General Table Talk

A flambeau, in Magi of Hermes.

Yes, but...
If you cast a healing spell with sun duration on someone, he is healed for the spell's duration.
When the spell duration lapses, the wounds open again, but if you instantly casts the spell again, the target is healed anew.
I think he meant something like this.

First, I think it may be better/interesting to maybe let interested players develop specific masteries as minor breakthroughs,or to have these be released "ingame" as the result of some bonisagus research, so you might want not to have at least some of these exist at the start of the game. That being said:

  • Flexible: Not a fan, I think it diminishes bosted casting a little, but otherwise, it's OK.
  • Vascilated: Love it. Period.
  • Forceful: Forget it. Not only is it too weak (Mastery 5 to have your BoaF do 36 damage?), but there's already Unraveling Mastery for WomS, and Apotropaic Mastery for DEO. You should consider Barbed Mastery, though.
  • Introspective: Hum... Why not? I mean, you perceive things, but do you understand them? Or, say, a Per bonus to perceive anything through this spell? Dunno.
  • Optimized: Yes. It gives another incentive for developing the spell before investing it.I'd say it can't bring the vis cost to less than half the normal, though.
  • Certamen: Useless outside of cult-specific instances. I can't see it being very much used, if at all.

Yes.

So I'd say, and ONLY for rituals (keeps the risk in battle, and rituals already incurr a whole lot of botch dices:

  • Ritual Mastery: You are used to casting this specific ritual flawlessly. Substract one the number of botch dices rolled due to the vis used to cast the ritual. Each new instance of the mastery substract another die.