
Faerie Lore 2 (forest fae)
Folk Ken 2(1) (being cheated)
Guile 2 (cheating)
Hunt 2 (tracking)
Infernal Lore 1 (infernalists)
Intrigue 2 (politics)
Latin 4 (writing)
Leadership 2 (covenfolk)
Magic Lore 2 (animals)
Magic sensitivity 2(5) (regions)
Organisation lore: Church 2 (monasteries)
Organisation Lore: Order of Hermes 2 (covenants)
Profession: Steward 6 (covenant lands)
Ride 1 (speed)
Stealth 2 (hiding)

Equipment: Robes, a quill and ink, seal for a destroyed covenant, coin purse.

Edwin was born to an English family in Mercia and was educated well so he could join the church. A pious boy, he thought of joining a wealthy monastery in order to follow God (and also to fill his belly, as monasteries seemed wealthier than many other places). However, his uncanny way of finding things (dowsing and magic sensitivity) brought him to the attention of a covenant who recruited the young monk and gave him the chance to work for them. He stayed in touch with monks from his training, and learned ideas about land management and estate improvement from them.

The magi taught him a little of the supernatural world (arcane lore) so he could put his talents to best use. Over time, he learned how to trade with people in Northumbria and with the Danes, so he could sell the covenant surplus, and in doing so built up a large network of contacts. He had put into place an ambitious scheme to drain some lands to grow more crops and improve pasture when the war came, and the farmlands that enabled him to eat so well were destroyed along with the covenant.

Now he is wandering the country, discovering that all the covenants he knew of are destroyed. This war has wrecked his livelihood and Danish invaders threaten the mundane people of his land. He is looking for a place to settle, a chance to put his skills into building something again, and a way of putting plenty of food on the table.

1 Like

A log of experiences:
First season - meet others on the battlefield, encounter Wulfric, and head north to The Wall.
4 confidence, 12xp (5 Magic Sensitivity, 5 Area Lore northumberland, 2 xp awareness)
Second season - travel to Ungulus, deal with townsfolk and run from bandits.
3 confidence, 11xp (5 area lore northumberland, 5xp awareness, 1xp folk ken)