I've updated the quick-reference Action Guide and corrected the references on the Playmats so the Switching Weapons rules are correct.
I've reorganized the Action Guide a bit to hopefully make it easier to use. I've tried to fit all the 'Actions' rules on the first page and the 'Guns/Weapons' rules on the second page. The rest of the rules are kind of miscellaneous so they're not as easy to organize in sensible ways.
I took the Playmats and got them all printed out and laminated, and they look great on the table. I'll try to snap some pictures at my games this week.
Download the ZIP file from this link and unzip it to access all the files listed in the descriptions below:
dl.dropboxusercontent.com/u/166 ... %202.6.zip
Feng Shui 2 Supplements
by Isaac Priestley (@werackeer)
Feng Shui 2 by Robin D. Laws
Published by Atlas Games
atlas-games.com
These are some supplements I have made which help me in running my Feng Shui 2 game.
On the table I use the Playmat for whichever juncture we are spending time in for this session. It works as a shot counter as well as a quick reference.
I also have a couple of copies of the Action Guide available for me and my players, for more quick reference.
The players each have the Editable Character Sheet for their archetype. It's an editable PDF so as they advance in schticks, stats, skills or gear, the file can be edited to stay up to date.
The Vehicle Sheet is used as a quick reference for vehicle chases as well as keeping track of your vehicle's stats.
Finally, the GMC Sheet is something I prepare ahead of time, editing the PDF to add stats for the main Mooks, Featured Foes and Bosses the heroes will be facing this session.
If you like any of these materials feel free to contact me on Twitter at @weracketeer or at progressions@gmail.com. Thanks!
Version 2.6 2015-08-17
Action Guide: Moved some content around to make it easier to find things. Highlighted box for Advancements section.
Playmats: They're in their own directory now.
- Action Guide 2015-08-15 2.6.pdf
- archetypes 1.2
- Feng Shui 2 Editable Character Sheet 2015-02-25 1.2.pdf
- Shot Counter 2015-03-15 1.1.pdf
- GMC Sheet 2015-07-27 1.0.pdf
- Vehicle Sheet 2015-07-19 1.1.pdf
- Playmats/Playmat Ancient 2015-08-15 0.8.pdf
- Playmats/Playmat Future 2015-08-15 0.8.pdf
- Playmats/Playmat Past 2015-08-15 0.8.pdf
- Playmats/Playmat Contemporary 2015-08-15 0.8.pdf
- Playmats/Playmat Netherworld 2015-08-15 0.8.pdf
Version 2.4 2015-08-12
Action Guide: Fixed shot costs for Switching Weapons.
Playmats: Updated playmats with fixed shot costs for Switching Weapons.
Removed Archetypes Portfolio for individual Archetype sheets.
- Action Guide 2015-08-12 2.4
- Archetypes 1.2
- Feng Shui 2 Editable Character Sheet 2015-02-25 1.2.pdf
- GMC Sheet 2015-07-27 1.0.pdf
- Shot Counter 2015-03-15 1.1.pdf
- Vehicle Sheet 2015-07-19 1.1
- Playmat Ancient 2015-08-12 0.7
- Playmat Contemporary 2015-08-12 0.7
- Playmat Future 2015-08-12 0.7
- Playmat Netherworld 2015-08-12 0.7
- Playmat Past 2015-08-12 0.7
Version 2.3 2015-08-09
Playmats: Added a playmat for each juncture.
Action Guide: Moved Healing and Partial Recovery together. Added page numbers. Page 2 is Guns/Weapons page.
- Action Guide 2015-08-08 2.3
- Archetypes Portfolio
- Feng Shui 2 Editable Character Sheet 2015-02-25 1.2.pdf
- GMC Sheet 2015-07-27 1.0.pdf
- Shot Counter 2015-03-15 1.1.pdf
- Vehicle Sheet 2015-07-19 1.1
- Playmat Ancient 2015-08-09 0.6
- Playmat Contemporary 2015-08-09 0.6
- Playmat Future 2015-08-09 0.6
- Playmat Netherworld 2015-08-09 0.6
- Playmat Past 2015-08-09 0.6
Version 2.2 2015-08-07
- Action Guide 2015-08-07 2.2
- Archetypes Portfolio
- Feng Shui 2 Editable Character Sheet 2015-02-25 1.2.pdf
- GMC Sheet 2015-07-27 1.0.pdf
- Shot Counter 2015-03-15 1.1.pdf
- Vehicle Sheet 2015-07-19 1.1
- Playmat Contemporary 2015-08-07 0.5