Once the first meeting is concluded, all those who are going to sign have done so, and whatever idle (and not-so-idle) conversation has wound down, Eilid walks toward the door of the Council Chamber, her hooves clacking on the stone floor.
[color=brown]"If you will come with me, we will begin what may be the most contentious part of our day: deciding where exactly you will spend the next few decades." She looks at the door for a moment as a faint rustling sound comes from her direction. She then shifts into her human form, a simple woolen robe materializing on her body, and she shakes her head. She then leads her sodales on a tour of the available. Boudicca does not accompany the troupe, saying to send for her if they need her for anything.
[hr][/hr]
The first stop is Drystan's cottage and lab, in the northwest part of the covenant just Inside (#12 on the covenant map). The lab is standard size, with three Lesser Features: an antechamber, a tree, and a portal. It also has the free Virtues Dedicated Building, Magical Heating, Magical Lighting, and Superior Construction. It is also Infested (which is being explored in another thread) and has the Predecessor flaw. It has 3 Refinement, and Upkeep +1, Safety + 2, Health +1, Warping +1, and Aesthetics +6. It has Specializations in Creo +1, Rego +2, Herbam +1, Imaginem +1, Experimentation +1, and Texts +1.
Aesthetically, the magically-created wood looks to be more rough-hewn than the other buildings than were created with the Cabin of Earthen Wood spell. A birch tree (Lesser Feature) grows from the center of the laboratory through a hole in the roof; it stands about sixty feet (18 meters) tall, and the trunk is about two feet (0.6m) in diameter. This lab is ready for immediate use as-is; to change one Virtue or Flaw takes a season, and to make more substantial changes takes two.
[hr][/hr]
Next stop is what was Doineann's home and lab. Unlike the others, her lab is outdoors; as a result, her building is smaller than the others (although the lab is the standard size). It has Superior Construction and Dedicated Building, and has a Balcony (Lesser Feature) overlooking the lab. It has Natural Environment, offset by Outdoors, and has the Predecessor Flaw. The lab is circular, and is defined by a low (3-4 inches high) stone wall. Eilid explains, should anyone ask, that Doineann had a spell she would cast when she was working in the lab to keep the weather out if she chose.
The lab's Characteristics are General Quality -2, Upkeep 2, Safety -1, Warping +1, Health -1, and Aesthetics 2. It has Specializations in Creo +2, Rego +1, Auram +3, and Experimentation +1. This lab is ready for immediate use as-is; to change one Virtue or Flaw takes a season, and to make more substantial changes takes two.
[hr][/hr]
The next lab was Fiona's. It is surrounded by the remains of what was a large garden, with both decorative flowers and various useful plants and herbs. The building, and the lab itself, are larger than normal, and the furniture is scaled for someone substantially larger than normal. The lab is Size +1, but is rather spartan in appearance (Undecorated). It is Spacious, in a Dedicated Building of Superior Construction with Idyllic Surroundings (from the gardens). It is also still Highly Organized. It has two Lesser Features: a Still and an Antechamber. It's Characteristics are General Quality +1, Safety +3, Health +2, Refinement +1, and Aesthetics +5. It also has Specializations in Muto +1, Rego +1, Herbam +1, and Experimentation +1. This lab is ready for immediate use as-is; to change one Virtue or Flaw takes a season, and to make more substantial changes takes two.
[hr][/hr]
Next is the lab that had belonged, first to Cainneach ex Miscellanea, and then Cináed of Bonisagus.It is Basic, with most (if not all) of the equipment having been cannibalized for use in the other labs. It is also in a Dedicated Building, and the Magical Heating and Lighting are still working. There is a Summoning Circle still engraved on the floor. Neither Cainneach ex Miscellanea nor Cináed of Bonisagus were there long enough to count as a Predecessor. The lab's Characteristics are Refinement +1, General Quality -3, Upkeep +1, Safety +1, Warping +0, Health +1, and Aesthetics +4. It has Specializations in Rego +1, Ignem +1, Imaginem +1, Vim +1, and Texts +1.
The dwelling side of the cottage is effectively empty.
[hr][/hr]
Then they come to Sylvanus's abode. Sylvanus's cottage is all but obscured by a thicket of trees and bushes which block out most light to the building. The trees' branches form an awning over the door and the path leading up to it (Grand Entrance). The lab is in a Dedicated Building, with Magical Heating and Magical Lighting. Being created with the Cabin of Earthen Wood, it has Superior Construction. It is Basic, but it still has two Lesser Features: Running Water (that comes from a spring located in the wall of trees, entirely through the cabin, both living area and lab, before going underground again just outside the laboratory walls) and a Statue of something that looks like a tree-man.
The lab has a Refinement of 2, and its Characteristics are: General Quality -3, Upkeep +1, Safety +3, Warping +0, Health +1, and Aesthetics +8. It has Specializations in Rego +2, Aquam +1, Ignem +1, Imaginem +1, and Texts +1.
[hr][/hr]
The last stop on the open house tour is Curwen's cottage and lab.
[hr][/hr]
[color=brown]"If none of these strike your interest," Eilid says, [color=brown]"I have invented Drystan's Cabin of Earthen Wood and may be able to cast it myself, on a good day. If I have at least one magus in Communion with me when I cast it, then I can definitely create a new cottage for you.
[hr][/hr]
When discussing these options, please be sure to specify which one you're talking about.