Final Check on Current Errata

Here are the current errata. At this point, please restrict your attention to typos and problems with these errata. New errata will be ignored at this point so that I can send the file to Atlas. I will collect more later, though.

New Errata

Ars Magica Fifth Edition, Second Printing

Bjornaer Template (p. 24): Replace "Blunt the Viper's Fangs" with "Agony of the Beast".

Affinity with (Ability) (p. 40): Replace "Study Totals" with "Advancement Totals". Add "rounded up" after "by half".

Affinity with (Art) (p. 40): Replace "Study Totals" with "Advancement Totals".

Apt Student (p. 40): Replace the second sentence with "When being taught or trained by someone else, add five to the Source Quality".

Cautious Sorcerer (p. 40): Replace the parenthetical note about spells with "(whether ritual, formulaic, or spontaneous)".

Diedne Magic (p. 41): Replace the first sentence of the last paragraph as follows: "You must keep your lineage hidden from the Order, giving you a Major Story Flaw — Dark Secret is an obvious choice, but you may choose a different one with troupe approval."

Elemental Magic (p. 41): Replace as follows: "You have been trained in the ability to manipulate raw elemental Forms (Aquam, Auram, Ignem, and Terram), and view them as a connected whole rather than four separate Arts. Whenever you gain experience from a source dedicated to one of these Arts, you gain half the Source Quality in experience points in each of the other three Arts. For example, if you studied Ignem from a book with a Source Quality of 13, you would gain 7 experience points in each of Aquam, Auram, and Terram. (This would not change if, for example, you also had Book Learner or Affinity with Ignem.)

"In addition, if a spell with one of these Forms as its primary Form has another element as a requisite, you use the primary Form to calculate totals, even if the requisite is lower."

Failed Apprentice (p. 42): Delete the sentence "You may learn Magic Theory and serve a magus as a laboratory assistant."

Good Teacher (p. 43): Replace "Advancement Total" with "Source Quality".

Inventive Genius (p. 44): Replace the second sentence with "You get +3 to your Lab Total if you are not using a Laboratory Text.".

Life Boost (p. 44): Add "or Ritual" after "formulaic".

Mercurian Magic (p. 46): Replace all occurences of Wizard's Communion with Wizard's Vigil.

Method Caster (p. 46): Add "This bonus also applies to Ritual spells".

Mythic Blood (p. 47): Replace "by less than ten points" with "by ten points or less". Add "When casting Ritual spells, lose three fewer Fatigue levels than normal. This means that you lose no Fatigue levels if you succeed or fail by ten points or less." In the following paragraph, add "non-Ritual" before "Hermetic effect".

Unaging (p. 50): Replace the fourth sentence with "You may die from terminal and potentially fatal crises, according to the normal rules."

Creative Block (p. 52): Change the second sentence to read "You take a –3 penalty to all Lab Totals unless you are using a Laboratory Text.".

Deficient Form (p. 53): Change "study totals" to "Advancement Totals".

Deficient Technique (p. 53): Change "Study totals" to "Advancement Totals".

Incomprehensible (p. 55): Change "Study Total" to "Advancement Total".

Outlaw Leader (p. 57): Add the following sentence to the end. "Outlaw followers created as grogs should take the Branded Criminal, Outcast or Wanderer social status."

Transvestite (p. 59): Replace this Flaw with the following. "Gender Nonconforming

Personality, Major or Minor

You do not conform to the expected behaviour for a person of the gender that your society would assign to you in the absence of social cues such as clothes and behaviour. This may mean, for example, that you dress as a member of another gender, or that you structure your life in a way considered appropriate to another gender, or that you are sexually attracted to members of the same gender. It does not necessarily mean that you disagree about what your gender is, although it may. As a Minor Flaw, it does not normally cause you problems, whether because your society accepts your behaviour, or because you can turn people who object into newts, or for some other reason. As a Major Flaw, it does cause you problems."

Specializations (p. 62): Replace the first sentence with "Each Ability you select for your character, except Spell Mastery, should be assigned a specialization".

(Living Language) (p. 66): Add the following sentences to the paragraph after the list of competences by score. "Two dialects of the same language generally have a –1 penalty. If your character is not specialized in a dialect, you should specify a dialect without specializing in it, and take the penalty when conversing with people who speak a different dialect. If you speak a "standard" version of the language, that is a dialect that differs from all other dialects."

Sense Holiness and Unholiness (p. 67): Replace the slightly confusing text about demons and angels with "The Ease Factor to detect a demon is 0, but the character must still Penetrate its Magic Resistance (see page 184). If an angel is hiding its divine nature, which is unusual, the Ease Factor is 15, and the character must Penetrate. If the angel is not hiding its divine nature, the roll automatically succeeds.".

Library (p. 71): Replace the antepenultimate sentence with "Summae have a level, and once a character's level in the subject of the book equals that level, the book is no longer of any use."

Spell Mastery (p. 86): Add the following sentence to the end of the first paragraph. "Spell mastery Abilities are their own category, and Virtues that give characters access to other categories of Ability do not cover spell mastery Abilities. They may only be learned by characters who use Hermetic magic to cast spells."

Fast Casting (p. 87): Add the following sentence. "This special ability may not be taken for Ritual spells."

Multiple Casting (p. 87): Add the following sentence at the beginning of the second paragraph. "All copies of the spell are cast simultaneously, and the action counts as a single casting for the purposes of Concentration and similar concerns." Replace "spell" with "copy" throughout the paragraph. Add the following sentence at the end of the paragraph. "Any other, special, cost associated with casting the spell must be paid for each copy."

Multiple Casting (p. 87): Add the following paragraph at the end. "This special ability may be taken for Ritual spells. The casting time is that for a single spell, but one pawn of appropriate vis per magnitude of the spell must be expended for each copy. The normal limit on pawns of vis expended (the maga's score in the Art) applies. Fatigue levels lost convert to wounds, as normal for Ritual spells."

New Spell (p. 89): Add "or Ritual" after "Formulaic".

Verditius Magic (p. 93): Add "or Ritual" after "Formulaic" in the first sentence of the last paragraph.

Using Enchanted Devices (p. 100): Replace the first sentence of the sixth bullet point (the last one in the left column) with: "You may perform one trigger action for an enchanted item in a round. In most cases, this will activate one effect, but some items may be designed so that one action activates multiple effects."

Longevity Rituals (p. 101): Add the following sentences to the final paragraph of this section. "A Longevity Ritual performed for someone else also fails when the subject suffers from an aging crisis. If the subject is a magus and has access to the Laboratory Text, he may perform the ritual himself. (Vis usage is limited by the magus's Arts, as for a spell, which may make it impossible.) As the magus was present for the original creation of the ritual, and quite possibly assisting in it, he understands the shorthand. A subject who is not a Hermetic magus may not repeat the ritual. Any magus with access to the Laboratory Text may do this, no matter what his Lab Total, but a magus who was not involved in the initial creation needs an accessible Laboratory Text."

Writing Laboratory Texts (p. 102): Add the following paragraph at the end of the section. "Any person who assisted in a particular Laboratory Activity, adding their Intelligence + Magic Theory to the Lab Total, understands the Laboratory Texts produced for that activity without needing to translate them, and may make generally accessible copies. This also applies to a magus who is the subject of a Longevity Ritual created by another magus, even if he does not assist. Assistants do not, however, create Laboratory Texts.""

Using Laboratory Texts (p. 102): Replace the first sentence of the first paragraph with "A magus who has a Laboratory Text for a particular effect may reproduce it in a single season if his Lab Total equals or exceeds the level of the effect.". Replace the third sentence with "A magus may reproduce multiple effects if they are all of the same Technique and Form, and the total of their levels is no greater than his Lab Total.".

Shared Senses (p. 105): Change the base level to share a single sense to five, and the final level to 20.

Extraordinary Results (p. 108): Add the following sentence at the end of the first paragraph. "The level of the effect is not changed by any extraordinary result, nor does it gain any requisites. This may result in a spell or effect that is more or less powerful than a conventional Hermetic effect of its level."

Level Guidelines (p. 111): Add "ritual, " before "formulaic".

Ring (p. 112): Modify the first clause to read "until the target of the spell, or part of the target, moves outside the ring".

Targets and Sizes (p. 113): Add the following paragraphs at the end of the insert: "Each Target level includes all of the possible sizes of that target, even though the spell level changes. The size of the target can be manipulated in the same way as the Target parameter, whether through Virtues, MuVi, or other techniques, but these are all changes within the same type of Target. For example, a Target Individual spell with +2 magnitudes for size, to affect an Individual 100 times the normal size, has the same Target parameter as a Target Individual spell with no magnitudes added for size.

"When changing the size of a non-living target, the base guideline is for a spell that enlarges a target of the base size by a factor of up to ten, or shrinks it by a factor of up to 100. Adding a magnitude to the guideline allows the spell to enlarge the target by a further factor of ten (for a total of 100 times larger), or shrink it by a further factor of 100 (for a total of 10,000 times smaller). Modifications for the size of the original target are in addition to these modifiers, so that a spell to shrink an individual ten times larger than a base Individual by a factor of 10,000 would be two magnitudes higher than the guideline given for changing the size of the target. Forms dealing with living targets have their own guidelines."

Changing Ranges, Durations, and Targets (p. 114): In the penultimate sentence of the final paragraph, add "or Ritual" after "Formulaic".

Aquam Spells (p. 121): Change the size of the puddle of corrosive liquids to half a pace across and a fifth of a pace deep.

Wind at the Back (p. 128): Replace "D: Sun" with "D: Special".

Endurance of the Berserkers (p. 134): Delete the final paragraph of the spell description.

The Bountiful Feast (p. 135): Change to T: Special. In the description, change "Boundary" to "target", and in the description replace "+4 Bound" with "+4 Special (equivalent to Boundary)".

Object of Increased Size (p. 154): Change the level to 20, and add "+1 stone" to the level calculation.

The Trackless Step (p. 155): The Trackless Step (p. 155): Change to D: Special, T: Part, and change the calculation to (Base 2, +1 Touch, +2 Special (equivalent to Sun), +1 Part).

Muto Vim Guidelines (p. 159): Delete the final two sentences of the first paragraph.

Wizard's Communion (p. 160): Replace the final sentence of the first paragraph as follows. "One of the magi in the group must also know the specified spell, or cast it from a Casting Tablet." Replace the first sentence of the second paragraph as follows: "Only one magus in the group needs to cast the spell. The magus who casts the Wizard's Communion need not be the one who casts the main spell, and normally it is better for them to be different. More than one magus in the group may cast the spell. In this case, add the total levels of successfully cast Wizard's Communion to get the effective level of the Wizard's Communion for this casting."

Muto Vim Spells (p. 160): After Wizard's Reach, add: Wizard's Vigil. R: Voice, D: Sun, T: Group. This spell functions as Wizard's Communion, except that the longer duration allows it to be used with Ritual spells. For the purposes of its effect, treat it as a Wizard's Communion of two magnitudes lower.

Advancement (p. 163): Change the sentence after the formula to say "A character may only gain experience from one source (one book, one teacher, one set of adventures) in one season."

Adventures (p. 163): Add the following sentences to the end of the first paragraph. "Note that the Source Quality is for the whole season, no matter how many adventures happen in a season. (Multiple adventures in one season would be a good reason to set a Source Quality of 10, however.) Similarly, an adventure that takes more than one season may serve as a source of experience in each of those seasons."

Practice (p. 164): Replace the formula call-out as follows: Practice Source Quality: 4–8, usually 4

Summae (p. 165): Replace the final sentence of the third paragraph as follows. "This bonus cannot exceed the base quality of the summa, so the final quality cannot be more than twice the sum of the author's Communication + bonuses from Virtues + 6."

Copying Books (p. 166): Replace the third sentence of the first paragraph as follows. "When she has accumulated points equal to the level of an Art summa, or five times the level of an Ability summa, it has been copied."

Combat: Simple Example (p. 172): In the penultimate paragraph, the damage to Polandrus is 9 points, not 10. Change the last three sentences of the paragraph to read "This gives Ignatio an Attack Advantage of 8, which after accounting for Ignatio's Damage and Polandrus's Soak works out to 9 points of damage (note that Polandrus's Wound Penalty does not apply to Soak because Soak is not an action). This inflicts a Heavy Wound on Polandrus, adding another -5 to his Wound Penalty. The wolf is now at -6 to all actions."

Weapon Tables (p. 176 and 177): Change "The modifier to X" to "The Weapon X Modifier" in the tables.

Wound Penalty –3 to –5 (p. 179): Replace "Study Total" with "Advancement Total".

Semita Errabunda

Fire Guardian (p. 4): Change the calculation to PeIg 29 (Base 4, +1 Touch, +2 Sun, +2 Room, +3 levels environmental trigger, +1 level 2 uses/day)

Broken Covenant of Calebais

Crenvalus, Magister of Control (p. 75): Tossing the Brawling Brute should be Base 10, level 20, and Topple the Brutish Band should be Base 10, level 30.

Guardians of the Forests

Trust of Childlike Faith (p. 21): Change the Arts to PeMe and the Casting Total to +12.

Eye of the Eons (p. 21): Change the name to "Eyes of the Eons", and the level to 10.

Chaos of the Angry Waves (p. 23): Change the level to 30.

Immortality of the Forest (p. 38): Change the type of the Virtue to Supernatural.

Philippus Niger (p. 60): Replace his Encumbrance with 1 (1). Chaos of the Angry Waves is level 30.

Imanitos Mendax (p. 73): Change his Dagger Attack score to +3. Rename "Disguise of the Transformed Wizard" to "Disguise of the Transformed Image", and change the Casting Total to +24. Change the level of Recollection of Memories Never Quite Lived to 4.

Falke (p. 96): Change the level of Chaos of the Angry Waves to 30.

Ioannes Acer (p. 106): Reduce Encumbrance to 2 (3). Change the level of Piercing Shaft of Wood to 10, and the level of The Treacherous Spear to 25.

Hilda (p. 117): Change Short bow Init to –3 and Grapple Damage to n/a.

Byrek (p. 119): Change Fist Defense to +6. Change his Encumbrance to 3 (3), and reduce all Init values by 1.

The Corruption of the Merovingians (p. 137): Delete the reference to Hildegard of Bingen.

Houses of Hermes: True Lineages

Perdo Vim Guidelines (p. 75): Replace the second guideline with "Gen: Dispel a Hermetic enchantment with a level less than the guideline level used + 1 magnitude + a stress die (no botch). The spell must be a Ritual."

Cutting the Cords (p. 75): Remove the "–5" from the calculation of what the spell can affect.

Fenicil's Rituals (p. 76): Replace "Wizard's Communion" with "Wizard's Vigil". Add the following sentence: "The Greater Rituals require a Year Duration variant of Wizard's Vigil in order to cover their casting time.".

Minstrels and Wanderers (pp. 91-93): On page 93, delete the sentence referring to "Larta magi".

Adaptive Casting (p. 99): Replace as follows. "You may use your mastery score and all the special abilities associated with it whenever you cast a similar spell. If you have two or more mastery Abilities that apply to a single spell (because you have mastered two or more spells that are similar to the spell you are casting) you may only use the score of one Ability, and the special abilities taken for that mastery Ability. For example, if you have mastered Demon's Eternal Oblivion 30 with a score of 3, and the abilities Adaptive, Fast Casting, and Penetration, and Demon's Eternal Oblivion 25 with a score of 4 and the abilities Adaptive, Quiet Casting twice, and Still Casting, you are must use the score of 3 if you want to use the Penetration ability, and the score of 4 if you want to use the Still Casting ability, and you cannot use the Penetration ability with the score of 4."

Lone Redcaps (p. 106): Add the following paragraph to the end. "This social status is compatible with any other mundane Social Status Virtue that would reasonably allow you to do your job as a Redcap, such as Merchant or Mendicant Friar."

Cataphract and Wili (p. 127): Replace the Wound Penalties for each ghost as follows: –1 (1–5), –3 (6–10), –5 (11–15), Incapacitated (16–20)

Moro (p. 128): Replace the Wound Penalties as follows: Infant Form: –1 (1–3), –3 (4–6), –5 (7–9), Incapacitated (10–12); Insect Form: –1 (1), –3 (2), –5, (3), Incapacitated (4)

Common White Wolves (p. 129): Replace the Wound Penalties as follows: –1 (1–6), –3 (7–12), –5 (13–18), Incapacitated (19–24)

Shadow Owls and Fire Hawks (p. 130): Replace the Wound Penalties as follows: –1 (1–2), –3 (3–4), –5 (5–6), Incapacitated (7–8)

Fire Hawks (p. 130): Replace all the references to "fire kites" with "fire hawks".

A Window of Singular Direction (p. 141): Change the Target to Part, add "+1 Part" to the calculation, and increase the level to 15. This is then not wrong as it stands, but can only affect dirt walls. Increasing the Base to 4, and the spell level to 20, creates a version that can affect stone walls, which fits the descriptive text better.

Leadworker (p. 143): Change the penultimate sentence of the final paragraph to: "They may also create a fixed Arcane Connection to someone by incorporating an Arcane Connection taken from the body of the victim into a kolossos, without spending vis or study time."

Timeline (p. 144): Change the date of the 1010 entry to 1011.

Realms of Power: The Divine, Revised Edition

Map (p. 10): Change the Graveyard legend to say Dominion 3.

The Fifth Ring of Solomon (p. 100): Replace the paragraph immediately before the formula with "This power works on beings or creatures that either belong to a realm or are aligned to a realm. To determine to which realm a creature is attached, roll as described below. You do not need to Penetrate Magic Resistance."

Flaws (p. 135): Replace the introductory paragraph with "Non-magi Jewish characters typically take a form of the Outsider Flaw, either the existing Major Flaw for companions, or the new Minor version for grogs. These Outsider Flaws are compatible with other Jewish Social Status Virtues and Flaws, but not with the Hermetic Magus Social Status Virtue."

Outsider (p. 136): Replace the second paragraph with "This Flaw is usually only appropriate for grogs; companions should take the Major Flaw instead."

The Mysteries, Revised Edition

Structure of the Volshebnii Mechtateli (p. 113): In the final paragraph of the main text, add "Minor" before "Virtues Potent Magic (dream) or Magical Focus (dream)".

Adaptive Casting (p. 117): Replace as follows. "You may use your mastery score and all the special abilities associated with it whenever you cast a similar spell. If you have two or more mastery Abilities that apply to a single spell (because you have mastered two or more spells that are similar to the spell you are casting) you may only use the score of one Ability, and the special abilities taken for that mastery Ability. For example, if you have mastered Demon's Eternal Oblivion 30 with a score of 3, and the abilities Adaptive, Fast Casting, and Penetration, and Demon's Eternal Oblivion 25 with a score of 4 and the abilities Adaptive, Quiet Casting twice, and Still Casting, you are must use the score of 3 if you want to use the Penetration ability, and the score of 4 if you want to use the Still Casting ability, and you cannot use the Penetration ability with the score of 4."

Hermetic Sacrifice (p. 117): Replace "True Names" with "Hermetic Synthemata" in the final paragraph.

Houses of Hermes: Mystery Cults

Statistics of Shapechangers (p. 23): Change Per –1 to Per +1 in the statistics for Ulf in Heartbeast form.

Acquiring Powers (p. 33): In the example, at the top of the third column, replace "Rego Corpus Lab Total" with "Rego Animal Lab Total".

The Magic of House Bjornaer (p. 35): In the penultimate paragraph of the page, replace "Speak with the Living Flame" with "Words of the Flickering Flame".

Common Virtues & Flaws (p. 37): Delete "Bad Reputation" and its note. The Flaw does not exist in ArM5.

Animal Creation Example (p. 43): Add "Fast Runner" to the list of Qualities the storyguide picks (in the second paragraph).

The Avenue of Befriending the Silent and the Station that Charms the Elements (p. 67): Change to "Target Level 18, as Major Virtue 21 (speak to elementally-pure objects), -3 third Initiation since a Major Ordeal".

The Avenue that Splinters and the Station of Blood and Bronze (p. 68): Change "Attack Bonus" to "Attack Total" in the final paragraph.

Inoffensive to (Beings) (p. 86): Change the category to "Minor, General or Hermetic".

Vim (p. 95): Add the following sentences immediately before the last sentence of the paragraph. "Muto Vim animae spells turn existing spells into faeries. Unlike standard Hermetic MuVi spells, they do not modify a spell as it is being cast."

Nature Lore (Minor Outer Mystery) (p. 103): Change the last sentence of the first paragraph to read as follows. "Merinita's interest was reputedly Forests, and thus that is the most common version. Forest Lore, as described in Guardians of the Forests: The Rhine Tribunal, is a closely related ability, but is not Supernatural, and thus does not require Initiation."

Reforging Enchanted Items (Minor House Mystery) (p. 125): In the first paragraph of the second column, replace "higher than" with "equal to or higher than".

Repairing Enchanted Items (p. 125): In the penultimate paragraph of the page, replace "higher than" with "equal to or higher than".

Expanded Form and Material Bonuses (p. 137): Delete "Alexandrite" under "Minerals". It wasn't discovered until 1830, and thus arguably does not exist in Mythic Europe.

Covenants

The Scribe's Touch (p. 96): Change the Arts to ReAn.

Binding the Mundane Codex (p. 97): Reduce the level to 4, and remove "+1 size" from the calculation.

Binding the Hermetic Codex (p. 97): Reduce the level to 15, remove "+1 size" from the calculation.

Ring and Circle Ward Examples (p. 104): Change the level of Ward Against the Curious Scullion to 30, and replace the calculation with (Base 15, +1 Touch, +2 Ring). Change the level of Ward Against Mundane Intrusions to 50, and change the level calculation to read "(As Ward Against the Curious Scullion, +4 requisites)".

Highly Organized (p. 116): Replace the third sentence with "A season of such work (with the normal chances of changes to laboratory Virtues and Flaws) may still be undertaken, even if no improvement to Refinement is possible."

Realms of Power: Infernal

Vis Prava (p. 19): Change the penultimate sentence of the final paragraph as follows. "In the hands of a wizard aligned to the Infernal realm, vis prava offers a +5 bonus to Casting Totals per pawn employed, and has none of the special disadvantages described earlier."

Demonic Blood (p. 84): In the full paragraph in the middle column, replace the second sentence with the following. "She has the close attention of Hell, and thus should offset this Virtue with a Story Flaw to reflect that attention, such as Tragic Life."

Early Punishment for the Sinful Witch (p. 122): Change to Pe(Mu)Vi(Ig). Change the effect level description to "…has a level equal to or lower than half this spell's…"

City and Guild

Superior Items (p. 69): After the second sentence of the paragraph, add the following sentence. "Only one bonus from a superior or excellent quality item applies to a single total or roll, no matter how many such items are used." In the antepenultimate sentence of the section, replace "rolls" with "rolls or totals".

Excellent Quality Items (p. 69-70): Before the sentence before the formula, add the following sentence. "As with superior items, only one bonus from a superior or excellent item applies to a single roll or total." On page 70, replace "rolls to make a book" with "totals to make a book".

Ancient Magic

Potion of Creation (p. 56): In the description, change to "if a stress roll plus her Stamina succeeds against an Ease Factor of 9."

Araquiel's Legacy (p. 67): Replace "Herbam" with "Terram".

Apollo's Luminescent Blessing (p. 110): Add "+3 uses/day" to the calculation. The final level is still correct.

Demeter's Blessing (p. 111): Change the calculation to (Base 1, +1 Touch, +4 Year, +4 Bound, +1 Size [for a total of +4 Size]). The final level is still correct.

Opening the Hidden Eyes (p. 111): Change the calculation and levels as follows. (Base 5, +1 Conc, +4 Vision, +2 extra detail); Ease Factor: 14; Level Cost: 40

Hermetic Rune Magic (pp. 139-140): In the middle of the central column on page 140, after the mention of Opening the Intangible Tunnel, add the following sentence. "The Intangible Tunnel has the same level as the runic effect."

Houses of Hermes: Societates

Test of the Flames (p. 36): Change T:Circle to T:Ind.

Last Flight of the Phoenix (p. 37): Change R: Per to R: Touch, change the damage to +40, and the calculation to (Base 35, +1 Touch, +2 size). Remove the sentence "Since its Range is Personal, it bypasses the caster's own Magic Resistance.".

New Spell Guideline (p. 129): Replace with "Sustain or suppress a spell or spells of a specific type cast by another with level less than the level + 2 magnitudes of the Vim spell. Examples of specifics types include Hermetic Terram magic and Shamanic spirit control magic. This guideline may be used to target the spell itself or the caster of the spells."

The Lion and the Lily

Research Notes on Aegis of the Hearth (p. 23): Revise to "Tractatus on Mastery in Aegis of the Hearth 20, Quality 11".

Art & Academe

Pieces of Art as Advancement Sources (p. 126): Change "Art Advancement Total" to "Source Quality". Add the following sentence at the end of the second paragraph. "It takes one season to study a single work of art, and each work of art may only be studied once, like a tractatus."

Euclid's Elementa (p. 136): Increase the Quality to 14* (Quality 15 in Greek).

Realms of Power: Magic

Falcon (p. 142): Change Com to –2.

Tortoiseshell Lineage (pp. 70–71): Change both references to "Transvestite" to "Gender Nonconforming".

Realms of Power: Faerie

What Do Size Scores Represent (p. 49): The first Size entry should be –11, not –1.

Grant (Minor Virtue) and Grant (Minor Flaw) (p. 57): Reduce the level cost from 50 to 25 in both cases.

Creativity (p. 65): Add the following sentence at the end of the first paragraph. "All necessary rolls are made using whichever Ability is appropriate for the form of creativity being employed, such as Music or some variety of Craft."

Increasing Sympathy Traits (p. 102-3): At the end of the paragraph about negative traits on page 103 add the sentence "It is possible to increase a negative trait to 0, and then start increasing it to 1."

Faerie Doctors as Mythic Companions (p. 117–118): Replace "Transvestite" with "Gender Nonconforming" on page 118.

Tales of Mythic Europe

Faerie Speech (p. 6): Replace the text with the following. "Faerie Speech allows faeries to converse in the language of their audience. They can speak any language that someone has used to speak to them, and this effect does not need to Penetrate because it only affects the faerie."

Chirurgeon's Healing Touch (p. 54): Replace "Fast Casting" with "Multiple Casting" in the list of mastery abilities.

Carnivorous House (p. 55): Change the level to 40, and add "+1 Touch" to the calculation.

Magi of Hermes

Asp (p. 9): Delete "Powers" above "Venomous Bite", add an asterisk before "Venomous Bite", and remove the point cost and Init value.

Crocodile (p. 10): Rename the "Powers" section to "New Qualities", changing "Death Roll" to "Roll Attack", and deleting the point cost.

It's Raining Men (p. 22): Delete "breaks up any military formation" from the second sentence, and delete the following two sentences of the description. (A Group must be clearly distinct, and people within a military formation are pretty much a paradigmatic example of a group of people who do not count as a Group target.)

Circle of Undisturbed Rest (p. 30): Change the Arts to PeIm, with a Rego requisite, change the level to 25, and change the calculation to (Base 4, +1 Touch, +2 Ring, +1 Rego (species are destroyed at the Ring rather than the source), +1 changing image).

Mold the Earth Within Sight (p. 40): Change the level to 25, and in the analysis change "+2 stone" to "+1 stone".

Conjured Daylight (p. 42): Change T: Structure to T: Group. Change the calculation from +3 Size to +2 Group, +1 size.

Convenient Warehouse (p. 69): Change the level to MuHe 29, and in the calculation note "+2 excessive size change".

Petalichus of Verditus (p. 96): Change "Verditus" to "Verditius" in the chapter header, and "Veriditus" to "Verditius" in the first line of the first paragraph.

The Patient Spell (p. 113): Change the second sentence to "The target spell can be no higher than the level+15 of The Patient Spell.".

Image of the Lady (p. 124): Change the Target to Individual.

Lords of Men

Gyrfalcon (p. 59): Change Com to –2.

Stables [Table] (p. 60): Move all the numbers in the "Excellent (Great Noble)" line one space to the right.

Rival Magic

An Amazon Sorcerer (p. 16): Replace the last sentence with "A male Amazonian sorcerer should take the Flaw Dark Secret."

Gullveig the Wicked (p. 78): In Common Virtues and Flaws, replace "Transvestite" with "Gender Nonconforming".

The Cradle and the Crescent

New and Modified Flaws (p. 80): Change the introductory sentence to read "These Flaws are designed for Faerie jinn characters." It is Atlas policy to preserve the privacy of all contributors, and not comment in print on whether they may or may not be Faerie jinn.

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Hermetic Projects

Miniaturist of Venice (p. 89): Delete the last paragraph of the spell description. Reduce the level to MuTe 40, and. in the calculation, change to "+1 increased shrinking effect". Replace the Required Lab Total with "One Season (80), Two Seasons (60), Three Seasons (54), Four Seasons (50)".

Grogs

Almogavar (p. 74): Change to a Minor Virtue. Also in the insert on page 75.

Domestic Animal (p. 74): Change to a Free Virtue.

Transforming Mythic Europe

Binding the Mundane Codex (p. 103): Reduce the level to 7, remove the parenthetical comment about base individuals, and reduce the base to 1 and remove "+1 Size" from the calculation.

Woolen Steed of Araby (p. 111): Increase the level to 20, and change to "+2 for increased speed" in the calculation.

Vessel of the Clouds (p. 112): Increase the level to 35, and change to "+2 for increased speed" in the calculation.

Faith and Flame

Feminine Sympathy (p. 29): Change the sentence beginning "All rolls…" to "All rolls using this Trait must use stress dice". That is, delete the reference to the rolls becoming faerie powers. Change the limit on increase to "(though it cannot exceed the character's Warping Score, +1 for the Minor Virtue and +3 for the Major)".

Between Sand and Sea

Settut Characters (pp. 95–96): At the top of page 96, replace "Transvestite" with "Gender Nonconforming".

A Note on Tuareg Males with Settut Powers (p. 105): Replace both references to "Transvestite" with "Gender Nonconforming".

Tuareg Settuten (p. 106): Replace "Transvestite" with "Gender Nonconforming".

Through the Aegis

Lexora of House Bjornaer (p. 43): Change Aegis of the Hearth to level 20. (Ritual spells cannot be lower than level 20.)

Calvacius of Tytalus, Destruet Extremum Preiudicium (p. 124): Change to "Demon's Eternal Oblivion 15 Spell Mastery".

Helveticus of Flambeau, Scourge of the Infernal (p. 157): Change to "Demon's Eternal Oblivion 15 Mastery Summa".

Amadeus of Bonisagus, Fortress of the Home (p. 157): Change to "Aegis of the Hearth 20 Mastery Tractatus".

Lands of the Nile

Dark Secrets? (p. 15): Replace "Transvestite" with "Gender Nonconforming".

Hippopotamus (p. 18): Add "Overrun" to Qualities. Rename the "Powers" section to "New Qualities" and delete (non-magical).

Crocodile (p. 19): Add "Roll Attack" to Qualities. Rename the "Powers" section to "New Qualities", changing "Death Roll" to "Roll Attack", and deleting (non-magical).

Elephant (p. 20): Change Cun to +1, and Com to -5/-4*. Add Overrun and Trunk to Qualities (in alphabetical order), and rename the "Powers" section to "New Qualities", deleting "(non-magical)" in each case.

Baboon (p. 22): Change Com to 0/+1*, and Pre to –2. Change Combat to: Bite Init +2, Attack +11, Defense +9, Damage –3, Evasion Init +2, Attack n/a, Defense +9, Damage n/a. Change Mundane Qualities to Aggressive, Ambush Predator, Crafty, Pack Animal/Pack Leader, Skilled Climber, Vocal. Change Abilities to Athletics 3 (climbing), Awareness 3 (food), Brawl 5 (bite), Hunt 4 (prey), Stealth 4 (stalking prey), Survival 3 (savannah).

Elephant-Eating Serpent (p. 23): Add Constriction and Swallow Whole to Qualities. Rename the "Powers" section to "New Qualities" and delete (non-magical).

The Seekers' Guild (p. 24): Change "Al-Majalibeen" to "Al-Matalibeen" in the title.

Scorpion Fish (p. 97): Add Swallow Whole to Qualities. Rename the "Powers" section to "New Qualities" and delete (non-magical).

Initiation Script for the Rank of Temple Priest (p. 100): Towards the end of the first paragraph, change to "and she will not necessarily become bedridden and die of old age at a Decrepitude of 5."

The new errata are now too big for a single post, which seems like a good reason to stop here… So, problems with these errata only, please. For now.

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So part of the change to "The Trackless Step" is rolled back? Or is the weird 'Target part of the Earth, that continually changes to the part I am stepping on' that does not fit in blocked from common usage by some other means?

For "Binding the Hermetic Codex", I believe it was level 20 because it was supposed to be a Ritual. Its cost calculation is the exact same as "Binding the Mundane Codex". EDIT: My bad, I just looked at my book and didn't check the published errata.

No, that mistake was already corrected in the errata:

Binding the Hermetic Codex (p. 97): In the first sentence of the description, change "ritual" to "spell". In the level calculation add "+3 complexity."

The mastery benefit of Mercurian Magic should probably apply to all Wizard’s Communion-like spells, not just Wizard’s Vigil. Not that it is a large benefit but it makes sense to me that it applies even if using a Wizard’s Communion on a formulaic spell. The relevant section of the Mercurian Magic virtue:

When casting a spell using Wizard's Communion, you may add your Mastery score (page 86) in the spell being cast and your Mastery score in Wizard's Communion to the effective level of the Wizard's Communion.

EDIT: I don’t just see Mercurian Magic being about casting rituals but about casting spells in concert.

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under Gender Non conforming I would recommend changing the description for the major version from "it does cause you problems" to "it routinely causes you problems" since the minor version does cause problems, just not frequently.

Well, one can use Wizard's Vigil together with Formulaic spells as well as with Rituals. It is less efficient for that than Wizard's Communion, but it works just fine.

crisis

Fatigue levels lost may convert to wounds, as normal for Ritual spells.

One crisis, many crises. That one is correct.

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"Crises" is the plural of "crisis."

You're right about the Fatigue level loss, but maybe "Excess Fatigue levels lost convert to wounds, as normal for Ritual spells." That way it doesn't look like there may be a choice.

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I think that part is "standard". What is non-standard is the Duration "as long as you keep walking". Which is a good example of non-standard RDT, because it's probably just a little worse than D:Sun but it does give you some extra flexibility, and it's appropriately mythic.

Of course, the smart way if you want to cast it spontaneously is to probably just push down D to Conc, and recast it now and then. So the errata is not ruling out spontaneous "leave-no-trace" magic.

I don't think Casting Tablets are defined in the core rulebook - they were introduced in Covenants.

Maybe give Wizard's Vigil for ritual spells, and Wizard's Communion for non-ritual spells? Or just give the character the choice.

The original issue was the weird Target. While it is Range: Touch it could only be cast on yourself, with the Target the ground you walk on. As you walked, the target of the spell continually changed. This would allow you to affect far more than a single individual of dirt. Changing Target to Part does not fix that issue.

The way to cast the spell and stay within the framework of Bases is to use the ReCo Base 4 with a Te Requisite. In this case it could use the non-standard duration, have a Range of Personal and a Target of Individual to stay the same level if the Te Requisite was a +0. With Corpus as the primary, it can prevent you from disturbing the ground rather than Terram in which the ground ignores disturbances from you. The Corpus version would not care how much ground you walked over since it was affecting you, while the Terram version would need enough Size to cover all the ground you walked over.

It is a Legacy Spell, which does not fit the Hermetic Framework of 5th.

EDIT: Someone (I believe it was you) replied to the original post in the Second ArM5 Errata Thread that the alternate ReCo version would work. However the reply has been deleted.

I’m fine with only granting Wizard’s Vigil, I don’t see much need for the choice there but the errata as written removes that mastery benefit mentioned in the paragraph of the virtue that I quoted, requoted here:

When casting a spell using Wizard's Communion, you may add your Mastery score (page 86) in the spell being cast and your Mastery score in Wizard's Communion to the effective level of the Wizard's Communion.

Yes, that's a fair point.

That's probably the best way to phrase it.

I don't think the cost/benefit works in favour of making this change.

Perfectly fine and understandable, since it is a legacy spell. I just thought you were going to include the blurp found in other legacy spells. Something along the lines of "does not fit into the guidelines of Hermetic theory".

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Diedne Magic (p. 41): Replace the first sentence of the last paragraph as follows: "You must keep your lineage hidden from the Order, giving you a Major Story Flaw — Dark Secret is an obvious choice, but you may choose a different one with troupe approval

Should clarify explicitly if this flaw is included as part of your 10 flaws or is in addition to. For example, adding on, "This Major Stort Flaw counts towards your normal flaw budget.```

I suppose that would be a good idea.

That's the second sentence of the last paragraph.

My apologies, that was obvious.

The file has gone to Atlas. Thanks for all your help.

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