Posting rate whenever we can manage- I can check at least once a day (late morning UK time, usually) and that'll be a good baseline speed. We'll see what kind of turnover we manage once we're underway. If a player doesn't post for a while, I'll handwave them off-screen until they get back- I can do it with more finesse if a player knows they'll be away for a while and lets me know. For critical situations I'll wait for all players to respond, for by-the-by checks and questions I might respond as soon as I can to help keep things moving.
Combat will be 'sequence-at-once'- I'll announce a combat sequence with a description of how things stand at the start of the sequence. The players send me a PM with their intentions for that sequence (covering who they will attack, any stunts they'll try, how they'll use schticks and against what they'll active dodge). I then process the combat sequence and post what happens. I'll post a couple of examples of instructions after this.
Combat dice rolling I'll do myself, checks in non-combat you can do yourselves and post the Action Result in brackets.
Advancement will be minimal- I'll award an XP bonanza at the end of the story arc, but that will only be relevant if I run a sequel campaignette.
To help keep rolling simple, Fortune dice will work differently from table-top. When you spend a Fortune die on an action, you are guaranteed at least a marginal success.
In 2007 Hong Kong, there is one final line of defence against the weird and the horrific. That is Section 44. Whenever a case gets too strange or too creepy for the regular police, it gets kicked to the scant half-dozen members of that elite organisation. They track down the source of the problem and eliminate it with extreme prejudice.
Characters must be contemporary juncture, but beyond that anything goes. I have all the sourcebooks, and just about anything found in them I'll let pass. Characters should have a Police skill (unless they are in a support role, like forensics or something).
The campaign will encompass one case they tackle. The tone will (with any luck) be a little like CSI or Law and Order, or any of those true crime things like FBI Files that we get late night on Channel 5 over here in blighty. Unlike most police procedurals, though, events will erupt into high octane action. For the record, the events are in the canonical Feng Shui Secret War, although the emphasis will not be on the secret war itself.
You know, I've been looking to play in or run a "supernatural crimes division" action game for quite some time. I'm looking for some Maverick Cop action this time around, but I'm not averse to playing a Kung Fu Cop either, especially if I happen to be the only one in this particular game. Kinda torn on whether to make this Maverick Cop a both-guns-blazing badass like Tequila or Max Payne, or to kit the guy out with a signature Magnum or a good boomstick of the Mossberg or Winchester variety.
And I'm still uncertain as for the melodramatic hook for this guy. Maybe his old mentor, the one who taught him everything he knows about police work, got himself perished or kidnapped and he's looking to set things right. Maybe, like Max Payne, he lost his wife to some seriously nasty scum or is in love with a smoking hot gun fu assassin. Maybe he's got a real bastard of a brother in the Triads who likes to make his life hell at every opportunity. Or maybe he has a vendetta against a certain evil sorcerer of either the Lotus or the Monarchs variety for summoning the demon that tore apart his last team, including a certain female partner that he had an unspoken love for.
[color=darkblue]Huh, I'll be boogered. A PbeM. Sweet. I didn't see it until now. Maybe I'll get in on it, before you get too far.
I'd need a while to think of a PC, though. I'm in the middle of a different game system (giving it a test-play this weekend for a review I'm doing), so I don't have time for the next few days to get into this, but maybe if there's room afterwards in the group I'll give ya a PM and see if I can join in.
I assume that we're going by the Blowing Up Hong Kong version of Section 44?
Because I can easily see my character, who I'm naming Inspector Ken Huang for now, having been dragooned into Section 44 following that last case that ended in disaster when his team got ripped apart by that bloodthirsty demon. I can see Huang feeling quite embittered by the reassignment, and you can bet that his failure to protect his team, and especially his unspoken love Sun Meiying, is going to be haunting him big-time. And I can also see him wanting more than anything to bring the pain to the demon responsible, along with the bastard who summoned it.
Needless to say, Inspector Huang definitely knows about the supernatural now, and he hates it with a passion. And after the case from hell that got him assigned to Section 44, I think it's safe to say he's gotten his yin-yang yen.
[color=darkblue]OK! Seriously, I'm done with my other game playtest, so I have some time to think about this.
Queex, you did say "anything goes" for contemporary PCs, eh? I don't wanna be a pain in the culo, it's just that I like playing some of the odder PCs that nobody else pays attention to... so if I tossed a Toaist Wizard or a Gardner at you, would that screw up your hard-core police storyline?
If so , I can always slap up a Magic Cop template, since we're playing a supernatural enforcement agency, but I like the offbeat a bit more than the obvious.
If they're listed as contemporary, they're OK. They're just a Taoist Wizard or a Gardener with a day job at section 44. You'll need to spend some of your skill bonuses on Police, the more the merrier, and anyone with access to magic will probably try to minimise its use because, you know, that's exactly the sort of thing they're trying to put a stop to.
Character Sheet posted. Kinda torn as whether to go straight up Police 13, or to go with my current setup of Intimidation 10 and Police 8. Intimidation is definitely in keeping with a maverick cop, but seeing as this is supposed to be a CSI-style show...well...
And the Magic Cop would be a very welcome addition to our crew in case those supernatural nasties do show up (like they did in Huang's ill-fated last case). Though Michelle, I think, given that we picked weapons that are quite adaptable to custom loads (unlike say, a semiautomatic pistol), we should be able to handle most of the monsters that Queex might throw at us.