Yes, this is it. It is also used to create spirit containers in the mysteries.
I didn't realize I was STILL being unclear...
I don't want this with moon duration.
If possible, this'd allow the creation of as many Moon Duration wards at touch range as I want, which is something I find abusive. I could perfectly restrain myself, but it becomes too much of a stress on my suspension of disbelief.
Anyway, as I said above, 2 things go against that:
- Rival Magic p74 ("Improved Watching Spells") states that you can't bind a watching effect and a spell without a ritual (so yes, prior to it, you could!). This means that any spell put into a container will be held until the duration runs its course.
- As there's a "flicker" in enchantments at sunrise/sunset (until the magus concentrates, IIRC), it seems to me that any spell held would be released. THe only way to avoid this is to use a permanent enchantment (D: Sun + 4 levels)... Which means the spell is held and never released.
=> I need to destroy the container in order to release the spell when I want.
I'm pretty happy this this, since this means that the precise thing I don't wanted to do is, at the very least, quite difficult, if not impossible, and not very cost-efficient: You need both a container and either Harnessed Magic to end it, or a PeVi effect for each spell you want to hold
=> As far as I understand the raw on this, I'd need this:
- Hold the captive spell (ReVi)
Base: (Hold lvl + 5 magnitudes) Range: Touch +1. As far as I understand, this is needed to affect the spell: Personnal wouldn't do it), Duration: Sun (+2), constant +4 lvls. Holds a spell of a lvl equal to the enchantment lvl +6.
So, for exemple, a lvl (15+4) enchantment will hold a spell up to lvl 25.
- Release the captive spell (PeVi)
A touch-range Unraveling the Fabric of Vim, affecting lvl +15. So, for exemple, a lvl 5 Unraveling will destroy one lvl 20 container, more than enough. It is debatable whether I need only one of these, or one per Holding: A, "Unraveling" item could be pointed towards any appropriate effect and selectively destroy it, but it could just as well be argued that it'd destroy one spell randomly. However, due to the low level, even if going with 1 effect/hold, I can probably instil these in 2-3 seasons, depending on my PeVi (10 levels of lab total for a lvl 5 effect means a PeVi lab total of 40 for 4 effects).
This implies that, to hold another spell into the used slot, I'll have either to put more than 2 uses per day, or wait.
This is surprisingly low, more than anticipated.
Still, even the first enchantment requires a ReVi lab total of 38 to be instilled in one season. And I am NOT going to be a Vim specialist.
Taking Laetitia (About 48), Jormungand (about 49), Marcus (about 36) and Alexei (about 35) highest Technique + Vim, this seems possible, but that's all.
I could conceivably have 4 containers in 6 to 7 seasons: 4 for the containers, and 2 or more for the Unraveling spells (to unravel a lvl 20 container, I'd need a lvl 05 effect. So, PeVi lab total of 40 for 4 effects. I doubt to have this lab total for 2 Te+Fo).
6 to 7 seasons JUST so I can save some fatigue on sponts and look cool, this is beginning to be quite a lot, although I believe that, spare maybe the question of the unraveling, this is about as close to the "by the raw" way to do it that I can get.
If going with "The Patient Spell" (MoH p113), the problems are similar if I want to hold spells for more than one day (which is the goal. I hold a few potentially useful sponts in it and don't use them unless I need to).
The Patient spell at constant duration will thus be able to hold (lvl -09) levels (lvl 29 to hold a lvl 20). Look at the lab totals above for this...
The unraveling works in a similar way, the problem being that IMO, this would screw up the patient spell fast-cast power. This just isn't done for this.
I have no particular problems with this not being able to work with spells cast by others. It wasn't my intent anyway, so I lose nothing here.
I don't care much about penetration: for sponts, it's negligible. For formulaics, the Patient Spell is only useful if you can use it to fast-cast hold spells, anyway.
I aim for Philosophiae and AL of 4-7, depending on my arts. This'd allow me to gain one to 2 levels on my sponts, something which ain't negligible. Considering taking LLSM instead of my current Perfect Magic too.
To tell the truth, though, I won't do it if I need a lvl 35 (or even 30!) effect to hold a lvl 15 spell. Really, no problem with it, I understand your problem with characters being unpredictable, or your fears of bookeeping, nor am I trying to make a kind of chantage, just stating things: it's not worth it, this require too many seasons (at least 2 per holding! We go to at least 10 seasons to hold 4 spells). Really, this is a secondary aspect of the character, something I'd like but can do without (and will, if it proves too unpractical). No ill will. I may do some Patient Spell tricks, still.
I'll argue one last time, though
Look at the various sagas around here.
- When people have time to ceremoniously spont and don't know what they'll be facing, they pile on the protective effects while resting between 2 ceremonial castings (this sometimes get ridiculous, IMO). This would change nothing, save make things more realistic: The help spells would be the same kind of spells a magus could prepare without knowing what he'll face. And these, I could instead spend my seasons learning normally.
- When people have time to ceremoniously spont and know what they'll be facing, they tailor their spells. My holds would change little to this, since I can't know in advance of the other players, so either I'm lucky and wait them, or cast with them. Only case where this is useful is for Mentem spells.
- When people don't have time to ceremoniously spont and don't know what they'll be facing? Well, this is the better case, since I gain the benefit of AL and Philosophiae compared to "on the spot" spont casting, and am not limited by my fatigue for the held spells. But what spell will I need? Can you predict what spontaneous spell you'll need in a week in another saga? I can't. The more predictable spells are defense spells, but there aren't that many. After all, Ward against Heat and Flames, Invisibility, A ward vs metal (Please, tell me you give soak instead of "absolute defense" for personnal wards), what more do you need usually? So I'm more flexible in what I can prepare blindly. Not saying this sucks. It's good, but that's all.
- When people don't have time to spont and know what they'll be facing? See just above. Either I'm lucky, or I'm like all the other players.
Given 4 slots to release a spell once, what, say, lvl 25 spell (Go for it!) would you hold at all times to prepare for any situation, what would any player here hold, that would destabilise the game so much, compared to, say, learning it, investing it on an item or sponting it normally on the fly? I gain some flexibility and a little planning, sure, this is the goal. But I can't surprise you, since you'll know the spells I've prepared. Is this so powerful, given both the time invested and the fact that these are prepared before knowing what I'll face?
Really, stating again, no problem if you disagreee.