Today I was looking if anyone has house rules for the creation of creation via the next methods:
- Hermetic Magic
- Conjure Faerie Power
- Phastam Infernal Power
- Wonders Divine Power
I know that the guideline is there for creating it and its might, but I want know if there is any more information on the limits, in a mechanical sense.
For example, if I create a Magic creature with Hermetic Magic its Might is equal to the spell level, that means that because the Guideline is base 50 my less powerful creation will be Might 50 [It can be less, but that is losing levels].
Might 50 is 50 Might Points for Qualities. Can I use this as I see necessary? For example, can I have a being of Might 100 [using the 50 points on the More Might option]? Can I have a being with 50 Minor Powers? Or even, 9 Ritual Powers?
More on this lack of guideline: What the creatures know? In abilities I refer. Is very convenient that HP uses the stats of already existing creatures, but the guideline don't specify you must know the creature or that you can only create creatures that already exist.
But even in that case, Stellatus the Dragon has Magic Lore 8 and Second Sight 8, can I create a creature that knows more than me on something? That is magic creating knowledge. Also, that is magic investing a Score of 8 on a Supernatural Ability I suppose the magus don't have.
This lack of guideline still existing on the Realm Powers that let you create beings of that Might, is even funny how there is cleverly no example on how to use that capacity on any of the three powers. So, I can create a Phantasm with Infernal Might 5, what can do or look that Phantasm with Infernal Might? How much Powers can it have? What it know?
All this argumentation is because the last time I confront this, the answer is normally "up to the troupe", but this seems very powerful and important to let "to the troupe" without any real guideline. At least "a major ability" is something I can let "to the troupe" because we can have a agreement of what is a major ability [I still dislike Phantasm for not given guidelines on that] and I'm now on a time that it really can be useful for my play.
Talking with one of my player, he is very excited about the idea of learning Conjure with Enchantment Faerie Power and Method, using Crafting to create great prostethics of legend. That seems something that can be done and can be very good... Except, what can do its prostethics? What is the benefit of giving a Prostethic of Might 1 and not a prostethic of Might 15 or 50? Is only the Magic Resistance of the Prosthetic? Because for the average hero or even noble that wouldn't be a problem. So, then what is the benefit?
Thanks for reading, and I'm happy is someone has at least the skeleton for a guideline.