Faerie Ward in Arcadia

Hi all,

So, I was thinking of a situation where a magus visits Arcadia and employs a general purpose Faerie Ward based on Vim, as per: “Ward the target against creatures with Might less than or equal to the level of the spell.”

Based on Arcadia’s description in RoP: Faerie, anything from the air to the landscape in Arcadia may be a Faerie creature, depending on whether the story comes to bring it in focus.

In your opinion, what does this spell do, when cast in Arcadia?

a., nothing, the spell does not work in Arcadia
b., the spell works mostly normally and repels things when appropriate based on the story.
c., the spell repels everything in the environment, potentially causing deprivation
d., something else

I think any of the above can be it and it can differ from story to story.

Really depends of the faerie story that will take the lead.

W

Would this be analogous to asking the following?:

Tattoo a circle on a living human. Cast “Ward Against Humans” on this tattooed circle. What happens?

See ArMDE p.309 Container Targets:

A circle is a different circle if its size changes, ...

So this tattooed circle will soon cease to exist as a Target, if it even encompassed the human it was tattooed upon at casting time.

I hadn’t read that bit yet. Then again, how fixed is Arcadia?
And I hadn’t been implying the circle (tattoo) would encompass the entire human, just part of the human. Say the back of a bald man’s head?

I offered the analogy in order to encourage people to poke holes into and explain why they would/would not also apply to a ward against Faerie in Arcadia.

I’ll pitch the idea that a sufficiently strong Faerie Ward effectively shunts anything in it NOT Faerie OUT of Faerie, a bit like opening a hole in the floor and falling to the next level. WHERE that lands the target is probably very unpredictable, and possibly not an improvement.