Julius the Steward (Stats)

Julius the Steward

Character concept

Basic Concept

A large animated silver skeleton that believes it is the Roman grammarian Gaius Julius Solinus.

History

Early in his life as a magus, Leonardus acquired a magical item to assist him in the lab (a variation of The Tireless Servant from Covenants p.121 made by a Verditius).

Several decades later, while he was experimenting on a Mentem project, Leonardus suffered from his first Wizard’s Twilight. This experience involved a spirit that claimed to be the ghost of Gaius Julius Solunus, a grammarian and geographer from ancient Rome. After debating for some time with the spirit, Leonardus was able to comprehend the Twilight experience and emerge from it, finding his lab damaged and his magical servant broken. Putting the the pieces away in the hopes that it could be fixed, Leonardus fixed his lab and completed his research project. The next season, seeking to explore the insights he’d gained during Twilight. He travelled to a valley near Basel, discovering a magical site there.

When he came back to Triamore, he found his magical servant active again and studying the books contained in his sanctum. It now spoke and intelligent, but seemed in pain due to the weakness of Triamore’s aura. After speaking to it, Leonardus realized this would make a good guardian for his newfound magical site. So he carried "Julius" there and put him in charge of running the refuge in his stead.

Magic Might 15 (Terram)

Size +1

Characteristics

Base: Int +1, Per -1, Str +2, Sta 0, Pre +3, Com +1, Dex -2, Qik 0
Adjusted for Size: Int +1, Per -1, Str +4, Sta 0, Pre +3, Com +1, Dex -2, Qik -1

Virtues & Flaws

Magic Thing (Special), Magical Covenfolk (Social Status, Free), Invisible to Magic, Unaffected by the Gift, Gift of Tongues, Weak Senses (No sense of smell)

Magic Qualities

No Fatigue (free), Major Virtue: Invisible to Magic (Major), Magical Meditation (Major), Greater Power (Major), Lesser Power (Minor), Ritual Power (Minor), Improved Attack (Minor), Improved Damage (Minor), Terram Resistance (Minor), Minor Virtue: Unaffected by The Gift (Minor), Minor Virtue: Gift of Tongues (Minor), Minor Virtue: Second Sight (Minor)

Magic Inferiorities

Temporary Might (free), Major Flaw: Bound to Magic (Major), Minor Flaw: Delusion (Minor), Minor Flaw: Weak Senses (No sense of smell, Minor)

Abilities (Autumn 720 xp)

Area Lore: Tugurium (geography) 4, Area Lore: Ancient Roman Empire (geography) 6, Awareness (evaluating distances) 1, Brawl (punch) 4, Concentration (Invisible to Magic) 4, Etiquette (magi) 1, Leadership (intimidation) 2, Teaching (languages) 3, Artes Liberales (grammar) 2, Language: Latin (expansive vocabulary) 6, Language: Ancient Greek (reading) 4, Philosophiae (moral philosophy) 2, Profession: Geographer (compiling information) 5, Magic Lore (ancient sites) 4, Magic Theory (assisting) 3, Magical Meditation (recovering Might Points) 2, Second Sight (invisible things) 4, Terram Resistance (magical attacks) 4

Powers

Break the Mystical Construct , 2 points, Init -1, Vim

R: Touch, D: Mom, T: Ind

Julius can cancel the effects of any spell if, with this power, he can double the level of the spell on a stress die + 45. The power must penetrate to affect effects on a creature with Magic Resistance, including Parma Magica. This power can bring down Parma Magica if it penetrates, and its 45 + the stress die is double Parma Magica x 5. Since this power only works at Touch range, it can only cancel a spell on an object that Julius touches, or on a spell that is targeting him. This power cannot cancel the effect of a Ritual spell or an equivalent power.

PeVi 30 (Base 25, +1 Touch): Greater Power (30 levels, -1 Might cost, +3 Init)

Locating the Distant Feature , 3 points, Init -9, Terram

R: Arc, D: Conc, T: Ind

This power allows Julius to locate a specific inanimate object or place. To activate this power, Julius needs a map and an Arcane Connection. After casting the spell, Julius can move his finger over the map at the rate of one hour per square foot of map. When his finger passes over the object’s location as represented on the map, he senses the object’s presence. (If the object is not in the area covered by the map, no sensations result.) The object can be located within a thumb’s width on the map. (Based on The Inexorable Search , ArM5 p.131).

InTe 20 (Base 3, +4 Arc, +1 Conc): Lesser Power (20 levels, -1 Might cost)

Peering Into the Past , 5 points, Init -11, Terram

R: Touch, D: Conc, T: Ind

By touching an object, Julius can see past events that the object witnessed. The longer he concentrates on the object, the further he can dig into its past. This effect cannot currently be replicated using Hermetic magic, as scrying into the past violates The Limit of Time (ArM5 p.80).

InTe 25 (Base 15, +1 Touch, +1 Conc): Ritual Power (25 levels)