Covenant writeup
This is the start of the covenant write-up.
Boons
Ungoverned (due to anarchy covenant)
Sailors
Island
Criminals (pirates)
Aura *2
Mystical portal
Secondary income (trade)
Local ally (A air spirit that resides above the island)
Hooks
Divided loyalty (due to anarchy covenant)
Fractured council (due to anarchy covenant, but do not count as the covenant is dominated by player character. If we wish this to change then we need to start written up a NPC magus each…)
Road (important sea trade route nearby)
Rights and customs (a lot of Epicurean feasts)
Monster (minor, a great sea serpent nearby. Unknown)
A magus household
Each player character has the following
• 15 mythic pounds for his or her household (should pay for everything, from lab to food and buildings)
• A standard lab
• A individual loyalty score (calculate this according to the covenant rules)
• A vis income of 5pawns each year)
• A magical aura of 5
• 25p of resources as per the covenant rules of p. 5 in Covenants (This will include your library so magi may borrow books from each other but can’t expect to do so...)