Okay, so “easy” is probably pushing it a bit here, but to complement the magi in the Better Example Magi thread I’ve been working on a way of advancing characters that falls in between “work out how to spend 30 xp per year” and “just wing it”, and would appreciate people’s feedback.
Note that I’m pretty sure it’s possible to break it horribly if you’re actively trying, so I’m more interested in ways it ends up breaking accidentally or is unclear / doesn’t make sense / doesn’t work / can be significantly improved without disproportionately adding to the complexity.
Apologies for the multiple initial posts, but I thought it would be easier to follow that way
Method
- Decide how many years post gauntlet you’re advancing the character
- Calculate the “effective years post gauntlet” (EYPG) as their actual years post gauntlet adjusted in line with whichever of the various options below you choose to use. This should be a multiple of 5 years, so round if necessary.
- Decide on some goals for the character to have been working on. Consider which of the goals they will have met, and any other significant developments likely due to things that have happened in your saga.
- Decide on a group of Abilities and Arts (“Skills”) which are of primary importance to the character. Example abilities might include the Parma Magica and Penetration for a combat magus, Magic Theory for a lab rat or Faerie Lore for a Merinita.
- [Optional] Decide on a secondary group of Skills which whilst less key are still of some import. Examples might include Magic Theory for a magus that is not a lab rat, Concentration for a magus that makes significant use of Concentration Duration spells, or a mastery ability for a key spell.
- All other skills are “Unlisted”.
- Based on the number of primary and secondary Skills chosen, pick the most appropriate table on [a single example table is given below; in practice you'd need a set of these]. Give the character the stats in the relevant table for their key and secondary Arts and Abilities at their EYPG. For characters with Affinities, uplift the Score by 25% (rounded down). For characters with Puissant Art / Ability, add +3 / +2. Leave other stats unchanged from the “at gauntlet” version.
- Check that these are at least equal to the character’s stats at their previous age / gauntlet. If not, uplift to the previous level.
- Consider whether the character could plausibly have met the goals you had set for them. If not, either drop the goal or adjust their stats until they can.
- [Optional] Consider whether the character has gained any additional spells. For standard spells where Lab Texts are available, the magus’ Lab Total should at least equal the spell level. For spells where a Lab Text is unlikely to have been unavailable, the magus’ Lab Total should be at least a third higher than the spell level if developing the spell was particularly important to the magus, and double the spell level otherwise
- [Optional] Consider whether any other minor tweaks are needed to the character sheet. This stage can include increasing a few of their Arts or Abilities slightly if you decide you want them a bit higher than their base line but not to the extent of denoting them as a Primary or Secondary Skill. You should not spend a significant amount of xp here but the tables allow for magi to spend 25% on their time on non-xp generating abilities so there is some slack available.
- [Optional] In general older magi will tend to broaden out their range of interests as they get older and diminishing returns set in on their primary interests. They may also drop an Art or Ability down to being a secondary concern once they reach a level which enables them to achieve a particular task. Where advancing a magus in multiple steps it is therefore possible to change which are the Primary and Secondary Skills. Scores once achieved cannot easily go down, meaning that large switches could result in magi acquiring a significant number of additional xp verses just sticking with their original combination. To some extent this is justifiable, as senior magi are likely to have easier access to high quality advancement sources than younger magi. However, to keep it within reasonable boundaries, use the following constraints:
- Only a single Skill can be shifted by a single step per five year period. A “step” is considered a movement between Primary and Secondary or between Secondary and Unlisted.
- A Skill can only have its status downgraded if its current score does not exceed the standard level for its EYPG (after adjustments for affinities and puissant). This means that if a Skill is downgraded from Primary to Secondary, it may be some decades before it can be downgraded again to Unlisted.
Adjustments to Effective Years
- [Optional] Consider whether the character would have spent a significant proportion of their time doing something other than improving their Skills – for example, crafting magical items for sale. Reduce the character’s effective post gauntlet years by a number of “blocks” of 5 years that is appropriate to the time they have spent distracted. Note that the tables below already allow for magi to spend 25% of their time in ways that do not lead to significant xp gain, so this adjustment only needs to be made if the magus is spending significantly more time than this on other things.
- [Optional] Consider whether the character has any features which would have meant that they gained xp significantly more or less quickly than usual, e.g. Virtues such as Book Learner or Secondary Insight, or Flaws such as Poor Student. Adjust the character’s effective post gauntlet years by an appropriate number of blocks. The typical impact of a minor xp granting Virtue that has seen reasonable use might be to add an extra 5 year block every 25 years.
*[Optional] Consider whether the character has taken an apprentice. If so, uplift all of their Arts to a minimum score of 5, but reduce their EYPG by 5 per apprentice. Increase the magus’ Teaching score to a score of 2 per apprentice. Magi typically take their first apprentice around 20-30 years after their own gauntlet, although earlier is possible for a character focussed on it and some characters never take one.