Description
Novus Mane is a desolate covenant that consists of two towers that are created by magical means. One tower is made out of white stone and are shaped as a dodegon (a geometrical shape with twelve sides), the white tower is both taller and wider than the other tower. The second tower is made out of grey stone and a simple round construction, it is still of magical origin and made out of a single block of stone.
Between the towers there are a temple that is dedicated to the Roman gods. It is a mundane building that once where in good shape but now is deteriorating and in overgrown by lichen and vines.
The towers are surrounded by a ring wall that is deteriorated. Within the walls there are numerous houses that contain the covenfolk and their families. The structures resemble a small town and are built in a haphazard way, what little planning that once existed is now lost. The streets are cramped and full of debris and they snake their way towards some distant goal. The streets seems to once have been made out of stone but now a days there are only mud and pieces of stone. In the town one can scent a distinct smell that is far from pleasant. There seems not to be any structures that suggest a mundane mean of income.
Near the gate, on the outside, there is a guesthouse for visitors. It is a small but rather well kept building made out of stone. When the covenant is expecting visitors there are a few servants there otherwise there is only the guard who man the gates.
Aura: 4 (6)
Feudal duty
• At tribunal the magi of Novus Mane must surrender half their sigils to a representative of Florum.
• Every year Novus Mane must supply Florum with five pawns of Vim vis.
• Every five year one magi from Novus Mane must perform a service for Florum. This service may not take longer than a season to perform and not put the magi in harms way. Experimental laboratory research is an exception from this.
Duties of protection
• Florum must not support any tribunal decision that is to the detriment of Novus Mane.
• Florum must not oppose any tribunal decision that benefits Novus Mane. Exception to this is when Florum can claim that the decision is harmful to them.
• Florum is obliged to answer one request from Novus Mane every seven years. This can be refused if the request does either of the following, require the expenditure of vis, interrupt a season or cause unreasonable risk to the magi of Florum. The magi of Florum decides what is an unreasonable risk.
Income
• 100 pawns of silver for preformed wizardry and sold vis. This requires at least three seasons of work from the magi of Novus Mane. (Thus there are a vis salary).
• 100 pawns of silver for 10 pawn of vis that are gifted to Florum.
Expenditures
Residents that are funded by the covenant
7 magi
7 companions
12 servants
7 teamsters
(there are a small town populations but they survive by other means, such as trading the covenant services. Example there are those who make a living out of selling the covenant food)
Costs
Buildings: 8,5
Consumables: 15
Inflation: 0
Tithes: 60 (75, the deal with Walter saves 15 pounds)
Laboratories: 20
Provisions: 57,5
Wages: 15
Weapons and armour: 1
Writing materials: 7
Pound of Enumerus: 1
Total: 185
Cost savings
1 magical oven, saves 4 pounds of consumables
Total: 4
Balance between income and expenditures: +19
Weapons and armour
In the covenants stores there are the following weapons:
• 10 pole arms
• 10 full suits of metal scale armour
• 10 short bows
• 10 full suits of partial quilted armour
• 10 axes
• 20 round shields
Vis salary
• Each of the magi who performs season of work for the covenant gets one share of the vis that are collected at the covenant. This vis are divided after expenditure for Aegis, trade deal to Florum and other communal necessities.
• The senior magi of Novus Mane gets an extra share of the vis regardless of their work for the covenant.
Boons
• Strong Community
• Aura +1
• Hidden Resources
• Hidden ways, there are many tunnels under the covenant excavated by elder mages in the hey day of the covenant these come out in many palces both within and without the covenant.
• Favors
• Criminals
• Ring works
• Edifice
• Aura (major) *2 (The hill where the towers and the temple stands)
Hooks
• Beholden (minor)
• Indebted (major, 75 pounds of silver are paid each year to Florum in interest alone. Thereby the trade deal where made to ensure the covenants survival.)
• Crumbling
• Castle
• Ford
• Uncontrolled Portal - As per the “Mystical Portal†Boon (The covenant controls a mystical gateway, such as a Mercere Portal, a gateway to Arcadia, or the entrance to a well-understood regio with friendly inhabitants), except that the portal is not under the covenant’s control.
• Protector - The covenant is responsible for protecting something such as a village, a magical grove or another weaker covenant.
• Fallen temple , a ruined temple from the days of Rome is located but a day away from the covenant overgrown in a patch of woods. It does not seem to have been investiaged by the earlier mages of the covenant.
• Regio with Unexpected Entires
• Vis Salary
[size=150]The Library[/size]
[u]Summae[/u]
ARTS
• Summa, Creo, L 10, Q 10; Magnificent Fabrication, by Joseph of Flambeau, 1103 AD (Com +2, Good Teacher, Creo 30); Features: Exemplar;
• Summa, Intellego, L12, Q 11; Peering into the Aether by ??? Ex ??? ( Com +3, Intellego 28 ); Features: Well Bound, Well Scribed, Well Illustrated
• Summa, Rego, L 10, Q 10; Prominence and Demise, by August of Jerbiton (Com +2, Good Teacher, Rego 21). This book teaches how to control people and things, and use this control to bring ruin to your enemies. Features: Well Scribed, Well Illustrated, (was well bound, but that has been lost due to age)
• Summa, Herbam, L 12, Q 15; The Bounty of the Land by Unknown
• Summa, Ignem, L 10, Q 10; Wintry Grey by Sverd Ex Miscellanea (Com +2, Good Teacher, Ignem 20). This book talks about Ice and Cold, and how to use them in various harsh fashions. Features: Flap Bound, Well Illustrated, Glossed, Resonant Materials (cover made of the hide of a frost linnorm)
•Summa, Mentem, L 7, Q 12; The Eye of Agamottoby Tressa of Tremere (Com +3, Mentem 20). Features: Well Bound, Well Scribed, Well Illustrated
• Summa, Terram, L7 Q 5 ; Riddle of Steel by Phillip Ex-Miscellanea (Com -1, Incomprehensible, Elementalist, Terram 30), Physical Features: Well Bound, Poorly Scribed
ARCANE ABILITIES
• Summa, Parma magica; L5, Q 11; Shield of Magic; by Adrianus Ex Flambeau (Com +4, Parma Magica 12), Features: Flap Bound, Well Scribed, Well Illustrated
• Summa, Penetration; L 4, Q 10; Amplifying the Will, by ??? Ex ??? (Com +2, Good Teacher, Penetration 8 ), Features: Well Bound, Well Scribed
[u]Tractati[/u]
ARTS
• Tractatus, Perdo, Q 8; Be Not, No More, by ??? Ex ??? (Com +4), Features: Well Illustrated, (Well Bound and Well Scribed lost to age)
• Tractatus, Auram, Q 9, Soaring like the Birds by Aquila Ex Bjoarner (Com +0, Good Teacher), Features: Well Bound, Well Scribed, Well Illustrated
ARCANE ABILITIES
• Tractatus, Parma Magica; Q 9, Aegis of the Magus by Constantius of Jerbiton; (Com +1, Good Teacher), Glossed by Cornelius of Bonisagus, Com +2, Physical Features: Flap Bound, Well Scribed, Well Illustrated, Gloss
• Tractaus, Magic Theory; Q 9, Key of Bonisagus by Arturis of Bonisagus; (Com +4, Good Teacher), Features: Flap Bound
ACADEMIC ABILITIES
• Summae, Philosophiae; L 8 Q 10[/b]; Green wisdom by Unknown (Com +3, Good Teacher, Philosophiae 16), Features: Well Scribed
[u]Lab Texts[/u]
CASTING TABLETS
• ReVi35r Aegis of the Hearth; Ritual
• MuVi20r Wizard’s Communion; Ritual
• ReVi35r Aegis of the Hearth; Ritual
SPELLS
• The Physician’s Manual by August of Jerbiton (Latin 5)
CrCo30 Gentle Touch of Aesclepius; Ritual
CrCo40 Incantation of the Body Made Whole; Ritual
MuVi30 Wizard's Corpus Boost ;
• Grimoire of Arkenfelt of Bjornaer by Arkenfelt of Bjornaer (Latin 4)
CrCo15 To Rid the Disease; a spell by Arkenfeldt of Bjornaer: As "Purification of the Festering Wounds", but gives a character a +6 bonus to Recovery rolls
CrHe20 Wall of Thorns
CrHe35 The bountiful Feast; Ritual
InTe 10 Eyes of the Eons;
• Grimoire of Dissectio of Tremere, by Dissectio of Tremere (Latin 5)
PeMe 35 SoulReaper ; a spell by Dissectio of Tremere (PeMe 35, base 25 + 2 Voice): This spell leaves its victim a mindless husk
CrMe20 Pains of the Perpetual Worry;
PeTe25 End of the Mighty Castle;
PeVi10 Winds of Mundane Silence;
MuIm10 Aura of Ennobled Presence;
• Book of Sverd, by Sverd Ex Miscellanea (Latin 4)
MuAq20 Lungs of the Fish
CrAu(Re)30, Wings of Soaring Wind
PeIg20 Wizard’s Touch of Cold; Inflicts +15 damage; B15, +1 Touch, Mom, Ind
• Scroll of Adrianus, by Adrianus Ex Flambeau (Latin 4)
CrAq25 Alchemist’s Revenge;
PeIm 20 Veil of Invisibility;
ReTe15 Ominous Levitation of the Weighty Stone
ReVi15 Transfer the essence of vis;
• A Compilation, Arturius of Bonisagus (Latin 5)
ReAq40 Neptunes Wrath
MuAu45 Fog of Confusion
InCo20 Inexorable Search;
ReCo35 The Leap of Homecoming ;
ReIm30 Confusion of the Insane Vibrations
CrTe35 Conjuring the Mystic Tower
ReTe15 The Unseen Porter
CrVim30 The Enigma's Gift
MuVi35 Wizard's Vim Boost ;
Spell Index by Technique
CrAq25 Alchemist’s Revenge;
CrAu(Re)30, Wings of Soaring Wind
CrCo15 To Rid the Disease;
CrCo40 Incantation of the Body Made Whole; Ritual
CrCo30 Gentle Touch of Aesclepius; Ritual
CrHe20 Wall of Thorns
CrHe35 The bountiful Feast;
CrMe20 Pains of the Perpetual Worry;
CrTe35 Conjuring the Mystic Tower
CrVim30 The Enigma's Gift
InCo20 Inexorable Search;
InTe 10 Eyes of the Eons;
MuAq20 Lungs of the Fish
MuAu45 Fog of Confusion
MuIm10 Aura of Ennobled Presence;
MuVi30 Wizard's Corpus Boost ;
MuVi35 Wizard's Vim Boost ; Casting Tablet
MuVi20r Wizard’s Communion; Casting Tablet
PeIg20 Wizard’s Touch of Cold;
PeIm 20 Veil of Invisibility;
PeMe 35 SoulReaper ;
PeTe25 End of the Mighty Castle;
PeVi10 Winds of Mundane Silence;
ReAq40 Neptune’s Wrath
ReCo35 The Leap of Homecoming ;
ReIm30 Confusion of the Insane Vibrations
ReTe15 Ominous Levitation of the Weighty Stone
ReTe15 The Unseen Porter
ReVi15 Transfer the essence of vis;
ReVi35r Aegis of the Hearth; Casting Tablet
Spell Index by Form
CrAq25 Alchemist’s Revenge;
MuAq20 Lungs of the Fish
ReAq40 Neptune’s Wrath
CrAu(Re)30, Wings of Soaring Wind
MuAu45 Fog of Confusion
CrCo15 To Rid the Disease;
CrCo40 Incantation of the Body Made Whole; Ritual
CrCo30 Gentle Touch of Aesclepius; Ritual
InCo20 Inexorable Search;
ReCo35 The Leap of Homecoming ;
CrHe20 Wall of Thorns
CrHe35 The bountiful Feast;
PeIg20 Wizard’s Touch of Cold;
MuIm10 Aura of Ennobled Presence;
PeIm 20 Veil of Invisibility;
ReIm30 Confusion of the Insane Vibrations
CrMe20 Pains of the Perpetual Worry;
PeMe 35 SoulReaper ;
CrTe35 Conjuring the Mystic Tower
InTe 10 Eyes of the Eons;
PeTe25 End of the Mighty Castle;
ReTe15 Ominous Levitation of the Weighty Stone
ReTe15 The Unseen Porter
CrVi30 The Enigma's Gift
MuVi30 Wizard's Corpus Boost ;
MuVi35 Wizard's Vim Boost ; Casting Tablet
MuVi20r Wizard’s Communion; Casting Tablet
PeVi10 Winds of Mundane Silence;
ReVi15 Transfer the essence of vis;
ReVi35r Aegis of the Hearth; Casting Tablet.