Never gonna finish stating the damn beast...
Well, for one, he's a free beast, so he hangs wherever he wants, and bangs whatever he wants. Or at least, he tries. His magical air keeps getting in the way...
But he stays in the regio, as he needs a pretty high magical aura to survive.
Then, he can shapechange to human, so he can easily hand around. He doesn't like it, though, the human form is slow and awkward.
Last but not least, he is a horse, so he doesn't like human women much. So he plays on this, mostly so that women will relax around him, which lets him eye them (not as good looking as that young mare other here, but well, he's a little bit a pervert and this is fun to him, too). Very rarely, he plays on this a little more ("I never though I could love a human before you), but humans are just not fun to have sex with.
He's basically a kind of death-horse, bringing its rider (a more human magical creature) wherever he wants to be, helping and protecting it. Isen befriended helest, and bargained with its previous rider for the two to depart.
As such, Helest is not the primary death-dealer, although, due to his nature, he breathes a cold flame that sucks the life out of things.
He is fast, can traverse any barrier (his rider could also turn incorporeal), run over land, sea, or even in the air, but also navigate through a regio network through regios that open over sites where many humans died or are buried (like big cemeteries or battle sites).
Then, he also helps his rider mode directly. He can replenish his fatigue, and I'd like him to have an additional power that works whenever someone rides him and that enhances or protects his rider, but I'm at a loss.
Helest
Characteristics: Int +2, Per +1, Pre +1 (+1), Com -3 (+1), Str +5, Sta +3, Dex +1, Qik 0
Size: +2
Season: Summer
Age: 15 (15), Height: 274 cm, Weight: 333 kg, Gender: Female
Decrepitude: 0
Warping Score: 0 (0)
Confidence: 1 (3)
Virtues and Flaws: Improved Characteristics*, Long-Winded (Fatigue Rolls: +3), Tough (Soak: +3), True Friend (Bonus: +3 to appropriate Personality Traits), Puissant Area Lore, Death Sites Regio Network, Size: 2, Magic Animal, Might 8 (Corpus) [Form: Corpus], Proud*, Mute*, Bound to Magic*, Lecherous*, Magical Air
Qualities and Inferiorities: Monstrous Appearance: Fiery hair and hooves, Greater Power × 1: 50/50, Major Flaw (Bound to Magic), Minor Flaw (Lecherous), Susceptible to Deprivation, Improved Soak × 1 (Soak: +2), Personal Power × 8: 200/200, Domesticated, Fast Runner (Bonus: +3 when running), Herd Animal (Bonus: Gain Ferocity when with herd), Imposing Appearance*, Tireless (Extra Fatigue: +2)
Combat:
Dodge: Init: +0, Attack --, Defense +5, Damage --
Hooves: Init: +2, Attack +9, Defense +8, Damage +6
Soak: +8
Fatigue levels: OK, 0/0/0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-7), -3 (8-14), -5 (15-21), Incapacitated (22-28), Dead (29+)
Abilities: Area Lore: Normandy 2+2 (Regio), Area Lore: Rhine 2+2 (Regio), Athletics 5 (running), Awareness 2 (alertness), Brawl 5 (Hooves), Concentration 2 (Powers), Finnish 5, Folk Ken 3 (magi), Hunt 3 (tracking), Magic Theory 5 (enchanting items), Order of Hermes Lore 2 (personalities)
Equipment:
Encumbrance: 0 (0)
Powers:
Chill Touch (Greater: 25), Points: 0, Initiative: Qik-1, Form: Ignem, Range: Touch, +1, Duration: Mom, +0, Target: Ind, +0, Level: PeIg15, Design: 15 levels, Base 10, +1 Touch, -2 Might cost. Freezing Flames, does +10 damage.
The Gift of Vigor (Greater: 25), Points: 1, Initiative: Qik-2, Form: Corpus, Range: Touch, +1, Duration: Mom, +0, Target: Ind, +0, Level: ReCo20, Design: 20 levels, Base 15, +1 Touch, -1 Might cost
Fleet of Foot (Personal: 35), Points: 0, Initiative: Qik-1, Form: Animal, Range: Per, +0, Duration: Sun, +2, Target: Ind, +0, Level: MuAn20, Design: 20 levels, Base 4, +2 Sun, +1 constant, +1 size, -2 Might cost, +1 Initiative cost
Flight of the Hummingbird (Personal: 35), Points: 0, Initiative: Qik-1, Form: Animal, Range: Per, +0, Duration: Sun, +2, Target: Ind, +0, Level: ReAn20, Design: 20 levels, Base 4, +2 Sun, +1 Size, +1 constant, -2 Might cost, +1 Initiative cost: Not constant, must be activated consciously. Helest can galop over earth, water or the air
Human Shape (Personal: 40), Points: 0, Initiative: Qik-2, Form: Animal, Range: Per, +0, Duration: Sun, +2, Target: Ind, +0, Level: MuAn25, Design: 25 levels, Base 10, +2 Sun, +1 Size, -3 Might cost. Doesn't like it.
Incorporeal Form (Personal: 65), Points: 0, Initiative: Qik-3, Form: Corpus, Range: Per, +0, Duration: Conc, +1, Target: Ind, +0, Level: MuCo40, Design: 40 levels, Base 30, +1 Conc, +1 Size, -4 Might cost, +1 Initiative cost
Protection Against Heat and Flames (Personal: 25), Points: 0, Initiative: Qik-1, Form: Ignem, Range: Per, +0, Duration: Sun, +2, Target: Ind, +0, Level: ReIg15, Design: 15 levels, Base 4, +2 Sun, +1 constant, -2 Might cost (+05 soak vs flames)
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