The Storm Folk (Lucht na Stoirme)
The Lucht na Stoirme, commonly known as the Storm Folk, are a reclusive faction of the native Irish hedge wizards (the Coill Trí) who make their homes on the highest, most inhospitable mountain peaks of Mythic Ireland. Because local folklore insists that weather magic is strictly the domain of women, peasants frequently misidentify them and colloquially refer to all of them as the Cailleacha na Stoirme, or "Storm Hags." In truth, while the tradition is predominantly female, there are many male mountain-hermits and sky-callers among their ranks who operate within mixed-gender or entirely male covens.
The Storm Folk are widely recognized as lords of the weather, possessing absolute dominion over the sky. It is a deeply ingrained custom among Irish sailors and keelmen to leave offerings of silver or wine at the base of their mountains before embarking on a long voyage, fearing that the witches will whistle up a gale to drown them if they are not properly appeased. Despite this fearsome, tempestuous reputation, they are not merely bringers of destruction; desperate peasants will often brave the treacherous, freezing mountain paths to seek out a storm-witch or weather-hermit to cure devastating diseases that local priests cannot mend.
The Powers of the Storm Folk Through their initiation and training, the Storm Folk gain access to a specific array of supernatural abilities that grant them mastery over the elements and survival in the harsh mountains:
- Storm Calling: The defining power of the tradition, allowing the witch to summon, create, or move, massive weather conditions. Once a storm is called, the wizard can unnaturally direct it to move across the landscape as they see fit.
- Storm Riding: This ability allows the storm-witch to magically connect with the storms they oversee. They can project their senses to perceive anything happening within the storm's area, instantly travel to any point covered by the storm, or even transport others through the tempest. Furthermore, this deep connection to the earth and sky allows them to anchor themselves, becoming an immovable object utterly immune to being blown away or magically moved against their will.
- Storm Fighting: A devastating combat ability that allows the witch to weaponize the fury of a storm against their enemies. A storm fighter can buffet targets with tearing winds, knock them down with sudden deluges, or call down jagged arcs of lightning from the storm clouds to strike specific targets.
- Whistle Up the Wind: A lesser incantation ability utilized to quickly manipulate the sky. By simply whistling, the character can instantly conjure gusts and gales without needing the time and effort required to summon a full storm.
- The Core Witchcraft (Flight, Healing, Dowsing, Animal Ken, and Second Sight): These five abilities form the foundation of their traditional magic, providing them with their famous, mundane seeming curing skills, the ability to magically fly, the means to divine for hidden resources, the power to speak with animals, and the sight to pierce illusions.
- Lesser Craft Magic: The supernatural economy of the Storm Folk relies on harvesting magical, unmelting ice or other sources of raw Auram vis from the highest mountain peaks. They carve such vis bearing objects into wondrous tools and fetishes such as a never melting ice-whistle to command the wind, or an amulet shaped like an eagle to aid in flight.
- Potent Sorcery ("The Upper Air"): When utilizing their crafted fetishes, a storm-witch's magical power is devastatingly magnified, but strictly under the condition of their Potent Sorcery, known as "The Upper Air." In the traditions of natural philosophy, the upper air is the lofty region of the sky where heat and moisture collide with cold, dry winds to naturally birth hail, snow, and storms, and where the air elementals (zephyri) roam. Consequently, a storm-witch's power is only magnified when they are physically situated at a significantly high elevation such as standing upon a mountain peak or a tall tower, or when they are actively levitating. If a storm-wizard is forced down to sea level or fights in a low valley, their elemental mastery is noticeably diminished.