Design thread

Yup, good one. An item with 2 linked effects (InCo and the linked effect) is probably the better way to have this.

And my personnal answer to that was yes :smiley:

BTW, for the statue, I'm sorry, I must have been drunk, I realized I have forgotten something while watching for LadyP's enchantment: The basic guideline would probably allow you to move it around like a big lump of stone, like with "The Unseen Porter", but she's right in that you'd need additionnal magnitudes for precise control, and her 2 are about right, which puts your final level at 30.

If you can summon an elemental, you can bypass the statue IMO, unless you want it to have some mesure of protection from PeVi spells (people would target the statue, not the spirit within), or just to be the controlling intelligence (since more powerful elementals are harder to summon/control, due to penetration).

As I see it, the way to have this into a statue is through 3 enchantments:

  • One to allow the statue to move at the command of the spirit, permanent
  • One to link the spirit to the statue, permanent
  • One to control the spirit, permanent too.

I like this.
As I see it:

  • The wards need to penetrate, so you can have them be "always on", but be unnafected thanks to your Parma. If they penetrate it, you can use ReVI spells and
    Suppressing the Wizard's Handiwork of equal or superior level
  • Watching Wards on doors, I'd say Intellego requisites :-/ Either with a bound AC to recognise you, or a InCo spell to recognise your special gestures (Like knocking 3 times on the door). Another way: Have it go on anyone that touches the door (a simple enough condition IMO), and Supress the Wizard's Handiwork.

IMO, yes, it can be spontaneous, of course.

Late for work, see you.... way later!!!