Custom spells

The forge will add 1 warping with the personality trait "artistic"

Hi! What's the Re for, if you already have a +1 variable? Is it to protect the item from the heat? If it can get that hot, might need +1 extra Re magnitudes.
How hot is the base to melt iron? Base 10 melts lead, but not instantly, right? Maybe 20 for iron/steel? (but I have no idea, really). Everything else seems fine to me

Yeah, the extra Re magnitudo is for protecting the item from continuous exposure to heat.

Hmmm, I don't know for sure either. I simply added one magnitudo to the base needed for melting lead, thinking it is enough for reaching a heat comparable to other medieval mundane forges.

Other inputs about that? What do you think silveroak?

For my own thoughts: 'to protect the item' meaning 'to protect the bowl', rather than the melted item, right? For the record, Olvierius very much approves of this item.
I'm also curious about the garbage collector- How does the item actually determine what gets pulled through the lab towards it? And as a cynical jerk, you may also have to worry about things being pulled to it knocking over beakers of chemicals and creating even MORE spills. :slight_smile:

For the trash collection I think this falls under "when activated" in that thje person doing the activation decides what is trash, though in a really messy lab a finesse roll might be required...

lead melts at 621.43 degrees farenheit. and has a specific heat of 26.65* Joules/mole-kelvin
iron melts at 2800 degrees farenheit and has a specific heat of 25.1 joules/mole-kelvin

also durring the middle ages a furnace which would actually melt iron was unknown (though ironically the temperatures were reached by glassblowers, but different crafts guarded such information jeaously)
as such I would say with magnitude 15 you could certainly soften iron to where it could be worked easilly, but not melt it

Even if my take seems too high (20 Magnitude), I will argue against Base 15 not being able to melt iron: Blade of the Virulent Flame, a Base 5 CrIg spell that clearly states that continuous castings will melt the sword after ½ an hour. So Base 15 should be able to melt iron handily, eventually, depending on volume, although not instantly.

Yes, for item I intend the bowl.

The answer given by silveroak is how I thought the collector could work, the finesse roll for messy labs is a nice touch to which I had not thought though.

So, used regularly, helps you keep a spotless lab. used after a chaotic experimental backlash, it causes another explosion as the shards of broken glass all fly towards you suddenly, knocking over everything in their path... :wink: Good items, though. I like them. I will need to find something suitably dramatic so that he can try to one-up his apprentice, then perhaps go crazy and fade out of reality and game.

Hi all!

Does this work?:
36 BPs become 90 levels for an item, The Hunger: Excellent Longsword continually detects human or animal blood at touch range Revel in the Flow InCo(An) Base 3 R:P, D:Sun, T:Touch, 2 uses/day +1, environmental trigger +3 (14 levels). When it detects such material (comes in contact really), acquires a reddish hue (cosmetic)
2nd power Unbind the Rivers PeCo(An) Base 15 R:T, D:Mom, T:Ind Inflict Heavy Wound on an animal or Humanoid creature touched/struck by the blade, triggered by the presence of blood, 15 Base + 5 Animal + 5 Touch +15 (+3)Size (up to size 7), +46 Penetration (23), Unlimited uses/day (10) +3 Linked Trigger to Revel in the Flow (76 levels)

So the idea is the item triggers by itself (although of course can be activated in some sly ways), and the wielder cannot stop it from triggering (again, unless uses some tricky magic), as he wounds a target with the weapon. The sword is perilous to wield or indeed just to carry.

•Question: detecting blood is InCo base 3...or less?
•Does it work as written, sword strikes and wounds a person, and immediately triggers its power on that poor sap, once per round?
•No Penetration for InCo power needed, as blood transferred from the target to the sword is no longer protected by MR or Parma, correct?

Thanks for the input!

I think you don't need the 1st power, the 2nd power with an environmental trigger "whenever the sword strikes an opponent" should be enough.

Environmental triggers are specifically tied to the magical environment. The examples mentioned are changes to aura and times that end spell durations. By default, a magic item can't sense anything else unless you give it senses. That said, I certainly have no problem with the sword's activation being based on hitting with it in combat, even without the detection spell. You can define the triggering action as gripping the handle and striking with the weapon - if you miss, the spell fails to target (please define touch from the blade, rather than the handle!); if you strike a rock - no corpus; if you stab a magical flower disguised into a human - no corpus. Oliverius's hammer is all determined by declaring a phrase before swinging the hammer.

I read the environmental trigger description on core book and yes, you are right raccoonmask.

"anything physical you can imagine" would certainly include hitting something, and is far more specific than "pointing a wand" which is used as an example.
as for penetration, if you draw blood it can improve penetration as a arcane connection, but it won't bypass it (which can still affect the PeCo portion of the work)

I don't think that actually helps pen, RAW, because the arcane connection multiplier on penetration is for your penetration ability, which the magic items don't use. or am I mistaken?

While it does say that it is for the penetration ability, the penetration enhancement for an enchanted item works much the same way. Getting into nitty gritty details I'm going to house rule that any item with a penetration enhancement can be designed to use one arcane connection as a multiplier for that penetration stat when it is designed. So for example the sword might be able to use blood, but will get no bonus if it severs a lock of hair or is bound with said lock. The blade will also need to be wiped before it can accept a second arcane connection...

Very neat, I may consider looking into that.

copied for proper indexing and reference:

The Rogue's Tongue [CrMe 60, +69] Ritual Mastery 1 (Gentle:Sybilla)
R: Touch, D: Momentary, T: Circle
Everyone affected by this spell increases their Communication bonus by one, to a maximum of +5. Designed to not Warp Danaë
(Base 55, +1 Touch)

I realized that Arduino can't enchant the magical forge as a lesser item, so he is going to make it as a invested item, adding effects through the years.

THE MAGICAL FORGE

This invested item is a great brass bowl with a diameter of about 50cm opened with 14 (20 - 6 craft: blacksmith ability) pawns of Vim vis (a large item of base metal).

THE MIGHTY FLAME - 5
Cr(Re)Ig 50
Pen +0, Unlimited uses
R: Touch, D: Conc, T: Ind
A large flame hot enough to soft and shape iron (the intensity is variable and determined at each use) can be summoned inside the bowl. The Re requisite ensures that the bowl is not damaged by continuous exposure to heat. The effect grants a laboratory specialization of +3 to Items and +2 Ig, it also adds one to the warping score giving the personality trait "artistic" to the lab.
(Base 15, +1 Touch, +1 Conc, +1 Re, +1 variable heat, +5 item maintains concentration, +10 Unlimited uses)

LAB WITH AN EFFICIENT HEATING - 2
CrIg 19
R: Touch, D: Sun, T: Room
This effect gives the laboratory the Superior Heating virtue (+1 health, +1 Aesthetics, +1 Ig) without the space and upkeep cost.
(Base 2, +1 Touch, +2 Sun, +2 Room; +4 constant)

LAB WITH AN EFFICIENT ILLUMINATION - 3
CrIg 29
This effect gives the laboratory the Superior Lighting (+ 1 Aesthetics, + 1 Texts, + 1 Im) virtue without the space and upkeep cost.
(Base 4, +1 Touch, +2 Sun, +2 Room; +4 constant)

LAB WITH FRESH AIR - 3
Re(In)Au 29
R: Touch, D: Sun, T: Room
This effect continually moves away the harmful fumes caused by the forge and the reagents used in laboratory. Gives +2 to Health for the lab where is placed.
(Base 1, +1 Touch, +2 Sun, +3 Room, +1 unnatural, +1 Complexity, +1 Intellego requisite; +4 constant)

Any thoughts about the last effect? The others were already presented here in other forms.

Arduino will make also a lesser item for his lab, basically a "rebranded" Metallic Minion to differentiate himself from his parens :mrgreen:

THE ANIMATED STAND
ReTe 30 [strike]40[/strike]
This item is a metal stand with enough space on its top for a variety of pieces of useful equipment. The stand moves around to follow the magus so that he is never far from what he needs. The stand provides +1 General Quality and +1 Items specialization [strike]+1 Safety[/strike] when used in a lab.
(Base 4, +2 Metals, +1 Concentration,[strike]+2 Complexity[/strike]; +5 Item maintains concentration, +10 unlimited uses per day)

the stand, as described, requires significantly less complexity than the minion- I see no need for a complexity addition as it is described, which would make it ReTe:30. If you want to add features to bring it back up to 40 this is of course possible.