Hi,
Some spells are rituals because they are momentary and others are rituals because their level is superior to 50.
A "raise intelligence to max 5 by one point" has a base which make it fall in the second group. It can certainly be permanent with momentary duration, and since it's already ritual, most magi would do so. Why indeed have a higher level for something with a duration while you already need vis and can do a permanent creation.
But now I'm contemplating the idea of this maga whose arts are so high that it is realistically possible for her to put multiple CrCo/CrMe in her familiar bond because it doesn't warp and is fun to do. (And she is a waster of vis, so vis is an issue.)
Besides, with a group target, it would even affect the familiar (for the Me stats, because the familiar is an animal otherwise).
Let's start with the idea she would have first: improving perception.
She starts at 0, the familiar at 3.
Three effects would be needed for her to reach 3:
- "Finding my keys", CrMe b35, touch, sun, constant, for a level 54.
- "noticing the pickpocket", CrMe b40, touch, sun, constant, for a level 59.
- "spotting the lost wallet", CrMe b45, touch, sun, constant, for a level 64.
Now I'm wondering about the order: would those effects need to be done in that order (one after the other), or can they be accomplished in the same season, and still produce their effect in a smart way? By doing them one after the other, the perception would go from 0>1>2>3 but takes more time.
In one season, the main issue is the level: double (54+59+64) which would require either a lot of aid, an expiry time (which would diminish the interest of the operation), or huge lab/arts/magic theory.
The multiple season path is more easy obviously but I was interested in the theoretical aspect of "do the bond effect activate smartly or not?" (see also further)
Now the perception is 3 and 3 so for the two last effects, group target (or "pair" if it's available)
- "noticing the broken heart", CrMe b50, touch, sun, constant, group, for a level 79.
- "eyes at the back", CrMe b55, touch, sun, constant, group, for a level 84.
In season time, with a LT of 94+5 since bond is Cr +26 from focus appliable to familiar + 26 if chthonic magic used (an option but maybe not the best idea), it would take 1+1+2 (or 1 with routine) + 2+3 season to invent (total 9 or 8).
In total, the vis cost 6+6+7+8+9 = 36. Compared to the cost in spells which I think would be higher (assuming a unique CrMe 60 ritual which would diminish the time of spell invention, 12x(5+2)= 84. In season time, with a LT of 94 + 26 if chthonic magic used (an option but maybe not the best idea since it's not required) it would take 2 or 1 season(s) to invent.
Being in the bond, the effect restart at sunset/sunrise if twilight or other "otherworld" event which breaks magic but not definitvely and is constant for general purpose in rp. It can be PeVi'ed, at the opposite of a ritual spell.
That might bring back the "order issue".
To avoid that issue, maybe include a linked trigger for +3 level in the respective effects: the 0>1 effect would be used as trigger for the 1>2, etc. up to the 4>5, for each characteristics interested. it would delay them re-activating per one round cumulatively, and raise the levels by 3, but all in all, it would avoid any contestation regarding their order.
I'm not even sure it would raise the level, because in fact, the 0>1 still needs "environmental trigger" but the others do not really: it's the 0>1 which start the chain. So we keep 2 uses, and replace "environmental trigger" with "linked trigger".
The difference would be in the worst case 7 seasons, dedicated to vis extraction/research. Considering vis extraction and redcap exchange at their fee, for the additional 48 vis, that would require 96 +1 extracted, so 14 per seasons which require a CrVi LT of 131 at least. The labtotal currently is 93 so it's not enough to cover the difference in time. And I didn't even count "waster of vis" in this calculation. In game, obviously the covenant may have Me vis available, or she could find such vis during play but I can't predict that so I'm doing this theoretically only.
From the perspective of the maga, the "familiar bond" path is more work at first sight, but less demanding in reality.
I personaly don't see why it wouldn't work, but I'm curious what you think about it.
Thank your for your time,
Greetings,
Exar.