Animus Tremeris
Filius Teodor Tremeris Mujis
Background: Josserand was born in a small village in the Vosges Mountains. His parents died when he was still young, but he was taken in by his uncle Enguerrand, a woodcutter working in the mountainous forests of the Vosges. A Tremere maga passing through the village in search of a magical spring in the mountains noticed that unusual winds seemed to blow around the boy. So she offered to hire Enguerrand as a guide in the mountains, in order to observe the boy more closely. Upon their return to the village, she negociated with the uncle to take him on permanently. While she didn't intend to take him as her own apprentice, she knew that her House would find a use for the boy and train him. After passing his Gauntlet, Josserand was given the name Animus by his pater.
Concept: Josserand possesses the blood of Aquilon, the Roman god of the northern wind. This makes him one of the very few magi Tremeris who have a second Focus, in addition to the normal Tremere focus in Certamen. He was trained by his House to become a scout, with a focus on Imaginem in addition to his natural aptitudes with Auram. Although he is now nominally a full magus, he still has much to learn. His training was quite intense and resulted in an unquestionning loyalty as well as a deep-seated desire to serve House Tremere. He is quick to anger over small slights, but is otherwise a cheerful young man. His long white hair is a mark of his mythic lineage.
Age: 27 (born 1193 A.D.)
Size: 0
Gender: Male
Confidence: 1 (3)
Characteristics: Int +1, Per +2, Str +2, Sta +1, Pre 0, Com 0, Dex +1, Qik +1
Virtues: The Gift, Hermetic Magus, Minor Magical Focus w/Certamen (House), Mythic Blood (Aquilon), Affinity with Auram, Affinity with Rego, Apt Student, Improved Characteristics, Inspirational, Life Boost, Long-Winded, Minor Magical Focus w/Wind
Flaws: Chaotic Magic, Deficient Terram, Driven (major, serve House Tremere), Mentor, Unimaginative Learner, Wrathful (minor)*
Mythic Blood Power: Running Like the Wind allows Animus to run as fast as the wind blows, which is much faster than any horse can gallop. He can run over almost any surface, even if it could not normally support his weight, like water. He can even run up walls. [ReCo, Base 10, +1 Conc, +1 additional speed]
Personality Traits: Cheerful +2, Driven +4, Wrathful +3
Abilities:
Area Lore: Rhine Tribunal (geography) 1
Area Lore: Vosges Mountains (mountain passes) 2
Artes Liberales (geometry) 1
Athletics (running) 2
Awareness (searching) 3
Brawl (punch) 2
Charm (first impressions) 1
Concentration (spell concentration) 2(3)
Faerie Lore (Winter Court faeries) 0(2)
Folk Ken (peasants) 1
Hunt (tracking) 1
Language: French (Lorrain) 5
Language: High German (Swiss) 3(19)
Language: Latin (Hermetic usage) 4
Magic Theory (inventing spells) 3(6)
Organization Lore: House Tremere (doctrine) 1
Organization Lore: Order of Hermes (history) 1(5)
Parma Magica (Mentem) 2(2)
Profession: Soldier (scout) 1
Single Weapon (axe) 1
Stealth (forest) 1
Survival (forest) 3
Triamore Library Lore 0(2)
Magical Arts: Cr 3, In 7(3), Pe 3, Re 8(4.5), Au 11, Co 5, Im 7, Vi 5(1)
Wizard's Sigil: A slight cold breeze carrying the scent of fir
Spells:
Charge of the Angry Winds (CrAu 15) +18 -- Focus applies
Circling Winds of Protection (CrAu 20, Re) +18 -- Focus applies
True Sight of the Air (InAu 15) +19
Whispering Winds (InAu 15) +24 -- Focus applies
Discern the Images of Truth and Falshood (InIm 20) +15
Image of the Beast (InAn 5) +8
Aura of Ennobled Presence (MuIm 10) +8
Personal Veil of Invisibility (PeIm 15) +11 -- Same as Veil of Invisibility but at R:Per
Scales of the Magical Weight (InVi 5) +13
Sense of Magical Power (InVi 2) +13
Sense the Nature of Vis (InVi 5) +13
The Invisible Eye Revealed (InVi gen/5) +13
Unravelling the Fabric of Imaginem (PeVi gen/5) +9
Personal possessions: Although Animus usually travels with an axe, it is more a tool for he has little skill in its use as a weapon. He also wears padded garments to protect him from scratches and such, in colors that blend well in natural surroundings. He also normally carries around some form of writing implements, most often a wax tablet and stylus rather than parchment and ink.
Advancement:
- Winter 1218: Study Vim for 8 xp (pre-saga advancement)
- Spring 1219: Study Intellego for 8 xp (pre-saga advancement)
- Summer 1219: Study Intellego for 8 xp (pre-saga advancement)
- Fall 1219: Study Vim for 8 xp (pre-saga advancement)
- Winter 1219: Story experience, 5 xp in Order of Hermes Lore, 3 xp in Concentration and 2 xp in Faerie Lore
- Spring 1220: Install lab (basic) for 2 xp in Magic Theory
- Summer 1220: Install lab (standard) for 2 xp in Magic Theory
- Fall 1220: With the help of Isabel, found a L5Q15 Corpus summa in the library to study, gaining 15 xp in Corpus and 1 xp in Triamore Library Lore
- Winter 1220: Study “Parma for Dummies” (L2Q12 summa) for 12 xp in Parma Magica and 1 xp in Triamore Library Lore
- Spring 1221: Learn spells from lab texts in InVi (Sense the Nature of Vis, Scales of the Magical Weight, Sense of Magical Power and The Invisible Eye Revealed at level 5) for 2 xp of exposure in Magic Theory
- Summer 1221: Learn High German from a mundane teacher for 12 xp (plus 5 for Apt Student)
- Fall 1221: Study “Control - Volume 2: Journeymen” (L9Q21 summa) for 21 xp in Rego (plus Affinity)
- Winter 1221: Learn High German from a mundane teacher for 12 xp (plus 5 for Apt Student)