Marcellus Theodoricus of House Verditius
Filius Honorius of House Verditius
Stats
Age 28 (end of Summer 1246)
Int +3, Per +1, Str 0, Sta +1, Pre -2, Com 0, Dex +1, Qik +1
Virtues:
- The Gift, Hermetic Magus (free)
- Verditius Magic (Free, Hermetic)
- Major Magical Focus - Wild Animals (Major, Hermetic)
- Ways of the Mountain (Major, General)
- Affinity with Art - Animal (Minor, Hermetic)
- Inoffensive to Animals (Minor, Hermetic)
- Inventive Genius (Minor, Hermetic)
- Perfect Balance (Minor, General)
Flaws:
- Difficult Longevity Ritual (Major, Hermetic)
- Optimistic (Major, Personality)
- Nocturnal (Minor, Personality)
- True Friend - Regulus Aquilius of House Bjornaer (Minor, Story)
- Weak Parens (Minor, Hermetic)
- Weak Scholar (Minor, Hermetic)
Abilities:
- Animal Handling (goats) 3
- Area Lore: Béarn (legends) 2
- Area Lore: Andora Covenant (people) 1
- Artes Liberales (astronomy) 1
- Athletics (climbing) 3
- Awareness (alertness) 3
- Brawl (knife) 2
- Chirurgy (bind wounds) 1
- Concentration (spells) 1
- Craft: Leather (treating hides) 2
- Craft: Iron (tools) 3 +2 xp
- Guile (elaborate lies) 1
- Hunt (tracking) 2
- Language (native): Occitan (Gascon) 5
- Language: Latin (Hermetic) 4
- Leadership (inspiration) 1
- Magic Lore (creatures) 1 +7xp
- Magic Theory (enchanting items) 4
- Organization Lore: Order of Hermes (history) 1
- Parma Magica (Corpus) 1
- Philosophiae (Verditius Runes) 2
- Profession: Scribe (copying) 1
- Stealth (natural areas) 1
- Survival (mountains) 3
Personality Traits: Brave +1, Devious +1, Impulsive -2, Optimistic +5, Restless +2, Sociable -1
Magical Arts: Intellego 6 (+6 xp), Muto 4, Perdo 7 (+2 xp), Rego 5, Animal 8, Vim 5
Wizard’s Sigil: A feeling of restlessness, which requires at least a slight movement to relieve it
Spells
- Doublet of Impenetrable Silk (MuAn 15) +13
- Soothe the Ferocious Bear (ReAn 10) +14
- Panic of the Elephant’s Mouse (ReAn 15) +14
- Viper’s Gaze (ReAn 15) +14
- Rise of the Feathery Body (ReCo 10) +6
- Aura of Ennobled Presence (MuIm 10) +5
- Wizard’s Sidestep (ReIm 10) +6
- Wielding the Invisible Sling (ReTe 10) +6
- Unravelling the Fabric of Imaginem (PeVi 10) +13
- Gather the Essence of the Beast (ReVi 15) +11