Micrometon, the magical raccoon, completed
[EDIT: taken in consideration feedback: remove some power cost reduction through mastery, corrected might score, replaced Improved Power with Minor Virtue]
Micrometon picked up the name himself based on his favourite Greek astronomer, Meton of Athen, but would never consider himself worth of being called Meton, hence Micrometon.
Int: +3 (+1)(conceptual); Per: +2 (+1)(detail oriented); Str: -5 (-1)(puny); Sta: +2 (+1)(headstrong); Dex: +3 (+1)(meticulous), Qik: +3 (0)(fast hands), Com: -1 (+3)(whiskers in his mouth), Prs: -2 (+1)(tiny bugger)
Size: -4
Mundane qualities: Sharp ears, crafty x2, skilled climber
Might score (Rego): 14
Virtues & Flaws
Magical Animal (-)
Virtues:
Unaffected by the Gift (m)
Educated (m)
Puissant & Cautious with Finesse (2xm)
Apt Student (m)
Book learner (m)
Variable power (Master Blacksmith) (m)
Flaws:
Magical companion – Old librarian (m)
Non-combatant (m)
Small frame (m)
Hunger for Terram vis (M)
Warped Sense (sensitive) (m)
Skills:
Area Lore (covenant buildings): +2
Artes Liberales (mechanics). +4
Athletics (running): +3
Awareness (predator): +3
Brawl (bite): +3
Concentration (ignoring sounds): +1
Craft: mechanic (armillary sphere): +3
Etiquette (covenant): +2
Finesse (crafting): +5 +2 (Puissant)
Folk ken (educated men & women): +2
Greek (astronomy): +4
Guile (trigger compassion): +2
Latin (concepts): +5
Magic Lore (Terram vis sources): +3
Philosophae (cosmology): +3
Profession (Scribe) (penmanship): +3
Profession (Illuminator) (astrological map): +1
Stealth (hiding): +4
Survival (forest): +3
Personality traits:
Raccoon: +3
Snob: +1
Thirsty for knowledge: +2
Brave: -2
Magical qualities
Lesser Powers (3x):
- Master Blacksmith (ReTe25, cost 3) (same as Phantom Blacksmith in Covenant, with +1 flexibility added magnitude to handle any non-noble metal) - allow to shape and form any metal already in ingot or bar, Improved Power to reduce the cost by 2 mastery level.
- Master Masson (ReTe15, cost 3), Base 2, +1 stone, +2 Group, +1 Touch, +1 Flexibility - allow to shape and form any stones or group of stone.
- Hand of Invisible Servant (ReTe 10, cost 0), same as Unseen Servant, 2 points of mastery to reduce the cost by 2.
Personal Powers (1x):
- Aura of Disarming Charm (MuIm 5, base 3, +0 Self, +0 Ind, +2 Sun, cost 0), Similar to Aura of Ennobled Presence +3 bonus to convince people that you are harmless, innocent or not worth their attention. One point of mastery to reduce the cost to 0.
Aura of Disarming Charm is based of Aura of Ennobled Presence for something more fitting for a 10-inch racoon.
- Invisibility (PeIm 10, base 4, +1 moving image, +0 Self, +0 Ind, +1 Conc., cost 1), mastery 1 to reduce the cost by 1.
Other Magical Qualities:
- Gift of Speech
- Minor Virtue (Improved characteristic: Per, Prs, Sta)
- 4x Improved Abilities.
Micrometon will be a nice familiar for my Verditius. It requires a Labtot of 25 + 14 – 20 = 19 to bind him, so binding him will be her first act as gauntleted mage.
In case, somebody would like to use him, here is a pitch of Micrometon as an NPC, source of story plots.
Micrometon, the independent scholar
Micrometon has been living long enough in the vicinity of mages to understand the structure of the Order as well as what means being a familiar. He is not interested in this fate: he did not escape the wild and his den to be bound!
His deep understanding of the Magic Lore made him keenly aware that progressing further his knowledge will be difficult unless he gets help. But approaching openly mages is risky: they might want to investigate him, possibly find ways to bind him in servitude or just carve him open for vis (shudder, just thinking about it).
However, he befriended a Redcap that could help him: Micrometon could send mail, pretending to be a mage – who wish to remain anonymous because of rivals wanting to declare a Wizard’s War on him. He is willing to trade information, tractatus, Summae for vis – much needed for his own health, but also to advance himself and offset the inherent difficulty of learning when you are a magical being. Said information or tractatus would be discreetly copied, but possibly stolen directly from the library of the covenant he is hiding in.
Micrometon will start by discussing some philosophical topics – possibly having identified a mage in a Mystery Cult, so it is easier to explain the anonymity required in his correspondence. Once he has found a pen pal, he will open trade of some tractatus for virtus. Once he feels some level of trust is established, he will take more risks, offering difficult-to-obtained information for larger amount of vis (see long-term objectives), until his requests will become very personal and will start to hint to his true nature: finding information regarding initiation of a very specific kind: Gifted (Major quality).
Finally, the last favour he will ask is to have his Arts open, ideally without the Order being aware, and without swearing the Oath – he won’t mind learning by himself. He will be willing to trade seasons in a lab – since he will be able to act as assistant, promise of sharing discovery, etc. At this stage, a good level of trust should have been established between Micrometon and at least one mage, so long-term deals are possible.
He uses Sight of Active magic to navigate the various magical traps that could be used to protect the most precious documents. He would not normally risk entering a mage lab, but once he gets closer to his final goal, his natural caution will get overridden by the closeness of one of his two major objectives. His basic understanding of Magic Theory allows him to make educated guess regarding the information he is getting from the Sight and dodge most magical traps.
Note: Technically, getting a quality, major or minor, requires building up experience (through exposure or by learning from somebody else) while off-setting as much as possible the penalty from Might score. So finding a magical creature, Gifted, and willing to share this knowledge would be quite a feat: ghost of a mage, dragon-magician…
Story plots:
- After some honest and profitable trades, the information Micrometon is trading becomes rarer or very restricted (notes concerning a major breakthrough, sensitive report from house Guernicus, location of forgotten covenant, initiation script of major virtue). It will take some time, but somebody will eventually notice that PCs show knowledge of something they should not be aware. Political intrigue, investigation including Certamen or even Wizard’s War might ensue.
- If it occurs twice, the covenant the information is coming from will start to suspect there is a traitor or a spy amongst them. Micrometon could have to run for his life – if things look dire, he might be willing to become a familiar, but he will try to delay this as much as possible and later will try to work on getting back his independence (with or without the help of a mage depending on the relationship).
Adjustements
Additional magical Inferiorities and Qualities
- 5x Reduce Might (from 13 to 8) – which as well decreases his penalty for learning;
- 2x Lesser Power and Improved Power: Sight of the Active Magic (InVi 40, cost 1, 7 mastery level to reduce cost);
- 2x Improved Ability:
- Magic Lore from +3 to +5 (45 xp)
- Magic Theory: +2 (15 xp)
- Guile from +2 to +4 (35 xp)
- Knowledge of the Order: +1 (5 xp).
Virtue substitution:
Great characteristic: Communication, going to up to 0 (instead of Variable power).
Flaw substitution:
Magical companion – Old librarian, with Magical companion - Redcap
Personality traits replaced by:
- Independent: +3
- Thirst for knowledge: +3
- Careful: +2
- Raccoon: +3