[size=120]Axe of Ship Destruction[/size]
R: Sight, D: Mom., T: Part.
This tiny wooden axe allows the user to destroy a roughly door-sized piece of wood within sight by speaking a command word. It was designed to be used in ship combat to hole an enemy ship. It's also very useful for removing part of a ship's mast.
Form: axe (+4 destroy wood), dead wood (+4 dead wood, bonus to affect)
(Base 4, +3M Sight, +1M Part, +6 Uses/Day: 50)
[size=120]Saw of Ship Repair[/size]
R: Touch, D: Mom, T: Group
The user selects a pile of wood, and the spell cuts, splits, carves, and joins the wood to repair damage to a ship. Any nails needed must be supplied, but wooden dowels can be formed from the supplied wood.
The user must make a Perception + Finesse roll to determine the success of the process, substituting for a Craft: Carpenter roll, and if this fails, the results is just a mess of chopped-up wood. The Ease Factor is at least 3 higher than a carpenter’s Craft roll would require, so the simplest basic repairs have an Ease Factor of 6, increasing as the task gets harder.
If the user chooses inappropriate wood (such as green, unseasoned wood), the item still acts — as if an unwilling carpenter
worked against his better judgment — but the resulting repair will undoubtedly split and warp later. This is one reason why the ship is typically provided with some appropriate wood for repairs.
Form: hand saw (+3 delicately shape wood), dead wood (+4 dead wood, bonus to affect)
(Base 5, +1 Touch, +2 Group, +6 Uses/Day: 50)
I dropped the extra magnitude for flexibility, since this can only be used to repair a ship and not any other carpentry job.