Lucien (Flambeau Apprentice Development)

Gathering my first thoughts for an apprentice character. I'm very open to who the character may or may not suit (which Magi and which players), and have primary options and backups in mind for specialisations and style of the character. If I had a preference it would be Guernicus, Flambeau, or Mercere. Tending toward Guernicus or Flambeau as you've had a lot of Mercere in story.

Ideas for style/specalisation

  • I like the idea of a perceptive child who questions and observes. Optimistic to the point of near fearlessness.
  • a focus in rego, intellego, and mentem, corpus,
  • or with Rego when combined with a teleportation minor focus,
  • or a minor focus in a type of stone which might suit a few houses (Guernicus perhaps)

Overview - a head strong, fearless, and intelligent orphan who is at risk of becoming either a "mini-dictator" or abandoned by the orphanage because he is too much trouble to handle. Lucien's gentle gift will mean he might be overlooked by Magi at first pass, and he is also frequently absent from roll calls and curfews.

Personality and persona - Lucien is a smart child who's natural intellect has lead to some bad habits forming. Raised as an orphan with parents unknown to him, his development has been ad-hoc and at the mercy of the orphanage where he lives. I see the character as somebody who rejects authoritarian rules where the "why" cannot be explained, and this has led to him being labeled a troublemaker.
He tends to drive the actions of others through observation and advice. While not physically strong he is smart enough to attach himself to a figurehead type and push his agenda through that person.

If not found by a Magus he would be a skilled advisor in later life, IF he can be found by the right people.

  • Adolescent Virtues: Orphan (Social) +0, Gentle Gift +3, Second Sight +1, Book Learner +1,
  • Adolescent Flaws: Optimistic (Fearless) (Personality) -3, Wrathful (Personality) -1, Animal Companion or Magical Animal (Story) -1??, Turbulence Prone (Child Magical) -3,
  • Adolescent Personality Traits: Fearless +3, Angry +1, Mischievous +2

I'd like him to be local to the area so that language is not going to be too much on an issue, and his previous life can more easily be expected to come into play. I was thinking that he might be already living within a covenant instead of an orphanage, and the gentle gift meant he wasn't tagged early.

Does this dovetail into what the magi seeking an apprentice are after, or is this a non-starter as a concept?

I like the idea! While Thomas could and certainly will eventually take an apprentice, he's, one, new to the covenant himself, two, a Tremere.

But I'm certain that another Magus would happily snap him up!

I'll be looking for an apprentice. But I'm afraid he'd have to be Mercere.

As for there having been a lot of Mercere in the story, I'd really like to get an apprentice one way or another. So if that happens, there would be a new Gifted Mercere in any case. If you have an interest, it might as well be you. :slight_smile:

This being a Major Mercere HQ, it makes sense that most of their magi would pass though here at one time or another. I did name a lot of failed charaters that never were members, such as Mercuria. Rodrigo, Decimus, and Lucas are the only Mercere magi to have resided here. There were less than a dozen in Rodrigo's day, there are nearly twenty in the present day (1237).

As for what Carmen would be looking for, well, she hasn't thought much about it yet. They would be raised Flambeau and taught the Senecan Apocrypha as gospel. They would get the old school Spartan style gauntlet too.
If you can handle that...
:smiling_imp:

Also, I notice the same three Virtues appearing again and again. Almost everyone has either Gentle Gift or Flawless Magic. I am the worst, Roberto has both!
He would be ready for an apprentice in a few years if he put his mind to it. But he gets distracted easily.
Vocis! Vocis of Tremere may be ready for a second apprentice soon.
Solomon is Gurnicus and a Quaesitor. One of the best in the biz. See whay he thinks?

Bear in mind that an Apprentice character is an experiment here. I myself don't have that book, but others do. But it is an exeriment I would like to try out. It also helps us from getting overcrowded.

I'm not sure how to decide which magus/house. Everything sounds too wonderful. Should I play more than one? (evil grin)

Don't stress about that! the Apprentice rulebook is more like a rough guide, and it says repeatedly that the troupe decides almost everything to suit. I'm a fan of story before rulebooks which is how I'd like to proceed on all of this. IDGAD about the numbers on the page.
It is an experiment for me too which is why I'm interested in doing it. I can't keep playing Bonisagus Magi and learn anything new.

Flambeau!!! Flambeau!!! Flambeau!!!
Sorry :wink:
It's just that I'd really like to see another flambeau character, and have no time for Elderstahl (My flambeau "solid fire" concept)

If I ever have to make another magi, now that I'm more comfortable with Ars, they'd definitely be Flambeu. I think I have a decent concept squirreled away if it ever comes up :mrgreen:

Challenge accepted. Flambeau it is. I'll draft a foundling set of stats and sketch out the end gauntlet position.

Because they're darn powerful. That said, I can easily reconfigure to avoid them. My prejudiced view of the followers of flame is they're infrequently subtle, so I'm going for a blunt approach now.

What Year in-game would the story start?

The enlightened ones tend towards two paths; the flamboyant path of Delendos or the subtle path of Apromor. Some mix and match aspects of the two
Remember these names!
Delendar was master of destruction
Flambeau was master of fire and the art of war
Apromor was a master of subtlty and Perdo, Delendo was a master of Creo and a man of action.
Elaine was secretly the daughter of Flambeau and the apprentice of Delendos.

Your Lineage will be as such!
You will be the filius of Carmen Perez of Flambeau. Her parens was her father Archmagus Antonio of Flambeau (her Mentor is Archmagus Pietro of Flambeau). His parens was Coronado Cortez of Flambeau, his pater was Francisco Florenzo of Flambeau who rediscovered Andorra. His parens was Julius of Flambeau whowas one of the first leaders of the Knights of Seneca. His pater was Delendos the shattered, veteran of the Schism War. His pater was Flambeau, who was Reculed Anneus Seneca. His pater was Delendos the Destroyer.
Much is explained here, with the short version located here. And here is a link to learn more about the Knights of Seneca. Carmen is their first female member, The Lady of Seneca. Her father was their grandmaster before he went into Twilight.

I can fit you in around, say, 1240?

[size=150]Overview[/size]
A head strong, fearless, and intelligent orphan child, who is at risk of becoming either a "mini-dictator" or abandoned by the orphanage because he is too much trouble to handle. Lucien's blatant gift means he stays aside from the noise and banter of orphanage life, trying to stay out of the way. He is also frequently absent from roll calls and curfews.

Since he has started to mature, his gift and angry personality has begun to get stronger and stronger. Most recently this has expressed as physical manifestations of smoldering and heat, especially when angered or cornered. Lucien is afraid of this new change and knows too well what happens to "different" children, as a troubled girl "ran away or disappeared" a few years ago even though she left her meager possessions in her bed. This may make Lucien even more resistant to change, and is certainly affecting his relationships within the orphanage.

[size=150]Personality[/size]
Lucien is a smart child who's natural intellect has lead to some bad habits forming. Raised as an orphan with parents unknown to him, his development has been ad-hoc and at the mercy of the sometimes brutal orphanage where he lives. I see the character as somebody who rejects authoritarian rules where the "why" cannot be explained, and this has led to him being labeled a troublemaker.

He tends to drive the actions of others through observation and advice. While not yet physically strong he is smart enough to attach himself to a figurehead type and push his agenda through that person. A large bull headed boy named Tomas, and a bossy girl named Eloise are his current associates. If not found by a Magus he would be a skilled advisor in later life, IF he can be found by the right people and learn to control his nature.

[size=150]Background[/size]
Lucien's magical bloodline is believed descended from a Flambeau of great renown (could it be even Reculed himself?) but also unacknowledged in the hotly debated House Flambeau apocrypha. If discovered his bloodline will create further disorder and volatility in the House due to it's inherent power, and Lucien being a forgotten bastard child. I plan for Lucien to start to investigate his bloodline as a story. At some age he will want to know, as he will not be willing to just hope that it was Flambeau.

  • Where else has the bloodline deviated? Is Lucien's past actually a deception designed to undermine the House?
  • How many other children have their been?
  • If not Reculed then who or what creature/ancestor allows such a potent magical connection?

Along with the recent expressions of fire and smoke Lucien has also seen physical manifestations of power in his own skin. His skin is now mottled or discolored in places. Over time this may make the otherwise indistinct child look more monstrous (will rationalise a low Pres score as the mythic blood physically manifests).

Lucien' childhood appearance is boringly ordinary.

Described by one of the brothers at the Abbaye d'Auberive (Auberive Abbey) as "A very unassuming countenance with a disruptive intellect. Of course we punish him, the brats raided the larder again!"

Introduction date: 1240

Quotes

  • Said about him, "... the boy has such promise, just look at his lettering!"
  • "If the brothers can't find it, then they don't need to know. I'll help you hide the kitten, but I'll need a favor..."
  • "Don't make me quiet your crying Thomas. Shut up, go back in and teach Audren a lesson. For all of us!"

Potential story seeds

  • a rumor of a child who survived a barn fire where many animals and the building itself was totally engulfed,

[size=150]Recent History[/size]
Recently the carers at the Abbey have found a way to entice Lucien to be compliant, which is to offer him additional study. What began as a punishment for a particularly clever prank against a groundsman, exposed a keen interest in learning and books. He has learnt to write in his native French and now keenly is looking to Latin. His inventiveness is also finding a use with illumination and sketching of texts much to the delight of the abbey's librarians. The librarians are frustrated with Lucien's inability to clearly communicate how he thinks his idea up, but are pleased with the results.

Lucien is aware that his interest in study places him socially separated from his peers, and is using that separation to his advantage by frequently assisting those less talented - especially if those other children can be lead toward his goals.

Appearance
Once a slightly quirky looking but ordinary sandy haired child, now Lucien's skin is beginning to physically reflects his mythic bloodline. The areas of mottled, scarred, or reddened skin slowly move and shift week by week, meaning that his physical appearance subtly changes as the rorschach inkblots creep on his skin. Not fast enough to see moment by moment, but very different dawn to dusk.

When he is able to escape formal rules he is often seen with a mutt dog at his heel. His clothes are almost always disheveled and grubby, although he does carry a cloak and extra odd clothing in case he or a friend needs them.

[size=150]Statistics[/size]

Virtues
8 pts active as child, 10 pts planned

  • Active Major Virtue - Mythic Blood (Descendant of Flambeau) +3.
    Includes a Minor Focus: Creating Fire (which is less than CrIg due to heat and light components of Creo), Mythic power: (+30 soak to fire), Minor Personality Flaw: Wrathful. This power is active now that his gift is started to express, unfortunately only the Wrathful aspect is obvious.
  • Active Virtues - Orphan (Social) +0 (to be replaced by Apprentice +0 shortly).
  • Active Virtues - Great Characteristic: Intelligence (up to +4) +1, Inventive Genius +1, Book Learner +1, Second Sight +1
  • Being Educated (by abbey monks) +1. Will be removed when taken as apprentice.
  • Inherited House Virtue - Puissant Ignem (House Virtue) +0. To become effective after 10 seasons of activity & teaching from Roberto who will joint-mentor Lucien.
  • Inherited Virtues - Deft Form: Ignem +1, Affinity with Art: Ignem +1, Potent Ignem +1, to express after Ignem is opened.
  • Inherited Magi Virtue - The Gift +0. Lucien's gift started to express between his 6th to 7th birthday, slowly growing it's negative influence in his interactions.

Flaws
-8 worth active as child, -10 planned.

  • Active Flaws - Optimistic (Fearless) -3, Blatant Gift -3,
  • Active Flaws - Turbulence Prone -1 (a Children's magical flaw, to be replaced by Warped Magic -1 when Arts are opened).
  • Active Flaws - Dark Secret -1 (Lucien's magical bloodline is from a Flambeau of great renown but also unacknowledged in the hotly debated House history, which if discovered will create further disorder and volatility in the House due to Lucien being a Bastard child).
  • Inherited Flaws - Visions -1 to begin due to a story event during apprenticeship , Warped Magic -1, Weird Magic -1

Details of the minor mythic power. Chosen because I wanted something with an epic feel for a Flambeau character that would be indesputedly niche for the House but also not an overt destructive power.

  • "Fire in the Blood" (personal power)
  • Grants Lucien a +20 soak bonus to heat and cold, Sun duration.
  • (Base 4 for +5 soak, +3 to add 15 extra soak, +2 mag Sun, +1 mag for cold as well as heat, Personal, Individual)
  • R: Personal, D: Sun, T: Ind
  • Lucien is also very warm to the touch even in freezing conditions. Will combine with the Deft Art: Ignem exceedingly well.

Current Child Stats: Age: 8. This incorporates a -3 to all stats, and a -2 size.
Size: -2, Int 1, Per -2, Pre -6, Com -4, Str -2, Sta -1, Dex -3, Qui -1.
Adult Stats:
Size: 0, Int 4, Per 1, Pre -3, Com -1, Str 1, Sta 2, Dex 0, Qui 2
Personality Traits: Fearless +3, Angry +1, Mischievous +2

Abilities

  • Early Childhood: Speak a French Dialect (tba) 5 (0), Area Lore: Auberive France (Hidden trails) 2 (0), Athletics 1 (5), Awareness 2 (15), Brawl 1 (5), Guile 2 (15), Stealth 1 (5), Second Sight 1 (0).
  • Later Life (6-8 y.o. 60pts): Concentration 2 (15), Leadership 2 (15), Latin (Calligraphy) 2(15), Church Lore 1 (5), Second Sight 2 (10).

[size=150]To Do[/size]

  • Rationalise the child to apprentice stats.
  • Check management of childhood V&Fs to apprentice V&Fs.
  • Confirm buy-in from troupe on background/selections.

One quick note, when using the Apprentices book and a PC master, the Skilled Parens virtue is not used (along with a few other virtues and flaws). The idea is that that virtue was designed when dealing with an abstract master who doesn't have stats, but since Carmen does, the virtue is not needed.

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I know what you're saying; but the book is pretty clear that its suggestions are meant to be applied as strictly or as flexibly as the troupe likes. The "rules" are dependent on the degree of crunch that the players want. My plan was to sketch a starting point, sketch the end point, and see how it went.

Secondly the Flambeau style which MM linked from the wiki dictates the Skilled Parens virtue as a virtue which is required.

Andorra also has different rules for XP per year, advancement, and all sorts of stuff, so I'm not taking anything as strict. For example - the wy extra XP virtues are handled in the advancement of years; that ain't cannon.

Happy to thrash out a good fit, and hey - if that flaw is moot then I can spend the +1 somewhere else...

Okay, but the source you're quoting says a newly gauntleted magus must have skilled parens. You're not making a newly gauntleted magus, you're making an apprentice. And while yes, like any game book, the rules in Apprentices are suggestions, if we are using the rules, they quite clearly state that Skilled Parens and Weak Parens are "prohibited" if all of your learning sources (Parens, library) have stats...which they do.

Personally I'd like to see us use the RAW and see how things go, but it's a troupe decision.

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Yup makes sense. Sure we'll suss it.

My opinion is that skilled and weak parens is after the gauntlet, we should play it as it lies, and develop the character seasonally through instruction. that is kind of the point of playing an apprentice isn't it?

I've never played an apprentice all the way to gauntlet, so I don't know how broken the rules are for apprentice training. But here's my opinion.

Any Virtues or Flaws from the main rulebook (or any of the supplements, really) that pertain to the quality of the magus's parens (e.g. Weak/Skilled Parens) shouldn't be allowed for an apprentice in play. Mainly because, normally, an apprentice's training is treated as an abstract. Likewise, any V/F that pertains to a relationship between a magus and his parens (e.g. Tormenting Master), for the same reason.

The way the Apprentice rules are set up, you have to try very hard to limit yourself to the XP that the basic rules give you. Advancing an apprentice season-by-season for 15 years, you are (as near as I can figure) going to wind up with a maga vastly more powerful than the fresh-out-of-the box model.

Though that's the same in play too. A magus fresh out of the gauntlet who then advances 15 years in play is going to be a lot more developed than a mage who was 'quick advanced' those same 15 years using the seasonal XP rules. Just the nature of the beast.

As for weak/skilled parens, and other related virtues: I would allow them for apprentices IF their parens was an abstract entity, i.e. it's an all apprentice game and the GM doesn't want to make stats for every master. Those virtues can act as a quick stand-in for how good/bad your parens is.

In this case, the parens is already detailed - stats and all. Weak/strong parens et al make assumptions that aren't necessarily true; the virtues aren't applicable.

Agree totally.

I'll do a quick rule summary in the Apprentice thread, and we can thrash out how to handle the differences between saga and RAw there as we fin them.

I was going to mention that. How do you know if Carmen is a good paren? She might suck at this :mrgreen:
I will give you Mentor though. My thinking is that you run away and hop a ship. The discover you and kick you off at San Miguel de Portmany on Ibiza. That's where Roberto lives. He is not ready for an apprentice, nor is he in a hurry for one. He finds you and turns you over to Carmen, yet still follows up on you and helps out here and there. This is how the Knights of Seneca do it, one master and one mentor, which is how one arrives at the benefits of skilled parens. But as others have said, that is for abstract background.