David, Follower of Bonisagus (Player Adauli)

Player: Adauli
Birth Name: David ben Simon
Mage Name: David, Follower of Bonisagus
Place of Birth: Augsburg
Ex Misc. Paren: Hildegard, Root Cutter
Bonisagus Paren: Occultes, Follower of Bonisgus (Durenmar)

House: Bonisagus

INT +2 PER -1 STR -2 STA +2 PRE +2 COM +1 DEX +0 QIK +1 SIZE -1

Virtues & Flaws:

Virtue
0 Major Supernatural Mystic Herbalism [HoH:S 125]
0 Minor Hermetic Root-Cutter [HoH:S 126]
1 Minor Hermetic Affinity with Muto [ArM5 40]
1 Minor Hermetic Affinity with Creo [ArM5 40]
1 Minor Hermetic Puissant Corpus [ArM5 48] 
1 Minor Hermetic Puissant Vim [ArM5 48]
1 Minor Hermetic Imbued with the Spirit of Corpus [RoP:M 44]
1 Minor Hermetic Performance Magic Music [TMRE 29]
1 Minor General Book Learner [ArM5 40]
1 Minor General Cautious with Concentration [ArM5 40]
1 Minor General Good Teacher [ArM5 43] 
1 Minor General Puissant Magic Theory [ArM5 48]
0 Minor Hermetic Planetary Magic Initation 1244 [TMRE 30]
0 Minor Vulgar Alchemy Initation 1245 [TMRE 32]
0 Minor Supernatural Unaging Initation 1255 [ArM5 50] 
0 Minor Hermetic Hermetic Alchemy Initation 1258 [TMRE 40]

Flaw
0 Major Hermetic Deficient Technique Perdo 
3 Major Hermetic Necesary Condition [ArM5 56] Play a Music Instument
1 Minor Personality Soft-Hearted will replaced in later story with Temperate [ArM5 59]
1 Minor Personality Continence [ArM5 52]
1 Minor General Small Frame [ArM5 59]
1 Minor Story Fostered Apprentice [HoH:TL 26] 
3 Major General Low Self-Esteem [ArM5 55]

Detailed Exp. Spending & Aging Rolls

75 High German - Yiddish 5 (-2 to Hebrew)
15 Brawl - dodge 2
15 Awareness - alertness 2
15 Folk Ken - townsfolk 2
15 Judaic Lore - music 2
15 Music - flute 2
75 Latin - Academic Usage 5
05 Artes Librares - Music 1
50 Philosophia - Alchemy 4
50 Arabic - Alchemy 4
105 Magic Theory - Corpus 6+2
15 Area Lore Transylvanian Tribunal - geography 1
30 Parma Magica - Mentem 3
30 Concentration - spell concentration 3
05 Code of Hermes - mundane relations 1
30 Profession Apotecary - finding ingredients 3
30 Mystic Herbalism - Creating Potions 3
50 Profession Teamster - 6 Horses 4
30 Area Lore Rhine Tribunal - Covenants 3
30 Survival - Forest 3
75 Green Cockerel Lore - Initiating others 5

Sigil: Smell of fresh herbs

Arts:

200/300 Cr 24 | 001 An 01   | 055 Ig 10
    015 In 05 | 001 Aq 01   | 001 Im 01
200/300 Mu 24 | 001 Au 01   | 015 Me 05
    000 Pe 00 | 136 Co 16+3 | 001 Te 01
    015 Re 05 | 001 He 01   | 023 Vi 06+3

Spells:
CrCo 30 Gentle Caress of Aesclepius [HoH:S 100]
CrCo 25 Restoration of the Defiled Body [ArM5 129]
InCo 10 Revealed Flaws of Mortal Flesh [ArM5 130]
MuCo 15 Disguise of the New Visage [ArM5 131]
MuCo 15 Prenatural Growth and Shrinking [ArM5 131]
MuVi 25 Wizard Communion [ArM5 160] (Sun duration)

Lab (started 1230)
Size -3
Refinement 3 (year 1232, 1238, 1245)
Status Year 1245: +0 upkeep,+2 Safety,+1 Health,+1 Ig, +1 Exp., +1 General

Virtue:
0 Mobile +1 Experimentation (large wagon)
0 Superior Tools +1 Upkeep +1 Safety +1 items (lost year 1232)
0 Highly Organized +1 General Qualtiy (gained year 1232)
0 Magical Heating - Superior Heating +1 Health, +1 Aesthetics, +1 Ig (gained year 1245)
1 Well Insulated +1 Safety +1 Aesthetics (gained year 1232)
1 Extensive Stores +2 Safety (gained year 1245)

Flaw:
0 Unstable +1 Upkeep -1 Safety
1 Diminutive
1 Lesser Focus -1 General Quality +1 Creo (lost Year 1238)
1 Undecorated -1 Upkeep - 1 Aesthetics

Magical Heating:
adjustable undefloor heating (lab 47) small stone (2x4) +7 from a hearth
(Base 3 +1 Touch +1 Part + 1 Conc +1 Flexible)=15 +1 (2 use/day) +3 (constant trigger) +5 Keep concentration +3 (+6 Penetration) =26
The item heat the floor and so it works similiar to the HEAT OF THE SEARING FORGE spell but with lesser heat.

Story:
Born as a child of a jewish doctor living in Augsburg.
His childhood was for sure not very pleasant because his gift showed very early.
By his 8. Birthday he started to get educated in Latin in preperation to become a doctor like his father.
A month bevore his ninth birthday he was send with a coach to the place where he will learn to be a doctor.
But instead of geting delivered to the school where he expect to learn this he was delivered to Hildegard who took him as her apprentice.
A vew years bevore his gauntlet at a Tribunal a man named Occultes declare to David and his parent that David is now his apprentice by the right of Bonisagus.
Trough the time as apprentice to Occultes his paren performed a expermient on him after this he was able to fatigue him self instead of spending vis on the healing rituals he know.

Minor typo:
Puissant Vis should be Puissant Vim
There are others, but that one actually could be read wrong, so I'm mentioning it.

  • Your list of flaws does break the guidelines on AM5 p.37, "you may not have more than 5 minor flaws", perhaps you could upgrade one of your Personality flaws, or your Environmental Sensitivity to Environmental Magic Condition...
  • You can't learn Latin during Age 5-9 unless you have a virtue or flaw specifically allowing you to (Educated & Privileged Upbringing come to mind). You can however learn concentration and profession apothecary, so you could swap those and only have 10 points left to worry about. You can always finish getting your level 5 in Latin later...

So he was first an Ex Miscellenea and then taken into Bonisagus?

Yes Root Cutter is a ex Misc group.
About the flaws I have to look what I do there.
For Latin you miss the Son of XXX Social Virtue that get then replaced by Apprentice and later by Hermetic Magus. (Apprentices page 9) so its within the rules.
Edit: Beside that taking Profession: Apothecary outside of the Hermetic education is a huge NO from the timeline when the first persons show up with this profession.

Oh, I don't have the Apprentice book so I wasn't aware of this option...

[size=150]Detailed Exp Spending[/size]

***** Child (Sohn of a jewish medic) ******
00 (75) High German - Yiddish 5 (-2 to Hebrew)
15 Brawl - dodge 2
15 Awareness - alertness 2
15 Folk Ken - townsfolk 2
***** Age 5 - 9 / 60 exp *****
15 Judaic Lore - music 2
15 Music - flute 2
30 Latin - Medic 3

[code]
***** Apprenticeship Age 9-24 240 exp *****
45 (75) Latin - Academic Usage 5
05 Artes Librares - Music 1
30 Magic Theory - Corpus 3+2
05 Parma Magica - Mentem 1
05 Concentration - spell concentration 1
05 Code of Hermes - mundane relations 1
15 Profession Apothecary - finding ingredients 2
10 (15) Mystic Herbalism - Creating Potions 2

Techniques:
044 (66) Creo 11
001 Intellego 1
030 (45) Muto 9
000 Perdo 0
001 Rego 1

Forms:
001 Animal 1
001 Aquam 1
001 Auram 1
021 Corpus 6+3
001 Herbam 1
001 Ignem 1
001 Imaginem 1
001 Mentem 1
001 Terram 1
015 Vim 5+3 [/code]

***** Age 24-34 *****
---- year 1230 ----
04 (5) Rego 2 (2 Saisons set up Lab)
10 (15) Rego 5 
10 (40/60) Muto 10
---- year 1231 ----
40 (80/120) Muto 15 
---- year 1232 ----
02 (23) Corpus 6+3 Lab Refinement gain Insulated ([url=http://invisiblecastle.com/roller/view/4207622/]6+7=13[/url]) gain Highly Organized
14 (15) Mentem 5
06 (21) Vim 6+3
10 (11) Intellego 4
---- year 1233 ----
04 (15) Intellego 5
36 (80/120) Creo 15
---- year 1234 ----
15 (30) Mystic Herbalism - Creating Potions 3
25 (30) Concentration - Spell concentration 3
---- year 1235 ----
05 (28) Corpus 7+3
35 (65) Magic Theory - Corpus 4+2
---- year 1236 ----
40 (105) Magic Theory - Corpus 6+2
---- year 1237 ----
40 (120/180) Creo 18
---- year 1238 ----
02 (30) Corpus 7+3 Lab Refinement remove Lesser Focus ([url=http://invisiblecastle.com/roller/view/4207624/]7+9=16[/url])
10 (40) Corpus 8+3
10 Arabic - Alchemy 1
10 Philosophia - Alchemy 1
---- year 1239 ----
40 (50) Philosophia - Alchemy 4
***** Age 34-44 *****
---- year 1240 ----
40 (50) Arabic - Alchemy 4
---- year 1241 ----
40 (160/240) Creo 21
---- year 1242 ----
40 (200/300) Creo 24
---- year 1243 ----
40 (41) Ignem 8
---- year 1244 ----
04 Green Cockerel Lore 2 Quests/Lab Assistant for 1st Initation
02 (06) Green Cockerel Lore - personalities 1 Toad Initation gain Planetary Magic
02 (08) Green Cockerel Lore - personalities 1 Quests/Lab Assistant for 2nd Initation
---- year 1245 ---- 
02 (10) Green Cockerel Lore - personalities 1 Quests/Lab Assistant for 2nd Initation
02 (43) Ignem 8 The White Swans Initation gain Vulgar Alchemy
02 (45) Ignem 9 Lab Refinement gain Extensive Storage ([url=http://invisiblecastle.com/roller/view/4207633/]3+9=12[/url])
02 (47) Ignem 9 1 Saison enchanting the "adjustable undefloor heating" for Magical Heating (Ig9 Cr24 MT8 Aura3 Lab1 Int2=47)
---- year 1246 ----
20 (30) Green Cockerel Lore - personalities 3
20 (60) Corpus 10+3
---- year 1247 ----
40 (100) Corpus 13+3
---- year 1248 ----
20 (120) Corpus 15+3
20 (100/150) Muto 16
---- year 1249 ----
40 (140/210) Muto 20
***** Age 44-54 *****
---- year 1250 ----
40 (180/270) Muto 23
---- year 1251 ----
20 (200/300) Muto 24
02 (49) Ignem 9 1 Saison Familiar Binding (Lab: Ig9 Cr24 MT8 Aura3 Lab2 Int2=48/10Vis)
02 (51) Ignem 9 1 Saisons Labwork for Initation
---- year 1252 ----
08 (128) Corpus 15+3 4 Saisons Labwork for Initation
---- year 1253 ----
04 (55) Ignem 10 2 Saisons Labwork for Initation
10 (15) Parma Magica - Mentem 2
10 Profession Teamster - 6 Horses 1
---- year 1254 ----
40 (50) Profession Teamster - 6 Horses 4
---- year 1255 ----
02 (130) Corpus 15+3 1 Saison The Green King Initation gain Unaging
20 (50) Green Cockerel Lore - personalities 4
02 (132) Corpus 15+3 1 Saison Longvity Ritual (Lab: Co18 Cr24 MT9 Aura3 Lab1 Int2=57) 50/5=10 vis +6 extra vis +2 Fatigue vis = level 13
---- year 1256 ----
30 Area Lore Rhine Tribunal - Covenants 3
10 Survival - Forest 1
---- year 1257 ----
20 (30) Survival - Forest 3
04 (136) Corpus 16+3 2 Saison Quests for Initation
---- year 1258 ----
02 (23) Vim 6+3 1 Saison The Peacocks Initation gain Hermetic Alchemy
25 (75) Green Cockerel Lore - Initiating others 5
05 Area Lore Transylvanian Tribunal - geography 1
---- year 1259 ----
10 (15) Area Lore Transylvanian Tribunal - geography 1
15 (30) Parma Magica - Mentem 3
15 (30) Profession Apotecary - finding ingredients 3

Aging Rolls
Age 35-40 8,4,4,5,9,6 so normal apparent aging (Summer Covenant +2)
Age 41-44 2,4,7,10 (Int 1 aging point Appearance -1 year) (Summer Covenant +2 Lab +1)
Age 45-49 2,10,5,11 (Pre & Sta 1 aging point Appearance -2 year) (Summer Covenant +2 Lab +1)
Age 50 -7 (Longvity Ritual +13, Summer Covenant +2, Lab +1)
Age 51,52 and 54 -2,-6,-2 (Longvity Ritual +13, Lab +1) 3 Warping Points
Age 53 -3 (Longvity Ritual +13, Autumn Covenant +1, Lab+1) 1 Warping Point

Haved to reorganice the first 10 years past gauntlet because of the lab.
Added Lab
Hopefull its OK to have +1 Upkeep in the lab during char generation
If I understand Refinement right it also count as 1 Saison for installing a new Virtue or removing a Flaw.
With a CrCo Lab of 56 this char might have to do Longvity rituals for others beside the healing.

CrCo 56 ? How early ? I'm buying a +11 LR in 1239, I could write that I bough it off David (purely for backstory purposes, not for character generation purposes...)

its 18 years past gauntlet I reached the curent maximum in CrCo+Magic Theory for the char and I even forgot the +1 from a Highly Organized Lab.
But he is still at the Rhine Tribunal and I didn't add any Vis earning saison so fare.

My plans are to change to the "new covenant" just 1-2 saison bevore we start as it is a great new start for the char if I do the change short after he became a Peacock in the Order of Green Cockerle.
Betwean The Green Kings initation and The Peackos initation he left everything behind except for his mobil lab to find him self and get rid of his weaknesses.

Nope, 18 years past Gauntlet is too late for Diotima's LR. Well, it was just an idea :slight_smile:

Have done the last 10 years but still have to make the aging rolls for them.
For the initations I did:
The Toad: 2x Quests (+6) for Alchemy components while working as Lab Assistant (+1) for the Mystragon
The White Swan: 2x Quests (+6) for more difficult to find Alchemy Components while continue working as Lab Assistant (+1) for the Mystragon
The Green King: 7 Saisons of Labwork on Recovery, corps preserve and heating charged items
Material Bonus discovered:
Coal - create heat; Wood (dead) - create heat; Salt - preservation; Stinging-nettle - preservation; Stinging-nettle - health; Scented mayweed - health; wormwood - health
The Peackock: 2 Quests (+6) to overcome Personality Flaws or Traits and give away material wealth (+1) Actual the char travel for 1,5 years around the Rhine Tribunal to find what he personal have to do bevore he did the 2 quests.

Because of traveling around year 27,28,30 will have no Covenant bonus on the Aging Rolls

All Aging Rolls done now
Put the game date in for the 30 past gauntlet years
Changed when I did what to free up a slot for binding a familiar (Haved a timeslot where I changed a minor lab virtue for a other that is now gone)

For the Familiar my plans are a size -2 Falcon (1 Size larger then normal Falcons) that can generate a flaming aura around him and have a way to give Recovery for Animal and Humans.
I have to use Creo+Ignem as Corpus dont work for becomming friend thanks to Imbued with the Spirit of Corpus.
How much might should I go as my lab totall is still 47 and so with size -2 I could go to might 30.

Size -3 falcons are actually gyrfalcons, the largest of the falcons. Most falcon breeds are smaller. Not that this is a problem in the least. And if you are looking for healing, don't forget to take a look at the Caladrius of Virtue, RoP:M p.58. It's not the only way to do healing powers, but it is one way :slight_smile:

As for the Might, both Peripha (Diatoma's familiar) and Jane (Eve's) have a base Might of 15 (which is then modified by Size and Magical Quality), so I would say that's a good choice.

So might 25 for size -2? Thats absolut fine with me as it means I also have points to give him Immunity fire and some other things that suit a phoenix thematic :slight_smile:
For healing I think I stay with just recovery as for Ritual Power we would have to set how fast the might spend in this way is recovered.

No, Might 17 for size -2, as per the rules on magical animals in RoP:M, which state that the size of a magical animal is subtracted from its Might. Note that you still only get 15 points of magical qualities.

I'm sure you can still manage an immunity to fire, at worst you'll have to think up a few flaws or inferiority to make up for it.

Today I only seperated the exp spending to a other posting and started to make the play sheet for the char.

I'm not familiar with, nor can I find, Son of (x) social status virtue. Even if I could, I find the idea of using childhood virtues for creating adult characters to be beyond the scope of what those virtues were intended. And while the intention isn't explicitly stated, I think it's clear; childhood virtues were meant to be used by child characters that are in play, not as a path for adult characters to get access to Abilities they otherwise couldn't. I think Jewish people of the period were more likely to teach Hebrew than Latin, too.

IIRC he got it right, according to Apprentices (or grogs, can't remember which one), at least. Your V&F change over time, and you might get access to abilities during your childhood that you can't access according to your V&F during adult life. In plan rulebook this is done by using Privileged upbringing instead, but Apprentices (I think) introduced this stuff.

Without the Apprentice rules there still ways to get Latin even trough early childhood as it is partial considered as Living Language in the core rulebook.

Again, the intent is that these are for characters who are children and being played as children for some period of time. It's a quibble, to be sure, but then again, I could design my whole character differently using childhood virtues and flaws. Still not seeing Son of (whatever) virtue. And, you ignored the Hebrew vs. Latin issue.

Yes, that quotation is from the (Living Language) section, but, IMO, such a choice should be a troupe determination and not a single player/characterdetermination. And, as far as I can tell of his backstory, the argument works for Hebrew, but it falls apart or Latin. Most of the Jewish doctors of the day relied upon the Hebrew and Arabic texts for Medicine, and not the Latin ones. And then, being the son of a Jewish Doctor, also precludes a flaw like Covenant Upbringing which would provide access to Latin for free.