Hi,
I was thinking about a future familiar for a npc and reflected about the fact that most magical creatures cannot learn due to their might score.
RoPM p52: "This is not to say that a magic character cannot advance. It can, but it is much more difficult. Magic characters can accumulate and spend experience points just like normal human characters, save for one important limitation: the character’s Might Score is always subtracted from its Advancement Total."
Then I thought that when you cast a ritual power (or have it activated by default), either your might score is decreased, either you spend confidence to keep it. RoP:M:
"Besides reducing the character’s Might Pool, Ritual Powers also require the player to subtract one from the character’s Might Score for each point in the Might cost, whenever it activates the effect. This lost Might may return over time, at the storyguide’s discretion, but at a much slower rate than recovering lost Might Points. For example, each point of lost Might Score could require the character to rest for an entire season in a Magic aura of no less than (its Might Score / 5), or perhaps to consume vis of the same type as its Might, a number of pawns equal to its original Might Score. Alternatively, instead of reducing its Might Score, the character can lose one Confidence Point for each Might Point in the activation cost. It can do this whenever it has enough Confidence Points, even if the number of Confidence Points would exceed the character’s Confidence Score. If the character has Confidence because of the Ferocity Virtue, it can only use them to activate the Ritual Power in the specific circumstances associated with that Virtue."
Then I was asking myself: what if a smart magical creature had a ritual power she uses in key moments... when she wants to learn.
Imagine a ritual power for year duration, which cost 10 might and reduce the might by 10 too as stated in the rules.
The magical creature has a might pool of let's say 12. It casts the power, 2 might pool.
During the year, as stated for ritual effects, the might score lowers to 2.
Bam, that creature can learn quite easily.
Hence my question: do the rules distinguish the "normal static might score" and the "effective at a moment might score"? I read the RoP:M but it didn't distinguish, just saying what I quote before.
What are your thoughts about this?
Thanks,
Exar.