Also: Trogdor. It looks like Bashir is still "free" in Summer of 1237 (he just has "Train in Teaching" listed on the planner). Would he be willing to teach Guiverna Occitan/Catalan that season if she promises to keep her hands to herself?
Technically that's one of his "off" seasons when he's doing his own thing (i.e., learning). But I'm sure we could come up with an arrangement that has him teaching her. He's got the personality trait of Compassionate +3, so he's a sucker for a hard luck story.
Pay him some silver for his time and he'd be happy to teach you to speak Occitan. His SQ at that point will be 22.
I don't think she has anything he wants to learn (and she's not that good a teacher, unlike Semsuhfaw). So, a moderate amount of silver it is. (Hard luck story: here she is, in a new covenant, and nobody around her speaks any of the languages she does, so she can't strike up conversations with them, or befriend any of them or anything.)
And once she actually learns the language, then she can take Exposure for it when she's doing other stuff.
Enchanted Armor, with Doublet of Impenetrable Silk.
1.1) As a constant item
Invulnerable to common PeVi magics, and "always on" / Takes time
1.2) As an item that casts it on armors.
If we want our soldiers to have it on in case of emergency, Moon duration is our best bet, with an assigned servant going through our entire supply say, every week
Can protect all our servants, and "always on" / Harder to create, and vulnerable to PeVi magics
Something to conjure a mass of serpents.
Even if useless against enemies with MR, it may still prove a welcome distraction. But it might be beyond her abilities.
But Guiverna's greatest ability is Parseltongue.
What the Spider would really like her to do is to find a way to use it, and tie it to the covenant's future, combining it with mundane engineering and/or hermetic magic. This is a long-term goal, so Guiverna may work on it at her leisure.
For example, she could use it to summon a huge mass of serpents, and install them on buried chambers in the covenant's outskirts. If attacked, we could release them, and they would not be resisted! Even without guiverna, this would still work.
Later on, she could attract magical serpents and worms, minor scions of sigmundo maybe, and convince them to work with us. Maybe bind those scions that Sigmundo can't control - it's a win/win.
Ooo, I like this. Especially the Parseltongue bits. Kind of like the Pied Piper...wandering the countryside, looking for snakes and bringing them back to the covenant and giving them conscription papers. ("Congratulations! You have just volunteered to join the army of the Glorious Empire!")
The item for making imbuing clothing with Doublet of Impenetrable Silk (especially moon duratino) isn't doable for her just yet, especially as a Lesser Enchanted Item. She might open a wand for enchantment and enchant it in bits, though.
Wonder if I can make one of her open seasons "Exploring Andorra and summoning serpents?"
And maybe a serpent variant of Curse of the Ravenous Swarm (MRB p. 117). Perhaps Conjure the Viper's Nest.
I've also kept the same Aging Rolls as before, because I see no reason to roll again since nothing's changed.
[u]1236[/u]
Autumn: Searching for her Regio with Horus.
[u]1237[/u]
Winter: Building her lab (to basic).
Spring: Learn Occitan (Catalan) from Bashir.
Summer: Improving her lab (to standard)
Autumn: open season
[u]1238[/u]
Winter: Study Dominion Over Godâs Creatures.
Spring: Study Dominion Over Godâs Creatures.
Summer: Study Corpus Hermeticum.
Autumn: Study Dominion Over Godâs Creatures.
[u]1239[/u]
Winter: Invent Human Tongue of the Serpent (a renamed Voice of the Bjornaer Magus). MuAn 15. LT: Int 1 + MT 5 + Mu 8 + An 10 + Aura 3 + Lab Bonus 1 = 28. She Experiments, with a +1 Risk Modifier. 28 + 1 + die roll of 1 = 30. Extraordinary Results Roll: die roll of 2 +1 = 3. No extraordinary effects.
Spring: Practice Human Tongue of the Serpent for Mastery: Quiet Casting
Summer: open season
Autumn: Study Liberi de Perditu.
[u]1240[/u]
Winter: Explore Regio with Horus? Or open season.
Spring: Invent Hypnotic Gaze (ReCo version of Viper's Gaze). ReCo 10 (base 4, R: Eye, D: Conc, T: Ind). LT: Int 1 + MT 5 + Re 6 + Co 9 + Aura 3 +3 + Lab Bonus 4 = 31.
Summer: Journey to Waddenzee, or open season.
Autumn: Bind Semsuhfaw as her Familiar. Bonding Level: 27. Lab Total 30. Golden Cord: +2; Silver Cord +0; Bronze Cord +2
[u]1241[/u]
Winter: Study Eye of Aggamatto
Spring: Enchant ankh with Charm Against Putrefaction
[hr][/hr] Ăric, her cook (1 point). He is not immune to Guiverna's charms, and has found himself in her bed often. At the same time, he is more than a little put off by her Blatant Gift, and tries to keep himself as busy as he can so as not to be put in a situation where he would fall to temptation. He's convinced that she talks about him behind his back and comparing him unfavorably to her countless other lovers. He is also very dutiful (as evidenced by the amount of time he spends sequestered in the kitchen and how often he goes to the market in the village to get the freshest everything).
[hr][/hr] Henriette is Guiverna's washerwoman (1 point), who is responsible for keeping Guiverna's vast wardrobe clean and mended, as well as keeping fresh sheets on the maga's bed (which, Henriette complains to Johanna and Girauds, is almost a full-time job in itself).
[hr][/hr] Pierre de Troyes is an artist (2 points) who works under Guiverna's (and, to a lesser extent, Sa Dragonera's and Andorra's) patronage. His preferred medium is stone, although he is also a more-than-passable painter who usually does frescoes and oil paintings. Guiverna has him sculpting the idols that are placed throughout her Quarter, her house, and her laboratory; he also has painted several portraits of her, and scenes of what few exploits she's had. He often has to go to Paris to research the animals who comprise in part many of the gods of Egypt. Pierre is one of Guiverna's favorite playmates, due in no small part to his talented fingers and vivid imagination.
[hr][/hr]
(I have yet to come up with the other three points' worth of Inhabitants for Guiverna's Quarter, in case anyone has any ideas.)
If I may, given her Blatant Gift, I feel like he might very well think that his attraction to her comes from her magical charms, not the physical ones.
Ah ah ah! I concede, this is very much in-character, since she's so wary of guiverna.
Providing she finds the time, she'd be interested:
What about a clothier?
Someone to buy things for her?
A stablemaster, or kennelmaster, if she has horses, dogs or another animal? Like, someone to take care of her snakes?
That, and I seem to remember you mentioning a while back that she wanted to have people close to her to keep an eye on her, make sure she was on the up-and-up or something along those lines.
Excellent! A tailor/seamstress, a buyer. Maybe a groundskeeper.
Welp, apparently I had a malfunction in my maths processor. I only have two points' worth of Inhabitants to go yet, and not three. So, I guess the construction crews who built her mausoleum wouldn't count, as they would be gone once the project is done. I was going to have one of her Inhabitants be a merchant who buys the items she needs for her, but then I remembered they actually have to live in the regio, so Francesc would be someone in the city of Mallorca that handles those things for her. (Unless this is something that Rilcheau would be more suited to arrange?). So, here are the final two Inhabitants.
[hr][/hr] Charles is her tailor, who had learned his craft in Paris (because, after all, why wouldn't a Frenchwoman want haute couture from Paris?) and continues to correspond with his peers to keep up on the latest fashions. A widower who is starting to get on in years (b. 1202), he doesn't have any qualms about being a "kept man," since Guiverna keeps him busy. Charles does sometimes worry about what will happen to him when he's no longer able to satisfy the maga, whether in the wardrobe or in the bedroom. That being said, he takes a lot of pride in his work, and preens at even the slightest compliment. Charles also makes the clothes for Guiverna's staff (after all, her servants, and their clothing, should reflect well uponn their mistress...and upon him), and has let it be known that he is willing to take commissions for the other magi as well (if he can work it into his busy schedule...which he pretty much always can).
[hr][/hr] Guillermo is the regio's groundskeeper. He not only keeps the roughtly 160 acres (66œ hectares) of grass maintained, but he also keeps the pathways clear, the bushes and hedges trimmed, the ponds clean, and does the maintenance on the house and the shrines that dot the landscape. Young and fiery, he is fine living in a...whatever this is, away from a lot of people. Almost as insatiable as Guiverna, he has been known to bring strange women through the tunnel to keep him company.
In thinking about Guiverna's Talisman (her ankh and necklace), I've noticed a drawback: snakes don't have shoulders. And a maga's talisman should be at hand at all times.
So, what I would like to do is install an effect that, effectively, allows the Talisman to merge with her when she Shapeshifts into an asp, with the talisman evident in an obvious Ankh-shaped mark on her front or back, and a band around her throat.
I'm thinking that it would be an Environmental Trigger (p. 99), with the trigger being shapeshifting.
What would the main effect be? Would it be a Muto Terram (Corpus/Animal)? Or Rego Terram (Corpus/Animal)? Or Muto(Rego) Terram(Corpus/Animal)?
Anyway, I noticed (while working with Vibria) that I am woefully negligent in advancing Guiverna. Like three years behind. So, this weekend, I'll try to work on what she's been doing besides getting a bitchin' tan over on Sa Dragonera. I definitely want her to get a Talisman, if I can figure out how we decided to do her "talisman changes forms with her" trick.
Chalkboard numbers for enchanting Guiverna's Talisman (her Ankh necklace) with an effect where the Talisman merges with her body when she becomes an asp (and is visible as a white or silverfish ring around her neck and an ankh-shaped mark on her back touching or connected to the ring by a short line).
Working title: "The Talisman is a Part of Me"
MuTe(Co), base level 5. I took the Level 5 Muto Terram guideline "Change dirt into an animal", postulating that the level for Corpus would be the same.
The item is Metal, which adds 2 magnitudes.
Range: Personal, Duration: Concentration (+1), Target: Individual, for a base Effect Level of 20.
Environmental Trigger: when Guiverna becomes an asp (+3)
The item maintains concentration (+5)
Number of uses per day, I'm looking at 3 per day (+2)
That gives a final Enchantment level of 30, unless I'm missing (which is possible - I am a little out of practice).