Player @John_Graham_52
Please keep the first few post for current character sheet, familiar, talisman etc, and keep an advancement log further down the thread.
Current Character (updated to end of Spring 1014)
Name: Janus ex Flambau
Gender: male
Age: 36 (gauntlet at 25, apprenticeship starts 10)
Apparent age: 36
Longevity ritual: None
Size: 0
School. The Founder
Personality: Hatred of Diedne and their allies +3, Brave +3, Brutal +2, Communicative -3
Warping: 2(5)
Height: 5'6" (168 cm)
Weight: 143 lbs. (65 kg)
Soak: +6 (+1 Animal, +3 Aquam, +3 Auram, +1 Corpus, +4 Ignem, +1 Imaginem, +1 Mentem, +3 Terram)
MR: 35, Animal 40, Aquam 46, Auram 46, Corpus 36, Ignem 54, Imaginem 40, Mentem 41, Terram 46.
Confidence score: 0
Confidence points: 0
Reputation Incinerant warlock level 1 based on Nottingham
Characteristic | Score |
---|---|
Intelligence | +3 |
Perception | +0 |
Presence | -3 |
Communication | -3 |
Strength | +2 |
Stamina | +3 |
Dexterity | +1 |
Quickness | +2 |
Virtues | Level | Type | Points | Notes |
---|---|---|---|---|
The Gift | Free | Hermetic | 0 | |
Hermetic Magus | Free | Hermetic | 0 | |
Puissant Ignem | Minor | Hermetic | 0 | House Virtue |
Tough | Minor | General | 1 | |
Elemental Magic | Major | Hermetic | 3 | |
Puissant Creo | Minor | Hermetic | 1 | |
Mastered Spells | Minor | Hermetic | 1 | |
Method Caster | Minor | Hermetic | 1 | |
Life Boost | Minor | Hermetic | 1 | |
Puissant Parma | Minor | Hermetic | 1 | |
Puissant Penetration | Minor | Hermetic | 1 | |
Total | 10 | |||
Flaws | Level | Type | Points | Notes |
Enemies (The side of the Diedne) | Major | Story | 3 | |
Low Self Esteem | Major | General | 3 | |
Blatant Gift | Major | Hermetic | 3 | |
Hatred (Diedne) | Minor | Personality | 1 | |
Total | 10 |
Ability | Specialty | Score | XP |
---|---|---|---|
Anglo-Saxon | Mercian | 5 | 0 (Native language) |
Area Lore: Northumbria | Settlements | 1 | 5 |
Area Lore: Scottish Lowlands | Settlements | 2 | 15 |
Area Lore: Stonehenge Tribunal | Battle sites | 2 | 15 |
Artes Liberales | Ritual Magic | 1 | 5 |
Athletics | Running | 1 | 5 |
Awareness | Searching | 2 | 20 |
Brawl | Dagger | 2 | 15 |
Code of Hermes | Wizard's War | 1 | 5 |
Concentration | Spells | 2 | 15 |
Craft:Scribe | Copying | 1 | 5 |
Dead Language:Latin | Hermetic Usage | 4 | 50 |
Finesse | Spells | 2 | 15 |
Folk Ken | Peasants | 2 | 15 |
Magic Theory | Inventing Spells | 3 | 41 |
Parma Magica | Mentem | 5+2 | 77 |
Penetration | Creo | 4+2 | 50 |
Philosophiae | Ritual Casting | 1 | 5 |
Survival | Forest | 1 | 10 |
Stealth | Sneaking | 2 | 15 |
Swim | Staying afloat | 1 | 5 |
Art | Score | XP |
---|---|---|
Creo | 13+3 | 91 |
Intellego | 0 | 0 |
Muto | 7 | 28 |
Perdo | 0 | 0 |
Rego | 7 | 28 |
Animal | 5 | 15 |
Aquam | 11 | 68 |
Auram | 11 | 68 |
Corpus | 1 | 1 |
Herbam | 0 | 0 |
Ignem | 16+3 | 136 |
Imaginem | 5 | 15 |
Mentem | 1 | 1 |
Terram | 11 | 68 |
Vim | 0 | 0 |
Spell Name | CT | Pen | Level | Masteries | XP | Spell Effect |
---|---|---|---|---|---|---|
Doublet of Impenetrable Silk | +18 | +9 | MuAn15 | - | 0 | +3 soak to animal based clothing at touch range |
Bind Wounds | +23 | +20 | CrCo10 | - | 0 | Stops a wound getting worse for sun duration at touch range |
Pilum of Fire | +42 | +30 | CrIg20 | Penetration | 5 | +15 damage to a single target at voice range |
Ball of Abysmal Flame | +44 | +19 | CrIg35 | Penetration, Multicast, Magic Resistance | 40 | +30 damage to a single target at voice range |
Wizard's Sidestep | +18 | +14 | ReIm10 | - | 0 | First attack from each attacker misses and then +9 defence at personal range |
Mighty Torrent of Water | +34 | +22 | CrAq20 | Penetration | 5 | +10 damage and a Str+Siz roll vs 9 to avoid being knocked back to a single target at voice range |
Conjure the Mythic Tower | +37 | +9 | CrTe35 | - | 0 | Conjures a tower 100 ft tall by 30 ft wide |
Crystal Dart | +25 | +22 | Mu(Re)Te10 | Penetration | 5 | +10 damage to a single target at voice range |
Action | Ini | Att | Def | Dam |
---|---|---|---|---|
Dodge | +2 | N/A | +4 | N/A |
With spells | +2 | N/A | +13 | N/A |
Punch | +2 | +3 | +4 | +2 |
With spells | +2 | +3 | +13 | +2 |
Dagger | +2 | +5 | +3 | +5 |
With spells | +2 | +5 | +12 | +5 |
Chainmail Load 6 Soak 9+Sta 3+Tough 3 = Soak 15
*With spells - Soak 18, Load 6, Enc 0
Soft leather tunic, hoes and boots, backpack
Advancement
Season | Year | Activity | XP | Confidence | Spent on |
---|---|---|---|---|---|
Spring | 1013 | Morning on the battlefield | 12 | 0 | +5 Awareness, +5 Survival, +2 Area Lore: Northumbria |
Summer | 1013 | Gathering at Ungulus | Read | 0 | +11xp in Area Lore: Scottish Lowlands |
Autumn | 1013 | Rendez-vous at Salmon River | 14 | 0 | +3 Area Lore: Northumbria, +4 Area Lore Southern Scotland, +2 Magic Theory, +5 Mastery of Ball of Abysmal Flame |
Winter | 1013 | Invent Conjure the Mythic Tower from lab text | 2 | 0 | Exposure 2xp in Parma |
Spring | 1014 | Read Magic Theory summa and cast CtMT | 9 | 0 | 41 total |
Summer | 1014 | Invent Wealth of Croesus from lab text | 2 | 0 | Exposure 2xp in Parma |
Autumn | 1014 | Read Magic Theory summa and cast Wealth of Croesus | 9 | 0 | 50 total L4 (Cr), 6 Creo vis |
Winter | 1014 | set up new lab | 0 | 0 | Exposure 2xp in Parma |
Spring | 1015 | set up new lab | 0 | 0 | Exposure 2xp in Parma |
Summer | 1015 | Read Corpus | 16 | 0 | 17 total, L5 |
Autumn | 1015 | Read Intellego summa | 15 | 0 | 15 total, L5 |
Winter | 1015 | Invent Longevity Ritual | 0 | 0 | Exposure 2xp in Parma |
Spring | 1016 | Read Vim summa | 19 | 0 | 19 total, L5 |
Summer | 1016 | Read Terram summa | 9 | 0 | 77 total, L11 |
Autumn | 1016 | Read Terram summa | 9 | 0 | 86 total, L12 |
Winter | 1016 | Read Terram summa | 9 | 0 | 97 total, L13 |
Spring | 1017 | Read Terram summa | 9 | 0 | 106 total, L14 |
Summer | 1017 | Read Terram summa | 9 | 0 | 115 total, L14 |
Autumn | 1017 | Read Terram summa | 9 | 0 | 124 total, L15 |
Winter | 1017 | Read Terram summa | 9 | 0 | 133 total, L15 |
Lab/Familiar/Talisman
Lab
Magic item for excessive heating (-1 safety, +2 Ig)
Lesser Focus/Lesser Feature for Ignem (+1 Aesthetic, -1 GQ, +3 Ig)
Superior Construction (free) (+1 Aesthetic, +1 Safety)
Size 0
Aesthetic +2
Safety 0
Health 0
Upkeep 0
Warping 0
-1 GQ, +5 Ig
New lab to be created
Size +5
Natural Environment (Major Virtue), +2 Aesthetic, +3 Cr
Outdoors (Major Flaw) -3 Aesthetic, -2 Health, +2 Upkeep, -1 General quality
Greater Feature: Tree (Major Virtue), +2 Aesthetic, +3 Cr,
Greater Focus: Tree (Major Flaw), +4 Cr, -2 General quality
Auspicious Shape (Minor Virtue), +1 Aesthetic, +1 Vi
Spacious (Minor Virtue), +1 Aesthetic, +2 Safety
Idyllic Surroundings (Free), +1 Aesthetic, +1 Cr, +2 Health
Vulnerable (Free), -1 Aesthetic
Size +5
Occupied Size +2
Aesthetic +3
Safety 0
Health 0
Upkeep +2
Warping 0
+11 Cr, +1 Vi, -3 GQ
Then add Greater Expansion (Major Virtue) +1 Aesthetic, +2 Cr, +4 Upkeep, +2 GQ and move the magic item from original lab
Size +5
Occupied Size +3
Aesthetic +4
Safety +1
Health 0
Upkeep +6
Warping 0
+13 Cr, +2 Ig, 1 Vi, -1 GQ
Beginning charcter
Name: Janus ex Flambau
Gender: male
Age: 35 (gauntlet at 25, apprenticeship starts 10)
Size: 0
School. The Founder
Personality: Hatred of Diedne and their allies +3, Brave +3, Brutal +2, Communicative -3
Warping: 2(5)
Height: 5'6" (168 cm)
Weight: 143 lbs. (65 kg)
Soak: +6 (+1 Animal, +3 Aquam, +3 Auram, +1 Corpus, +4 Ignem, +1 Imaginem, +1 Mentem, +3 Terram)
MR: 35, Animal 40, Aquam 46, Auram 46, Corpus 36, Ignem 54, Imaginem 40, Mentem 41, Terram 46.
Confidence score: 0
Confidence points: 0
Characteristic | Score |
---|---|
Intelligence | +3 |
Perception | +0 |
Presence | -3 |
Communication | -3 |
Strength | +2 |
Stamina | +3 |
Dexterity | +1 |
Quickness | +2 |
Virtues | Level | Type | Points | Notes |
---|---|---|---|---|
The Gift | Free | Hermetic | 0 | |
Hermetic Magus | Free | Hermetic | 0 | |
Puissant Ignem | Minor | Hermetic | 0 | House Virtue |
Tough | Minor | General | 1 | |
Elemental Magic | Major | Hermetic | 3 | |
Puissant Creo | Minor | Hermetic | 1 | |
Mastered Spells | Minor | Hermetic | 1 | |
Method Caster | Minor | Hermetic | 1 | |
Life Boost | Minor | Hermetic | 1 | |
Puissant Parma | Minor | Hermetic | 1 | |
Puissant Penetration | Minor | Hermetic | 1 | |
Total | 10 | |||
Flaws | Level | Type | Points | Notes |
Enemies (The side of the Diedne) | Major | Story | 3 | |
Low Self Esteem | Major | General | 3 | |
Blatant Gift | Major | Hermetic | 3 | |
Hatred (Diedne) | Minor | Personality | 1 | |
Total | 10 |
Ability | Specialty | Score | XP |
---|---|---|---|
Anglo-Saxon | Mercian | 5 | 0 (Native language) |
Area Lore: Stonehenge Tribunal | Battle sites | 2 | 15 |
Artes Liberales | Ritual Magic | 1 | 5 |
Athletics | Running | 1 | 5 |
Awareness | Searching | 2 | 15 |
Brawl | Dagger | 2 | 15 |
Code of Hermes | Wizard's War | 1 | 5 |
Concentration | Spells | 2 | 15 |
Craft:Scribe | Copying | 1 | 5 |
Latin | Hermetic Usage | 4 | 50 |
Finesse | Spells | 2 | 15 |
Folk Ken | Peasants | 2 | 15 |
Magic Theory | Inventing Spells | 3 | 30 |
Parma Magica | Mentem | 5+2 | 75 |
Penetration | Creo | 4+2 | 50 |
Philosophiae | Ritual Casting | 1 | 5 |
Survival | Forest | 1 | 5 |
Stealth | Sneaking | 2 | 15 |
Swim | Staying afloat | 1 | 5 |
Art | Score | XP |
---|---|---|
Creo | 13+3 | 91 |
Intellego | 0 | 0 |
Muto | 7 | 28 |
Perdo | 0 | 0 |
Rego | 7 | 28 |
Animal | 5 | 15 |
Aquam | 11 | 0 (68) |
Auram | 11 | 0 (68) |
Corpus | 1 | 1 |
Herbam | 0 | 0 |
Ignem | 16+3 | 136 |
Imaginem | 5 | 15 |
Mentem | 1 | 1 |
Terram | 11 | 0 (68) |
Vim | 0 | 0 |
Spell Name | CT | Pen | Level | Masteries | XP | Spell Effect |
---|---|---|---|---|---|---|
Doublet of Impenetrable Silk | +18 | +9 | MuAn15 | 0 | 0 | +3 soak to animal based clothing at touch range |
Bind Wounds | +23 | +20 | CrCo10 | 0 | 0 | Stops a wound getting worse for sun duration at touch range |
Pilum of Fire | +42 | +30 | CrIg20 | Penetration | 5 | +15 damage to a single target at voice range |
Ball of Abysmal Flame | +44 | +19 | CrIg35 | Penetration, Multicast, Magic Resistance | 35 | +30 damage to a single target at voice range |
Wizard's Sidestep | +18 | +14 | ReIm10 | 0 | 0 | First attack from each attacker misses and then +9 defence at personal range |
Mighty Torrent of Water | +34 | +22 | CrAq20 | Penetration | 5 | +10 damage and a Str+Siz roll vs 9 to avoid being knocked back to a single target at voice range |
Crystal Dart | +25 | +22 | Mu(Re)Te10 | Penetration | 5 | +10 damage to a single target at voice range |
Action | Ini | Att | Def | Dam |
---|---|---|---|---|
Dodge | +2 | N/A | +4 | N/A |
With spells | +2 | N/A | +13 | N/A |
Punch | +2 | +3 | +4 | +2 |
With spells | +2 | +3 | +13 | +2 |
Dagger | +2 | +5 | +3 | +5 |
With spells | +2 | +5 | +12 | +5 |
Chainmail Load 6 Soak 9+Sta 3+Tough 3 = Soak 15
*With spells - Soak 18, Load 6, Enc 0
Soft leather tunic, hoes and boots, backpack
Born in the city of Nottingham in Mercia, England, John was a reclusive boy, never comfortable with his peers and always the odd one out. When his Gift manifested around his 8th birthday his young life took a turn for the worse as the other youngsters started to seek him out for torment. His family despaired until a scholar arrived at their home and offered to take John as an apprentice, offering a bag of silver to secure him. The family could not believe their luck as John had a training position and they not only did not need to pay to secure it for him but were actually paid by his new master. The boy left his home in the care of his new master Flavius Igneous. The Flambau mage took young John as his apprentice and trained him almost exclusively in the art of magical combat, finding to his surprise that young John had an alignment to all elemental spells not just the Ignem spells his master favoured. At gauntlet John took the name Janus and joined his masters Covenant of Castrum Viridium as a full magus. The denouncement of house Diedne proved the perfect opportunity for Janus to test his battle prowess against enemies of the order at least as powerful as himself. He received additional training in Parma from his Parens in exchange for service in the battles and proved a mighty opponent to the Diedne and their allies. However, years of killing and picking over battlefields of the dead left Janus full of doubt of his own self worth and the reality of what the Order had become with the prosecution of the Schism war. He now seeks a place to rest and consolidate, maybe even finding a purpose beyond the skills of death he has become so adept at.
Dowry
Grogs 0 - none
Specialists 0 - none
Vis 0 - 1 pawn of Creo
Items 0 - none
6 points for level 3 summa (30 and 27)
“On the Magic of Permanent Creation” Creo Summa L20Q10 by Gregorius ex Jerbiton
“Metal and Stone in Support of the Will of the Magus” Terram Summa L18Q9 by Felix Argentum ex Guernicus
0 point in Wealth £5 in silver
3 point to give level 2 in lab texts (160 levels)
Gift of the Bear Fortitude MuCo 25
Hauberk of Sublime Lightness PeTe 30
Incantation of the Body Made Whole CrCo 40
Conjure the Mythic Tower CrTe 35
Wealth of Croesus CrTe 30
Research for covenant sites
Janus with his area lore and further study knows a few things about Farne Islands.
- Saint Cuthbert lived on the islands as a hermit before he became a bishop, and Inner Farne is a known pilgrimage destination with a church.
- The islands is a hub of supernatural power, and some of the islands should have a satisfactory aura.
- The islands are small and cannot sustain an agricultural living.
- Fishing may be possible, but the islands are treacherous in foul weather.
In one of the books Janus finds reference to a magic salmon, and studying the description, the location sounds like one he visited when he rambled North of the wall earlier in the season. The location is a characteristic bend on the river, forming a peninsula just large enough for fortification to house seven magi, and with natural defenses from the river on three sides. The salmon does probably not have a fifth magnitude might, so the aura is likely a little on the weak side for some of the sodales, but it suits Janus' warlord vibes for other reasons. This may be were he saw the camp of soldiers and giants.