HERMETICA_Presentation_EN.pdf (150.2 KB)
Hi all,
I've been working on Hermetica, a fan-made engine for playing a full Ars Magica saga on your own: one magus, their companions, turb and covenant, over years of game time. It replaces the storyguide and the troupe, not the rules. Magic, lab work and combat stay as the book has them.
It is fully analog (dice, a 54-card deck, tables, a notebook) and plays at two scales: the Season, resolved from afar in one roll, and the Story, played up close, scene by scene. Meanwhile five Powers and four Realms pursue their own ends, whether you act or not.
The attached two-page overview covers the idea and the main mechanics. A 188-page booklet exists (in French for now), but it has barely been played, so before going further I'd like to hear from you:
- Would you play Ars Magica solo?
- What appeals to you here, and what puts you off?
- What would you expect from a solo engine that you don't see?
One line is plenty, and criticism is welcome. If you'd like to read the booklet or playtest a year of a saga, just say so.
For transparency: the booklet was written and laid out with AI assistance, from my own prototype and design choices.
Thanks!
Cédric