House Rules discussions

Most magical things (you can check RoP:M on this) are handled via constant effects excepting the Might itself. This can include their ability to breathe even.

Why aren't they just dispelled, returning later?

It says near the area, not in the area...

Magical things, unless they take the inferiority, don't need to breathe, do they?

True...

Hmm... Sounds right. But then why would some be given a constant power to breathe underwater? Maybe it's an error. I'll have to double-check on needing to breathe.

Still, I hate the idea of fundamental abilities of magical beings just being dispelled with ease. If it's a power they can put up but isn't always active, that's one thing. But should the fundamental parts of the being, written as constant powers, really be dispelled so easily? For example, should a many-eyed gorgon lose most of its eyes via a simple PeVi dispelling effect? That just feels so wrong. Even just walking into an Aegis? Let's say the gorgon has enough Might to walk into the Aegis. But the power is R: Personal and so written with 0 penetration. Should a gorgon powerful enough to enter an Aegis lose most of its eyes while doing so? That still feels really wrong.

As I mentioned, I agree with you about the oddness of constant effects on other things. I would prefer we just say constant effects must be on themselves or things they are part of in some way.

How about a compromise? Constant effects that don't affect themselves aren't really constant, they are, instead, indefinite in duration. D:Sun 2x/day, environmental trigger is constant on the item, but on anything else, it's subject to change.

Edit: and that unraveling or destroying the effects in the case of constant effects upon the item/being itself requires a ritual, and canceling the effect when it is an indefinite duration doesn't effectively destroy the device, the effect is recast at the next time.

That could certainly work. I do think the actual 2/day for constant on something else makes much more sense than truly constant, whereas for effects on beings and items themselves truly constant makes more sense. Perhaps we could use the terms "constant" for truly constant and "persistent" or "indefinite" (your word) or something like that for things that keep running if not interfered with (not being in range at sunrise/sunset, unraveling, etc.).

I think Winds of Mundane Silence is very specific to dispel constant effects. It does not effect Momentary duration spells and can dispel Parma Magica.

I do not think it is a reach to say that a ritual is needed to dispel a magic item since the spell to do that is a ritual.

There has been no answer to these, so I figure I should bump them.:

Would a wand count as a tool if the wand is a talisman? Generally, I'm thinking of two things: 1) Excellent Quality items, which we're not using at all and so are irrelevant here (thus the "generally" comment); 2) Items of Quality - Verditius Mystery. Could it be used for a Finesse roll bonus (not score bonus, just rolls)? Clearly item 2 is the only important one here, but I felt it worth mentioning both in general.

Armor could be made as an Item of Quality - Verditius Mystery for a bonus to Soak since Soak is rolled against spells and similar things. Would the bonus count for Soak at other times? By RAW, no. But a lot of people seem to play that way.

It doesn’t feel right to me that an “Constant Effect” item can never be recast. But this is actually a wrinkle that hadn't occurred to me (as I've not been spending much time on the main forums the last few timeframes. What if, for example, someone had a pendant made that cast Aura of Ennobled Presence on them, twice a day with an Environmental Trigger. If they were to die, would the pendant then be useless? If the person wanted (for whatever reason) to appear less Ennobled, are they s.o.l.? Or can they just put the pendant away for a while, then don it again when they want the effect?

I was actually under the impression that it was "permanent" only as long as the target was touching the item (or vice versa) for a R: Touch spell, or was within the room for a T: Room, or within the building for a T: Structure, and that if the target were no longer an applicable Target, the spell expired and would have to be recast again. Which means that, theoretically, you could have an item cast a D: Sun effect, trigger it in one room, then move it to another room and retrigger it there, so for a while it's going on in two places at once. However, at the next sunrise/sunset, both effects would expire, since it's out of charges for the day. But that's a price I'm willing to pay.

My inclination is to say that Sun-duration (or Moon) effects will continue un-interrupted so long as the subject is at the appropriate range; should the subject be out of range when the Environmental Trigger would kick in, then the effect expires and can be retriggered either at that time or a later time.

If an item's effect is dispelled (by a spell-dispelling spell such as Unravelling the Fabric of (Form) or Wind of Mundane Silence), the item is not disenchanted. There's a separate spell for that: Disenchant.

And I agree that Aegis doesn't affect Longevity Rituals, Familiar bonds, etc. It may affect the powers, but not the bond itself...the Silver Cord will not be severed by a strong enough Aegis.

I might have a better, more coherent answer tomorrow, when it's not so close to my bedtime.

This is very nearly exactly the canon example of what you do with D: Concentration maintained by the item. This is not the ArM5 intention for constant effects.

It's been two weeks that the poll question ("Shall we adopt the House Rule to have a corpse's Brawl score = the Caster's Finesse rather than 3?") has been up. The final tally is:

  • Yes: 2
  • No: 4

So, we will go with the RAW of the corpse's Brawl score be 3.

I don't see why not. Looking at the description in HoH: MC, it certainly seems to fit the definition of "tool."

I would think so. Soak is "indirectly" rolled with the Attack and Defense rolls, so I'm inclined to say yes.

My inclination, viv a vis the Constant Effect issue.

Sun Duration, 2x per day, Environmental Trigger can be installed one of two ways.

One is the "Constaut Effect," which in effect means that, once cast, that's it. It can never be recast, and the enchantment will affect the initial target in perpetuity. Any item created to be Constant should be notated as such. Examples could be a wooden flower enchanted to cast Chamber of Spring Breezes, or a

The other is a stricter interpretation: an item with a 2x daily D: Sun Environmental Trigger will automatically reactivate if the initial target is within range (Touch, Room, Structure). If not, it won't, and it will need to be recast. It can also be cast twice, on two seperate targets, in short order; but if so, then it won't recast at sunrise or sunset, as it's already been used twice that day.

Any spell that disenchants an item must be a Ritual. Non-Ritual spells (such as Unravelling the Form of Herbam or Winds of Mundane Silence have no effect on items, but only affect spells.

I would also state that Disenchant doesn't affect Familiar bonds, Parma Magica, or Longevity Rituals, as none of these are "Hermetic magic items".
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This is subject to discussion, but this is my current position.

Under the first interpretation, I would assume that non-disenchanting doesn't do anything. Right? That's the issue I worried about with a super powerful gorgon walking into an Aegis and its many eyes disappearing. This also would keep it in line with maintaining your familiar bond and talisman bond and longevity ritual when entering a foreign Aegis.

Right, a non-disenchanting spell doesn't do anything to an item's effects.

If a Gorgon were to pass through our Aegis (which would need to Penetrate to keep her out), the Aegis would have no effect on her eyes, her appearance, or anything like that. If it were, say, a Medusa, she would still take a -15 penalty (assuming a Level 30 Aegis) on her Petrify power or whatever.

The Aegis has no effect on a Familiar Bond (but a foreign Aegis does penalty Familiar or Bond Powers as normal. It also has no effect on a Talisman Bond (but, likewise, does penalize any spells or enchantments cast through it ) or Longevity Ritual.

Just throwing this out for discussion or input.

When a spell or enchantment has requisites, are the Arts of the Vis that are used limited to the primary Arts, or are the requisite Arts usable?

For example, if you make an item that casts Cloak of Black Feathers, a MuCo(An) effect, can you use only Muto or Corpus vis, or can you use Animal as well?

And would this be the same for casting and for enchanting, or different?

I'm leaning towards primary arts only. I considered including requisites, but that kinda feels like a cheat.

And, go.

I would think yes- the requisite is after all of equal mathematic weight as the form it is parallel to.

I keep going back and forth on this. Cloak of Black Feathers is MuCo(An) with the Animal part not adding a magnitude to the spell. So it is still a Muto Corpus for which the base of the spell is taken. Could you use all Animal vis in the enchantment of a CoBF? I do not think I would be comfortable with that.

Now a spell that the req added a magnitude to the spell I could see being able to use the req Art.

My take is any vis is valid when it matches an art in the spell (or effect or whatever). Mainly as this helps encourage vis consumption and is simpler to deal with.