Robin mentioned the idea of dropping the Defenses of all the foes by 1 point to remove the 'whiff factor' and increase the PCs chance to hit their foes to increase speed of combat. I'm strongly leaning towards this for a variety of issues.
We have monthly sessions of limited length due to babysitter issues, so the 45-60 minutes per sequence it's taking the five players right now is too long. Experience with play and more tricks on my end will speed that up, but probably not enough. On top of that the players wanting longer bridging scenes and the large number of whiff moments...er...emotional down beats due to losing a combat resource caused by poor dice rolls.
In any event, I'm curious if other people have had experience with this hack, and what downstream effects it had. Obviously damage bonus shticks have a larger effect, but also the shticks that lets you just drop an opponent in the 3rd sequence become less useful when the 3rd sequence is less likely to happen, Reload Checks become less onerous when there isn't a 3rd sequence to the fight. Are there other things I'm missing? And if you did do it, how well did it work?