Mythic Africa and hedge traditions

I haven’t seen really any discussion of the Mythic Africa book on a search through the forums (might’ve missed it) and I was wondering what people’s general thoughts are on the supernatural virtues introduced in the book, especially as seeds for new Ex Misc traditions. Induction (pg. 107-108) seems interesting for a trickster magus, although somewhat punishing to actually achieve results with compared to, say, a Merinita illusionist. Geomancy as a major virtue seems less flexible than astrological divination. Inenden Crafting seems extremely powerful, given that you can use your Craft ability score for basically any other ability, plus you gain the benefits of three minor virtues. The Dove Skinchanger virtue seems quite intriguing but I’d probably rather a Bjornaer.

Has anyone used these virtues on a character? Has anyone theorycrafted with them? What possibilities or interesting combinations can you think of?

Just to note, yes, they will always be weaker than Hermetic magic. That's a deliberate design choice for every hedge tradition.

The rippers and potmakers are a hedge tradition of the more powerful bardic tradition from places like Mali.