Frederika ex Miscellanea

[size=150]Frederika Kassmeyer ex Miscellanea[/size]

Size: 0
Age: 31 (17)
Decrepitude: 0
Warping Score: 0
Confidence: 2
Sigil: The smell of fresh earth after the rain accompanies Frederika's spells.

[table][tr][td]Inquisitive[/td] [td]+3[/td][/tr]
[tr][td]Prideful[/td] [td]+3[/td][/tr]
[tr][td]Stubborn[/td] [td][right]+2[/right][/td][/tr][/table]

[table][tr][td]Academic (Doctor from Salerno)[/td] [td]+3[/td][/tr][/table]


Born into the port of Rostok, Frederika grew up in a growing town that became a bustling, self-governing city; sailors and traders constantly moving in and out. Her parents ran an inn on the seafront. She loved the stories, and the tales - listening from the corner while she worked. But life...wasn't easy. The Gift didn't make it easy. Not around people who will never know you, and never care what happens to you.

So a young girl learnt early that to get what you want, you need to offer what others want. Not to give, not to expect, but to present and ask for an exchange. And what she wanted was to know more about the world she'd heard about since she was little. She wanted to read. So that's what Rika did, eventually. She connived her way into a job at the port authority - copying manifests and guarantees; trying hard to hear more about distant lands.

That was the dream. Until Sicilio Gherardi ex Miscellanea passed through Rostock. A mage, a scholar, and with a nose for the Gift - Sicilio became Frederika's Parens, granted her wish, and opened her eyes.

The bulk of Frederika's apprenticeship was uneventful. She spent much of it being tutored, and still more fulfilling her duties as an apprentice.Sicilio proved more than sufficient as a teacher. Kind, driven and endlessly open minded his greatest gift to Frederika was his enthusiasm. the years went by...Rika saw Sicilio's fiery enthusiasm undiminished even as he explored the limits of human knowledge. Heedless of danger - or perhaps uncaring - he turned his considerable expertise to demonology: the only creatures, he said, that would reveal to him more of the world than he knew.

Uncomfortable, but trusting of her mentor, Frederika finished her apprenticeship and bid him farewell. She worried: for his safety, and his soul. But she could not turn him in - for reasons of respect and love, but also for her own reputation, and what she saw as her first steps toward a bright career...

So she travelled south, far away from the Rhinelands. And, sadly, far from her teacher. To a place that had never heard of her, and (hopefully) wouldn't hear of the man she most respected: to Andorra!

[table][tr][th][left]Characteristic[/left][/th] [th]Value[/th] [th]Cost[/th][/tr]
[tr][td]Int[/td] [td][center]+2[/center][/td][td][center]3[/center][/td][/tr]
[tr][td]Com[/td] [td][center]+3[/center][/td] [td][center]6[/center][/td][/tr]
[tr][td]Dex[/td] [td][center]+1[/center][/td][td][center]1[/center][/td][/tr]
[tr][td]Qui[/td] [td][center]0[/center][/td][td][center]0[/center][/td][/tr][/table]

[size=150]VIRTUES & FLAWS[/size]
[table][tr][th][left]Virtues[/left][/th][th]Points[/th] [th]Level[/th][th]Type[/th][/tr]
[tr][td]Hermetic Maga[/td] [td][center]0[/center][/td] [td][center]free[/center][/td][td][center]social[/center][/td][/tr]
[tr][td]Magister in Medicina[/td] [td][center]0[/center][/td] [td][center]free[/center][/td][td][center]social[/center][/td][/tr]
[tr][td]Mystical Choreography[/td] [td][center]0[/center][/td] [td][center]free[/center][/td][td][center]hermetic[/center][/td][/tr]
[tr][td]Flawless Magic[/td] [td][center]+3[/center][/td] [td][center]major[/center][/td] [td][center]hermetic[/center][/td][/tr]
[tr][td]Cautious Sorcerer[/td] [td][center]+1[/center][/td] [td][center]minor[/center][/td] [td][center]hermetic[/center][/td][/tr]
[tr][td]Puissant Art (Terram)[/td] [td][center]+1[/center][/td] [td][center]minor[/center][/td][td][center]hermetic[/center][/td][/tr]
[tr][td]Affinity with Art (Terram)[/td] [td][center]+1[/center][/td] [td][center]minor[/center][/td][td][center]hermetic[/center][/td][/tr]
[tr][td]Skilled Parens[/td][td][center]+1[/center][/td] [td][center]minor[/center][/td][td][center]hermetic[/center][/td][/tr]
[tr][td]Book Learner[/td] [td][center]+1[/center][/td] [td][center]minor[/center][/td][td][center]general[/center][/td][/tr]
[tr][td]Good Teacher[/td] [td][center]+1[/center][/td] [td][center]minor[/center][/td][td][center]general[/center][/td][/tr]
[tr][td]Self-Confident[/td] [td][center]+1[/center][/td] [td][center]minor[/center][/td][td][center]general[/center][/td][/tr]
[tr][td]Unaging[/td] [td][center]+1[/center][/td] [td][center]minor[/center][/td][td][center]general[/center][/td][/tr]
[tr][th][left]Flaws[/left][/th][th]Points[/th] [th]Level[/th][th]Type[/th][/tr]
[tr][td]Difficult Longevity Ritual[/td] [td][center]0[/center][/td] [td][center]free[/center][/td][td][center]hermetic[/center][/td][/tr]
[tr][td]Proud[/td] [td][center]-3[/center][/td] [td][center]major[/center][/td][td][center]personality[/center][/td][/tr]
[tr][td]Overconfident[/td][td][center]-1[/center][/td] [td][center]minor[/center][/td][td][center]personality[/center][/td][/tr]
[tr][td]Deficient Form (Auram)[/td] [td][center]-1[/center][/td] [td][center]minor[/center][/td][td][center]hermetic[/center][/td][/tr]
[tr][td]Weird Magic[/td] [td][center]-1[/center][/td] [td][center]minor[/center][/td][td][center]hermetic[/center][/td][/tr]
[tr][td]Susceptibility to Infernal Power[/td] [td][center]-1[/center][/td] [td][center]minor[/center][/td] [td][center]hermetic[/center][/td][/tr]
[tr][td]Dark Secret (parens is a diaboloist)[/td] [td][center]-3[/center][/td] [td][center]major[/center][/td][td][center]story[/center][/td][/tr][/table]

[table][tr][th][left]Ability[/left][/th][th][left]Focus[/left][/th][th]Score[/th] [th]XP[/th][/tr]
[tr][td]Area Lore (Rostock)[/td] [td]legends[/td][td][center]2[/center][/td] [td][center]15[/center][/td][/tr]
[tr][td]Awareness[/td] [td]searching[/td] [td][center]2[/center][/td] [td][center]15[/center][/td][/tr]
[tr][td]Charm[/td] [td]first impressions[/td] [td][center]2[/center][/td] [td][center]15[/center][/td][/tr]
[tr][td]Chirurgy[/td] [td]diagnosis[/td] [td][center]2[/center][/td] [td][center]15[/center][/td][/tr]
[tr][td]Concentration[/td] [td]spells[/td] [td][center]2[/center][/td] [td][center]15[/center][/td][/tr]
[tr][td]Intrigue[/td][td]plotting[/td] [td][center]3[/center][/td] [td][center]30[/center][/td][/tr]
[tr][td]Lore - Infernal[/td] [td]demons[/td] [td][center]3[/center][/td] [td][center]34[/center][/td][/tr]
[tr][td]Lore - Order of Hermes[/td] [td]politics[/td] [td][center]3[/center][/td] [td][center]30[/center][/td][/tr]
[tr][td]Native Language (German)[/td] [td]prose[/td] [td][center]5[/center][/td] [td][center]75[/center][/td][/tr]
[tr][td]Profession (scribe)[/td] [td]Hermetic texts[/td] [td][center]3[/center][/td] [td][center]30[/center][/td][/tr]
[tr][td]Artes Liberales[/td][td]ceremonial magic[/td] [td][center]5[/center][/td] [td][center]75[/center][/td][/tr]
[tr][td]Dead Language (Latin)[/td][td]Hermetic usage[/td] [td][center]5[/center][/td][td][center]75[/center][/td][/tr]
[tr][td]Medicine[/td] [td]Apothecary[/td] [td][center]5[/center][/td] [td][center]75[/center][/td][/tr]
[tr][td]Philosophiae[/td] [td]ceremonial magic[/td] [td][center]5[/center][/td] [td][center]75[/center][/td][/tr]
[tr][td]Code of Hermes[/td] [td]mundane relations[/td] [td][center]2[/center][/td] [td][center]15[/center][/td][/tr]
[tr][td]Finesse[/td] [td]precision[/td] [td][center]3[/center][/td] [td][center]30[/center][/td][/tr]
[tr][td]Magic Theory[/td] [td]enchanting[/td] [td][center]5[/center][/td] [td][center]99[/center][/td][/tr]
[tr][td]Parma Magica[/td] [td]Mentem[/td] [td][center]3[/center][/td] [td][center]33[/center][/td][/tr]
[tr][td]Penetration[/td] [td]Terram[/td][td][center]3[/center][/td] [td][center]30[/center][/td][/tr][/table]

[size=150]ARTS – TECHNIQUES [/size]
[table][tr][th][left]Technique[/left][/th] [th]Value[/th][th]Cost[/th][/tr]
[tr][td]Creo[/td] [td][center]10[/center][/td] [td][center]55[/center][/td][/tr]
[tr][td]Intelligo[/td] [td][center]6[/center][/td] [td][center]21[/center][/td][/tr]
[tr][td]Perdo[/td] [td][center]1[/center][/td] [td][center]1[/center][/td][/tr]
[tr][td]Rego[/td] [td][center]13[/center][/td][td][center]91[/center][/td][/tr][/table]

[size=150]ARTS – FORMS [/size]
[table][tr][th][left]Form[/left][/th] [th]Value[/th][th]Cost[/th][/tr]
[tr][td]Aurum[/td] [td][center]0[/center][/td] [td][center]0[/center][/td][/tr]
[tr][td]Corpus[/td] [td][center]0[/center][/td] [td][center]0[/center][/td][/tr]
[tr][td]Herbem[/td][td][center]0[/center][/td] [td][center]0[/center][/td][/tr]
[tr][td]Ignem[/td] [td][center]0[/center][/td] [td][center]0[/center][/td][/tr]
[tr][td]Imaginem[/td] [td][center]0[/center][/td] [td][center]0[/center][/td][/tr]
[tr][td]Mentem[/td] [td][center]0[/center][/td] [td][center]0[/center][/td][/tr]
[tr][td]Terram[/td] [td][center]13+3[/center][/td] [td][center]95[/center][/td][/tr]
[tr][td]Vim[/td] [td][center]10[/center][/td] [td][center]55[/center][/td][/tr][/table]

[size=85]Terram spells add a further +3 if Frederika is using her Talisman.
Touch spells add a further +4 if Frederika is using her Talimsan.
Total capped by her Magic Theory (5)
[table][tr][td]Spell[/td] [th]CT*[/th][th]Level[/th] [th]Range[/th] [th]Duration[/th] [th]Target[/th] [th]Mastery[/th] [th][left]Description[/left][/th][/tr]
[tr][td]Striking Sword of Stone[/td] [td]+32[/td] [td]CrTe(Re) 10[/td] [td][center]Voice[/center][/td] [td][center]Momentary[/center][/td] [td][center]Ind.[/center][/td] [td][center]Multi-cast[/center][/td] [td]Sharpened piece of stone does +10 damage to target.[/td][/tr]
[tr][td]Storm of Stone Swords[/td] [td]+32[/td] [td]CrTe(Re) 20[/td] [td][center]Voice[/center][/td] [td][center]Momentary[/center][/td] [td][center]Group[/center][/td] [td][center]Multi-cast[/center][/td] [td]A flurry of sharpened stone does +10 to a group.[/td][/tr]
[tr][td]Wall of Protecting Stone[/td] [td]+29[/td] [td]CrTe 25[/td] [td][center]Voice[/center][/td] [td][center]Sun[/center][/td] [td][center]Ind.[/center][/td] [td][center]Fast Cast[/center][/td] [td]Creates a granite wall.[/td][/tr]
[tr][td]Locate the missing artefact[/td] [td]+20[/td] [td]InTe 20[/td] [td][center]AC[/center][/td] [td][center]Con[/center][/td] [td][center]Ind.[/center][/td] [td][center]Magic Resistance[/center][/td] [td]Determines the location of a specific object.[/td][/tr]
[tr][td]Queen of Steel[/td] [td]+32[/td] [td]ReTe 25[/td] [td][center]Touch[/center][/td] [td][center]Sun[/center][/td] [td][center]Ind.[/center][/td] [td][center]Fast Casting[/center][/td] [td]+15 soak against metal weapons.[/td][/tr]
[tr][td]Stone Palanquin[/td] [td]+32[/td] [td]ReTe 15[/td] [td][center]Touch[/center][/td] [td][center]Sun[/center][/td] [td][center]Ind.[/center][/td] [td][center]Still Casting[/center][/td] [td]Animates a stone to bear the caster to her destination.[/td][/tr]
[tr][td]The Unseen Porter[/td] [td]+32[/td] [td]ReTe 10[/td] [td][center]Voice[/center][/td] [td][center]Con[/center][/td] [td][center]Ind.[/center][/td] [td][center]Still Casting[/center][/td] [td]Telekinetically lifts objects.[/td][/tr]
[tr][td]Supple Iron and Rigid Rope[/td] [td]+20[/td] [td]MuTe 10[/td] [td][center]Touch[/center][/td] [td][center]Sun[/center][/td] [td][center]Ind.[/center][/td] [td][center]Still Casting[/center][/td] [td]Makes a flexible object stiff, or a stiff object flexible.[/td][/tr]
[tr][td]Equanimity Restoration[/td] [td]+16[/td] [td]ReMe 3[/td] [td][center]Personal[/center][/td] [td][center]Momentary[/center][/td] [td][center]Ind.[/center][/td] [td][center]Quiet Casting[/center][/td][td]Makes a change to the caster's mental state.[/td][/tr]
[tr][td]Blink Step[/td] [td]+16[/td] [td]ReCo 10[/td] [td][center]Personal[/center][/td] [td][center]Momentary[/center][/td] [td][center]Ind.[/center][/td] [td][center]Fast Cast[/center][/td] [td]Teleport 5 paces.[/td][/tr][/table]

    • The CT does not count any aura.

Weak Magic Resistance is a Major Flaw. I did not get a chance to respond to your argument. Still, it is something any SG can easilly exploit. It is Major.
Your focus seems as that of a Terram overspecialist and combat maga. What happened to the scholar concept?

First thing that leaped out at me is that she ex Misc, but she doesn't have the Hermetic Maga Social Status Virtue; rather, she has Magister in Arbitus. Is that intentional? (And, if so, why?)

Ah, I guess I didn't list the Hermetic Magi social status virtue. Didn't occur to me since it's free if you're a maga. Magister in Arbitus is her free major virtue for being Ex Misc.

I get the Magister in Artibus. Free Major Non Hermetic Virtue. It qualifes (I think).
It's the overspecialization on Terram magic & combat that puzzles me. I would figure more Intellego based magic, cantrips helpful with books, Mentem magic for memory & linguistics. Stuff like that. Not to say it is a bad idea. Her tradition/lineage may have evolved from some earth/stone cult (related to Gurnicus?).

The working idea at the moment is there are three...I guess 'major' elements to Frederika's character:

  • There's the bubbly, high-strung perfectionist who goes into meltdown when things backfire (her as a person).
  • There's the know-it-all, learned scholar with a thirst for knowledge and status (the results of her apprenticeship).
  • And then there's the source of her gift itself - something old, and earth and stone; something in her blood or lineage.

The Terram focus comes from that last bit. An earlier draft that I was playing around with had Mythic Blood, but Flawless Magic ended up sounding more fun. Her magical heritage ended up being expressed in some of her other virtues/flaws: the specialisations in Terram, her apparent inability to age, what was her weak magic resistance, but I shall change that to Deficient Form (Auram) for the same sort of feel.

With a chunk of her apprenticeship bound up in her studies (likely being taught by a private tutor) - and a lot of the rest doing general apprentice stuff - the growth of her terram is just her (and her parens) focusing on something Frederika has a knack for. That and I want to cast fancy earth spells; I think this is also a good reason for it.

Still! It's not like she's lacking for general utility magic. With Magical Choreography and her scholarly bent, a lot of low-level spontaneous magic is effortless for her to pull off even with her art scores the way they are. A minute of fiddling, and she can magic any level 3 spell spontaneously without a roll. And risking the chancier spontaneous magic, she can get within striking distance of any level 10 spell...assuming she's not in a hostile aura anyway.

Which is the real magical legacy of her Misc tradition! Possibly a proto-spontaneous magic system; demonstrably inferior to system incorporated into modern Hermetic practice because it takes far too long. But it's safe, reliable, effective and as the boundaries of human knowledge expand so too does this tiny tradition!

Really though, I don't think it's necessary to have formulaic spells reinforce the scholar concept too hard. Frederika is already a very learned individual. She'll probably spend a lot of her time reading, writing and talking about books. She'll make efforts to go searching for lost libraries, and old magical secrets - and get excited when she finds stuff, and supremely grouchy when she comes up empty. It's why she has book leaner, and good teacher. Why she's perfectly fluent in latin, fully versed in rhetoric, and can probably recite some of her favorite classics word for word. I don't think she needs her formulaic magic to hammer that home even more!

As for the choice of spells themselves, I was reading this wonderfully useful "How to" for character creation:

And there is a list!

o Combat- one target, bigger punch
o Combat- area effect, no aiming needed
o Defense
o Escape
o Gather Info
o Travel- long distance
o Travel- comfort/warmth/survival
o Gather Vis

So I really just went down it and ticked them off as I went. One single attack spell, one group attack spell. The wall of stone is good for running away, or defending, or just being useful. I mean, you can do a lot with a chunk of stone that large. A spell for intelligence gathering after a fashion (missing artefact)...I wanted the one that lets me talk to stone, but that's a level 30 spell and I can't cast that! One for long distance travel (Palanquin). One for not being stabbed (Queen). Unseen Porter and Supple Iron are just utility spells with endless uses. Blink Step because teleportation is super cool, and super handy and I can just about cast it thanks to my rego. Equanimity because...Frederika gets mad. And she was probably forced to learn this one so she'd stop braking things quite so readily.

Then I ran out of points. Well, ok, I have two spell levels left. But I have no idea how to spend them.

But that's ok! Because she's still good at spontaneous magic, and I figured that would pick up the slack. A lot of the spells she knows are spells she can't rely on her ceremonial casting to cover - either because her arts just aren't high enough, or not casting them on the spot will get her killed because some people can't wait two minutes for her to finish casting!

[size=150]SPELL BOOK[/size]

[size=120]Sword of Striking Stone[/size]
CrTe(Re) 10

R: Voice, D: Momentary, T: Ind.
Mastery: Multi-cast
This spell creates a sharpened sliver of stone, and propels it toward a target, doing +10 damage. Frederika's version of this spell looks like a sword with a winged cross guard and is stamped with her insignia.
(Base: 3, +2 voice, +1 rego requisite)

[size=120]Storm of Stone Swords[/size]
CrTe(Re) 20

R: Voice, D: Momentary, T: Ind.
Mastery: Multi-cast
This spell creates numerous sharpened stones, and propels them toward a group of targets, doing +10 damage to each struck. Their appearance is the same as Frederika's Sword of Striking Stone.
(Base: 3, +2 voice, +2 group, +1 rego requisite)

[size=120]Wall of Protecting Stone[/size]
CrTe 25

R: Voice, D: Sun, T: Ind.
Mastery: Fast Cast
Makes a wall of granite up to 25 paces wide, 4 paces high, and 1 pace thick. One needs miner's tools to break thorugh it, though it can be toppled if it's not connected to a support on its side or top. Frederika's wall is always emblazoned, somewhere, with her insignia - usually very prominently.
(Base: 3, +2 voice, +2 group, +1 rego requisite)

[size=120]Locate the missing artefact[/size]
InTe 20

R: Arcane Connection, D: Con, T: Ind.
Mastery: Magic Resistance
Determines the location of a specific object. To cast the spell you need a map and an arcane connection to the object. By tracing your finger along the map you can sense if the object is in the area that the map depicts by a slight tingle in the finger as you trace it over the location. If the object is not in the area depicted on the map then you get no clue on where it is. One square foot of map takes about an hour to search.
(Base: 3, +4 arcane connection, +1 concentration)

[size=120]Queen of Steel[/size]
ReTe 25

R: Touch, D: Sun, T: Ind.
Mastery: Fast Cast
This spell grants a +15 Soak against attacks made by metal weapons that the recipient is aware of. Attacks that inflict less damage than that are deflected away. Weapons deflected by Frederika's version of this spell are snapped momentarily to attention - as if they were standing ready during a parade.
(Base: 2, +2 for metal, +1 touch, +2 sun, additional 10 protection +2)

[size=120]Stone Palanquin[/size]
ReTe 15

R: Touch, D: Sun, T: Ind.
Mastery: Still Casting
Enchants a stone, large enough to bear the caster, to carry the caster along at her mental direction. The stone moves with a speed, direction and height above the ground that she decides (maximum speed equivalent to a galloping horse, maximum height of 10 paces above the ground). The stone can only maneuver across terrain that can support it, so it cannot cross water or crevasses without sinking unless they are no more than 10 paces deep. If the caster directs the stone to manoeuvre rapidly, she may be forced to make a Dexterity + Agility roll or fall from the stone.
(Base: 3, +1 touch, +2 sun, +1 for enhanced effect)

[size=120]The Unseen Porter[/size]
ReTe 10

R: Voice, D: Con, T: Ind.
Mastery: Still Casting
Allows the caster to slowly move a nonliving thing. Unseen Porter has, roughly speaking, the capabilities of an exceedingly strong person (Str +5) and can be used to move large objects such as crates. The heavier the object is, the slower Unseen Porter moves. If delicacy is required, Finesse stress rolls may be needed. The spell can only carry inanimate objects, and cannot oppose intentional resistance (e.g. it cannot pull an item out of someone's hand). Frederika's porter always seems to match her mood: jaunting if happy, jarring if angry, lazy if she's sleepy, etc.
(Base: 3, +2 voice, +1 concentration)

[size=120]Supple Iron and Rigid Rope[/size]
MuTe 10

R: Touch, D: Sun, T: Ind.
Mastery: Still Casting
Makes a flexible object stuff, or a stiff object flexible. Casting requisites of Forms appropriate to the materials affected are required.
(Base: 3, +1 touch, +2 sun)

[size=120]Equanimity Restoration[/size]
ReMe 3

R: Personal, D: Momentary, T: Ind.
Mastery: Quiet Casting
The caster renders themselves composed and clear-headed, no matter their previous mood. The caster’s new attitude will remain until a situation changes it. Repeated castings of this spell can help a magus remain completely calm under many circumstances in which they might otherwise become frantic.
(Base: 3)

[size=120]Blink Step[/size]
ReCo 10

R: Personal, D: Momentary, T: Ind.
Mastery: Still Casting
This spell transports the caster instantly up to 5 paces away. Great for getting over obstacles like walls or chasms, getting out of a pickle in general or who knows what else! Maybe not powerful, but versatile and useful. Frederika always seems to discorporate or recorporate from stone dust.
(Base: 10)

[size=150]NOTABLE POSSESSIONS[/size]

A heavy leather glove. There is a ring sewn into every digit, one each of: iron, lead, brass, bronze, and electrum.
Vis Slots: 4/4


  • Affect things by touch +4 (shape bonus, glove)
  • Terram +3 (material bonus, bronze)

Instilled Effects

Stored (in pawns):

  • Creo: 5
  • Rego: 5
  • Ignem: 10
  • Vim: 7



  • Summer: studied "History of the Order of Hermes" (18 XP Order of Hermes Lore). A Covenant of Dopplegangers (5 XP Order of Hermes Lore). New Totals: Order of Hermes Lore = 28

  • Autumn: wrote "Covenants and Tribunals - their relationship, past and present" (Q13 commentary on "History of the Order of Hermes"). Correspond with Camillus Aurelius (1 XP Magic Theory). Participated in Mr. Spooky Ch.3 (2 XP Order of Hermes Lore, 3 XP Magic Theory). New Totals: Order of Hermes Lore = 30; Magic Theory = 34 XP.


  • Winter:studied "Corpus Hermeticum" (15 XP Magic Theory). Correspond with Aurelius (1 XP Magic Theory). New Totals: Magic Theory = 50

  • Spring: studied "Corpus Hermeticum" (15 XP Magic Theory). Correspond with Aurelius (1 XP Magic Theory). New Totals: Magic Theory = 66

  • Summer: studied "Corpus Hermeticum" (15 XP Magic Theory). Correspond with Aurelius (1 XP Magic Theory). New Totals: Magic Theory = 82

  • Autumn: wrote "Modern Magic Theory - standing on the shoulder's of giants" (Q13 commentary on "Corpus Hermeticum"). Correspond with Aurelius (1 XP Magic Theory). Exposure (2 XP Magic Theory). New Totals: Magic Theory = 85


  • Winter: studied "Secrets of the Earth" (30 XP Terram). Correspond with Aurelius (1 XP Magic Theory). New Totals: Terram = 93; Magic Theory = 86

  • Spring: wrote "Hidden Depths - the unchanging earth" (Q13 terram tractatus). Correspond with Aurelius (1 XP Magic Theory). Exposure (2 XP Terram). New Totals: Terram = 95; Magic Theory = 87

  • Summer: studied "Into the Abyss" (13 XP Infernal Lore). Correspond with Sicilio ex Miscellanea (1 XP Infernal Lore). New Totals: Infernal Lore = 14

  • Autumn: studied "Into the Abyss (13 XP Infernal Lore). Correspond with Sicilio ex Miscellanea (1 XP Infernal Lore). New Totals: Infernal Lore = 28


  • Winter: studied "The Sorcerer's Shield" (13 XP Parma Magica). Correspond with Sicilio ex Miscellanea (1 XP Infernal Lore). New Totals: Parma Magica = 18; Infernal Lore = 29

  • Spring: studied "The Sorcerer's Shield" (13 XP Parma Magica). Correspond with Sicilio ex Miscellanea (1 XP Infernal Lore). New Totals: Parma Magica = 31; Infernal Lore = 30

  • Summer: wrote "Personal Protection - our greatest weapon" (Q12 parma magica tractatus). Correspond with Aurelius (1 XP Magic Theory). Exposure (2 XP Parma Magica). New Totals: Parma Magica = 34; Magic Theory 88

  • Autumn: studied "The Magical Art of Magic" (19 XP Vim). Correspond with Aurelius (1 XP Magic Theory). New Totals: Vim = 34; Magic Theory = 89


  • Winter: studies "The Magical Art of Magic (19 XP Vim). Correspond with Aurelius (1 XP Magic Theory). New Totals: Vim = 53; Magic Theory = 90

  • Spring: wrote "Examining Magic - the foundation of our art" (Q13 vim tractatus). Correspond with Aurelius (1 XP Magic Theory). Exposure (2 XP Vim). New Totals: Vim = 55; Magic Theory = 91

  • Summer: studied "Divine Authority" (17 XP Rego). Correspond with Aurelius (1 XP Magic Theory). New Totals: Rego = 72; Magic Theory = 92

  • Autumn: studied "Divine Authority" (17 XP Rego). Correspond with Aurelius (1 XP Magic Theory). New Totals: Rego = 89; Magic Theory = 93


  • Winter: open future talisman for enchantment (4 pawns of vim vis). Correspond with Sicilio ex Miscellanea (1 XP Infernal Lore). Exposure (2 XP Magic Theory). New Totals: Magic Theory 95; Infernal Lore = 31

  • Spring: attune talisman. Correspond with Sicilio ex Miscellanea (1 XP Infernal Lore). Exposure (2 XP Magic Theory). New Totals: Magic Theory = 97; Infernal Lore = 32

  • Summer: instill Touching Across Space with unlimited uses, 20/20 into Talisman (attune "affect things by touch"). Correspond with Sicilio ex Miscellanea (1 XP Infernal Lore). Exposure (2 XP Rego). New Totals: Rego = 91; Infernal Lore = 33

  • Autumn: instill Maintaining the Demanding Spell with unlimited uses, 20/20 into Talisman (attune "terram"). Correspond with Sicilio ex Miscellanea (1 XP Infernal Lore). Exposure (2 XP Magic Theory). New Totals: Magic Theory = 99; Infernal Lore = 34


[list][*]Winter: studied "The Virtue of Knowledge (16 XP Intellego). Correspond with Sicilio ex Miscellanea (1 XP Intellego). New Totals: Intellego = 21

[*]Summer: studied "On Transmutation" (16 XP Muto). Correspond with Sicilio ex Miscellanea (1 XP Muto). New Totals: Muto = 21.


Imposing, solid: Frederika has appropriated a Crusader lookout as her laboratory. What used to be a domineering symbol of Christian might over the infidels, Frederika has made herself at home in this arrogant little construction.

Size: 0
Refinement: 0
General Quality: 0

Upkeep: 0
Safety: 2
Warping: 0

Health: +1
Aesthetics: +10

Specializations: +1 Texts, +1 Re, +1 Ig, +1 Me, [strike]+1 Au[/strike], [strike]+1 Im[/strike]

Structure Virtues:

  • Dedicated Building - Crusader lookout (+1 Upkeep, +1 Aesthetics, +1 Re) [+0]
  • Defenses - strong stone walls, thickset doors and iron portcullis (+1 Aesthetics) [+0]
  • Elevated - raised tower (+1 Aesthetics, +1 Au) [+0]
  • Grand Entrance - large, well defended entryway with Christian iconography (+2 Aesthetics) [+0]
  • Superior Construction - wartime fortification (+1 Safety, +1 Aesthetics) [+0]

Structure Flaws:

  • None yet~

Outfittings Virtues:

  • Guard (+1 Aesthetics) [+0]
  • Servant (+1 Safety, +1 Aesthetics, +1 Me) [+0]

Outfittings Flaws:

  • None yet~

Supernatural Virtues:

  • Magical Heating and Lighting: superior (-1 Upkeep, +1 Health, +2 Aesthetics, +1Ig, +1Im, +1 Texts)

Supernatural Flaws:

  • None yet~


[size=85]* Order of Hermes Lore (Q13): "Covenants and Tribunals - their relationship, past and present" on "History of the Order of Hermes".

  • Magic Theory (Q13): "Modern Magic Theory - standing on the shoulder's of giants" on "Corpus Hermeticum".
  • Infernal Lore (Q?): from Frederika to her parens, Sicilio ex Miscellanea (24 letters as of Autumn 1241).
  • Magic Theory (Q?): from Frederika to Mr. Spooky, the ghost of Camillus Aurelius. (39 letters as of Autumn, 1240).
  • Parma Magica (Q12): "Personal Protection - our greatest weapon".
  • Terram (Q13; Resonant +1): "Hidden Depths - the unchanging earth".
  • Vim (Q13; Resonant +1): "Examining Magic - the foundation of our art".

A couple of thoughts on Magister in Artibus. First, per the rules you're only allowed to have on Social virtue. for all magi that social virtue is Hermetic Magi, meaning you can't take Magister in Artibus. Even overlooking that, Magister in Artibus states it is only available to a male character.

Actualy magister in Artibus is specifically available to Hermetic magi. The male part... from a social status perspective it is certainly true, but we can hand wave it since she really is just very well educated, or of course she can have dark secret of being a transvestite.

Really, where does it say that about Magi allowed to be one...I've always stayed away from it because of that. Also, Magister of Artibus just isn't about being well educated, the massive XP bonus is offset by the two seasons per year of teaching. So I'd think at a minimum she'd be required to fulfill that.

Magister in Arbitus states its available to those with the Magus virtue in the virtue text itself. It's also compatible with the Medicant Friar and Priest virtues. And yes, as Silveroak says, I'm using it to represent being very well educated. Doing the math, it works out to very nearly one season of private tutoring a year for 15 years (very convenient for apprenticeship).

As to the necessity of teaching, no, the virtue doesn't require you to teach. It requires you to teach if you want to maintain your reputation as a dependable academic instructor. Given the proposed nature of instruction I'm not actually expecting to have an academic reputation to begin with at all so that hardly matters.

If the male only thing ends up mattering, I can change it to the Magister in Medicina virtue which is available to women (and gives more XP than Magister in Arbitus). While I don't really want the medical knowledge, if that's the only way to be well learned then that's the way I'll do it!

Hmm, okay, I must have an old version of the main book or something since mine doesn't say anything about magi. I'll have to downlaod the errata since I've wanted to take that for Magi in the past. And yeah, you're right if you don't care about keeping the reputation.

Nevvermind, I'm fine with it :smiley:

I have an issue now though. I can overlook the dual social status and the male requirement. And you are not concerned with reputation. Okay.
The virtue states you must have spent 8 years in a University (or we can say an equivilent learning environment). This is in addition to your apprenticeship, not concurrent.
I would rather you take some XP granting Minor Virtues instead. Educated, Arcane Lore, Privileged Upbringing, etcetera.