Magus: Nauvi (darkwing)

Player: @darkwing
Please reserve the first few posts for current character sheet, talisman, heartbeast, etc, and keep advancement notes etc. further down in the thread,.

Note that this first post is a wiki, and thus editable by everyone.

Current character sheet:

Name: Nauvi
Birth Name: Thomas
Gender: male
Age: 33 (gauntlet 24, apprenticeship start 9)
Warping Score: 0
Confidence Score: 2(10)
Personality: Curious +3, Brave +2, Temperate +3
Reputations: None
Twilight Scars: None
Size: +0
Height: 168cm
Weight: 70kg
Equipment: In his usual appearance, dark robes and a staff
Encumbrance: 0
Soak: 0
MR:
Combat:
Dodging, Init -5, Attack - , Defense +3, Damage -
Bludgeoning, Init -5, Attack +8, Defense +4, Damage +4
Fatigue Levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1(1-5), -3(6-10), -5(11-15), Incapacitated(16-20)

Characteristic Score
Intelligence +3
Perception +1
Presence +1
Communication +1
Strength -1
Stamina +1
Dexterity +0
Quickness +1
Virtues Level Type Points Notes
The Gift Free Hermetic 0
Hermetic Magus Free Social Status 0
Self-confident Minor General 0 House Virtue
Gentle Gift Major Hermetic 3
Deft form(Mentem) Minor Hermetic 1
Persona Minor Supernatural 1
Puissant Mentem Minor Hermetic 1
Puissant Rego Minor Hermetic 1
Puissant Finesse Minor General 1
Minor Magical focus(fear) Minor Hermetic 1
Improved Characteristics Minor General 1
Total 10
Flaws Level Type Points Notes
Twilight Prone Major Hermetic 3
Deleterious Circumstances Minor Hermetic 1 Wild Animals (target)
Disjointed Magic Minor Hermetic 1
Dependent Major Story 3 His son Simon
Busybody Minor Personality 1
Temperate Minor Personality 1
Total 10
Ability Specialty Score XP
Anglo-Saxon Mercia 5 0(Native Language)
Artes Liberales Rhetoric 2 15
Awareness Magic 2 20
Athletics Climbing 2 15
Area lore:Mercia Derbyshire 2 15
Bargain Cloth 1 5
Brawl Dodging 2 15
Charm Villagers 3 30
Concentration Maintaining Spells 1 5
Code of hermes Interfering mundanes 1 5
Folk Ken Detecting Lies 2 15
Etiquette Noble 1 5
Faerie Lore Crafting fae 1 7
Finesse Rego Craft 2+2 15
Great Weapon Long Spear 2 15
Guile Complex lies 2 15
Infernal Lore Demons 1 5
Intrigue Mundane lords 2 15
Leadership Soldiers 2 15
Latin Hermetic Terms 4 50
Magic Lore Vis Sources 1 5
Magic Theory Mentem 3 30
Organisation lore: Order of hermes Famous Magi 1 5
Parma Magica Mentem 2 15
Penetration Mentem 1 6
Persona Merchants 1 10
Philosophiae Ceremonial magic 1 5
Profession: Merchant Cloth 1 5
Ride Fast 1 5
Art Score XP
Creo 5 15
Intellego 5 15
Muto 5 15
Perdo 5 15
Rego 13+3 96
Animal
Aquam
Auram
Corpus 3 6
Herbam
Ignem
Imaginem 5 15
Mentem 13 + 3 96
Terram 5 15
Vim

Spell Casting Total Level

Panic of the Elephant’s Mouse +16 15

Aura of Ennobled Presence +11 10

Aura of Beguiling Appearance +11 10

Aura of Childlike Innocence +11 10

Wizard’s Sidestep +22 10

The Call to Slumber +27 10

Aura of Rightful Authority +27 20

The Unseen Porter +19 5

Wielding the invisible Sling +19 10

Background

Thomas grew up in Belper in Derbyshire, and was taken as an apprentice by a Tytalus and taken to Fudarus. His upbringing was only moderately brutal by Tytalus standards. As a gently Gifted mage, he was mostly taught spells to influence minds and impress people. His magics have focused on Mentem. He has also learned the techniques of adopting a persona.

After his gauntlet, he moved to the Stonehenge tribunal but the Schism war erupted. He spent more and more time in the persona of Thomas Greyne, a cloth merchant, to hide from the warring factions. He married a merchant’s daughter(Davina) and had a son, Simon. Sadly, his old covenant was destroyed while he was out as his persona, and he had to keep his disguise. He is desperately trying to keep Simon well as he knows he will soon need a longevity potion and any children he has now will be the last chance he has (dependant flaw of Simon – I suggest he is a five year old).

330xp abilities 275xp arts 605xp + 100 spells

2 Likes

First season's experience: 12xp +4 confidence
Sadly, I didn't perform any spells so it all goes into persona and mundane abilities - 5xp persona, 5xp awareness, 2 xp faerie lore (as I spent time in a faerie regio)

Second season's experience: 14xp + 1 confidence (Giant's castle, I didn't participate in any of the Farne islands regio stuff)
I cast ReMe effects on giants, so 5xp Rego 5xp Mentem 1xp Penetration, 3xp into Corpus as I used ReCo to float down from the regio.

Research results on potential covenant sites

The Farne islands off the Eastern Coast of Northumbria is a hub of ancient myth and legend. Others know of it or find information in the books, but most of the stories suggest relatively modest auras, even if the islands may be interesting for their defensibility as well.

What Nauvi finds is a well-hidden remark in one of the books that there is a powerful regio, once used by druids in pre-roman times. There are several lesser regio, forming a labyrinth of passages, including a tunnel to the mainland. There are other powerful beings claiming parts of the archipelago, but there are also islands which should be safe to settle. The details are not clear until you explore.

EDIT. The most powerful regio can be entered from two islands that are only visible on low tide, located at the Northern end of Staple Sound. You also find a mention of the battle of the Wamses, where the referee can earn a pawn of vis, when Roddam is dry for three days.

I'll get back with a few more details once you decide to explore.