I often find myself in the group who thinks "if something is this powerful is shouldn't be that easy, because then where is the fun?" And being an old fart in ArM and with a tendency to go look for clever combinations, hacks and synergy I often find myself here.
For me it's both a matter of what is best for the saga and stories and also what's best for the balance of the saga - balance between players. If one player is very clever it creates a chasm between his character and the rest. Some situations which should be a challenge to magi of this age, and which are challenging to the other magi, are a breeze for him. And what constitutes a challenge for him is lethal or impossible for the rest, so they don't want to participate. IMHO this ruins a saga. If all the player magi go down some avenue where utilizing a clever method means they become powerful together, and if the rest of the Order doesn't also do this, it changes their role in the saga. THis cna be a good thing, or a bad. Do it if you want to. And finally, if everybody uses the same hack PC and NPC magi alike then the general power level rises and the poor SG may need to rethink which challenges he throws at them, to ensure the stories flow the way the Troupe wants it to.
The way study works in 5th ed I would not like an "increased understanding" virtue.
In 2nd ed writing books was a binary thing, you either do or you don't. Only one type of book, only one number to rate it, a score up to half the Art of the writer. The more skilled the author was in the subject the better the book was. Advancement in full levels of 1-3 depending on what the book's score was compared to your own. A good book was not only faster to advance with it also was usable for a longer time. The author's ability to write, Communication etc. was not relevant.
3rd ed had the same writing and advancement method, but Strong Writer virtue could allow books of 2/3 your score rather than ½.
4th ed had much crunchier writing rules, and more detailed advancement rules. There were several types of books, but let's focus on the summae. Summae were rated for both Level and Quality. Writing was for level still capped at ½ Art score, but some Twilight Effects could lead to increased understanding increasing the cap through the fractions 2/3, 4/4, 5/6 etc. Quality was now based on Com plus the ability Scribe. Strong Writer virtue gave +3 Quality to books written, plus it allowed for faster writing and copying. Plus WGRE had rules for the book's physical quality, where the aestetics of the author's handwriting could play a part (based on rolls of Dex + Scribe, so there was a random factor), plus bonus for illumination, coloured inks, good quality vellum, binding etc. Seldom more than a +3 bonus, but it added to Stody Totals. But wear and damage to the books could reduce the Physical Quality.
Advancement was by exp not full levels, and included Int + Concentration ability. So you could invest expereince point in a ability in order to be better at styding for experience points.
WGRE had some rules for when a second magus added something to a a book he had read. Glossing was by far the potentially most unbalancing. A magus who had spent even a single season reading a given book could make corrections to the grammar and contents, effectively changing the book's Quality to what he could write. So if the original magus had huge Art scores, Increased Understanding (from Twilight) but was a horrendous author woudl write a summa with a huge Level but abysmal Quality. His friend who had but low Art scores rad the book for a single season and used his good Com + Scribe + Strong Writer to change this poor Quality to a high one. And if he had a little luck with his Dex + Scribe and combined with spending money on good vellum, inks, skilled illuminator and binder it would end up with a high Physical Quality as well. This could easily break.
in 5th ed, for a magus to write a really good Summae he would need not only good Art scores but also good Com and also really Strong Writer - if he wanted to compete with the masters from the past. More balanced IMHO. While I don't think adding a virtue enabling the author to write 2/3 his Art would be as unbalancing as the 4th ed example, it would certainly change things. It would mean a skilled author with increased understanding would either need lower Arts to write an book equivalent to his counterpart without this new, suggested virtue. Or at the same Art scores his book would be better.
While this would potentially change the upper end of the scale for Summae levels than what the RAW suggests, the really, really good books would only be produced by magi spending 4 virtue points (for Strong Writer, Increased Understanding, Great Com x2) and maxing Com. So wouldn't there statistically be less magi with this exact combination compared to magi with only 3 of these? Probably!
But would there be many of these seen among PC magi? Most likely, since this is a powerful concept. Writing awesome books means you have a lot to trade with, for vis or favours. So if a saga runs with 1-2 PC magi as legendary authors as the only ones on the tribunal, then things may get unbalanced.