Would this sequence of spells work? The basic idea is to connect an Intangible Tunnel to an image that you can move (remotely, through walls). Then you use one of several tricks to have the effect "jump" to the actual target.
I probably don't want it to work, so happy to hear justifications for why this won't work (that don't break something else), but note that not all of the spells need to work for this to feel potentially game-breaky.
The technical questions implied by the sequence of spells below:
- Can you cast Intangible Tunnel with an image as the target?
- How does Rego Imaginem work when the image is not that of a real object? (Same with Muto Imaginem)
- How fast can an image move?
- Why shouldn't you be able to create something at a target with creo and how should you handle indirect damage from that?
- Can you target a group of images and (indirectly) affect the underlying objects?
- Does touching an image which is touching something in a room count as touching the room for target room spells?
1) The Devious Dustmote
CrIm 4
R: Touch D: Sun T: Ind
Create the image of a barely visible speck of dust.
Base 1 (Create an image that affects a single sense.)
+1 Touch +2 Sun
2) Tiny Tangible Tunnel
ReVi 5
R: Touch D: Sun T: Ind
Tangible tunnel for spells up to lvl 15.
Base effect
+1 Touch +2 Sun
3) Direct the Dustmote
ReIm ??
R: Touch D: Sun T: Ind
Move an image not associated with any physical object. There is no guideline for that, but it seems like it should be possible?
Base ?
+1 Touch +2 Sun
Alternatively, we could do The Devious Dustmote with +2 move at your command. (Lvl 10)
(or lvl 5 when used at D: Conc with Maintaining the Demanding Spell)
Now we'll add some sensory information to know where we're going. I guess 4) & 5) are optional, 6) could often work just as well on its own.
4) The Hands have Eyes
InIm 15
R: Touch D: Sun T: Special
The caster can see his surroundings as though he was in a place he can touch.
Base 1
+1 Touch +2 Sun +3 Special Target based on Room +1 (From MoH, To See as Though a Plethron Distant)
5) The Hands have Ears
InIm 15
R: Touch D: Sun T: Special
The caster can hear his surroundings as though he was in a place he can touch.
+1 Touch +2 Sun +3 Special Target based on Room +1 (From MoH, To See as Though a Plethron Distant)
6) Sense of the Illusory Lodestone
InIm 10
R: Touch D: Sun T: Ind
Locate an image you can touch.
Base 2 or 3? (Herbam guideline vs. Corpus guideline)
+1 Touch +2 Diameter
Off we go! But what is the maximum speed an image can move at? As fast as an eagle? A dustmote caught in a storm? Instantaneous?
In any case, we should have plenty of time to get e.g. to the enemy covenant and bring our Devious Dustmote into position next to the target magus or his sanctum. With the low levels we have used so far, we should have some decent penetration, but this might of course be useful in all kinds of situations.
Now the question is how can we have our magic targeting the image "jump" to the actual target?
7a) Searing Touch (w/ image touching target)
CrIg 5
Touch range damage with ignem, see Hermetic Projects.
Cleary, the target is not actually whatever we want to damage, it's the image to which our tunnel connects. But why wouldn't the creo'ed fire do damage to the target we are touching with the image of the dustmote? Touch range damage spells being dangerous for the caster is mentioned at least twice in the books IIRC (w/ searing touch and in a guideline about acids).
(If you want to be extra annoying you could argue that creating fire inside someone's head should cause even more damage...)
The strange thing about creo damage spells is that many take the target to be the thing / person that is taking the damage, while it should actually be the thing created. In this case a +5 damage ignem individual. So if you don't want to get into trouble in this regard you have to grant that creating something at / around a target is possible, right … ?
7b) Searing Touches (w/ changing the image to look like the target)
CrIg 15
+2 for group
This is more of a proof of concept idea than a great attack strategy. You change the image to look like the target (e.g. like a person) and then target the group of two images and thereby also the target (presumably?).
You can do that either by having the image carrying the tunnel be that of a dustmote morphing into another thing and back (at your command) or by Muto Imaginem magic. Though just as with Rego Imaginem, affecting images not associated with an object with muto is a bit of a grey area.
7c) Some effect with target room
Strangling Scriptorium
ReHe 30
R: Touch D: Diam T: Room
Animate everything wooden in a room and make it attack everyone present.
Base 10 Plant product moving with intelligence and purpose
Pyrogenic Parchment
CrIg 10
R: Touch D: Mom T: Room
Base 3 Ignite something very flammable
Collapsing Columns
MuTe 10
R: Touch D: Mom T: Room
Base 3 Change dirt to stone, or vice versa.
Touching something in a room counts as touching the room, see Fingers For Eyes for example.