I think the way to do this is genuinely unclear and your troupe will have to decide which model to follow.
The trouble is that having a spell that gives you unlimited range vision which isn’t centered on yourself falls between the cracks of the two ways intellego imaginem can work.
You gather info about the Target image (which can be at any range) with “using sense at a distance”, which is used almost in the sense of “probe an image at a distance”. That is, these spells follow the standard paradigm of “do technique to target of form”, with the targets being containers (room) filled with images.
Alternatively your Target is a sense that is created at range personal. You can create the sense at another range, but the rules automatically assume you give the sense to someone else then.
There are several possible more or less logical extensions from here.
First, some spells do what you want indirectly, so they could be taken as an upper limit of what the spell level should be. Image from the Wizard Torn is Re(In)Im 35 and allows you to see from the point of view of your image (and presumably hear, though it’s not explicit), and does this with a simple +1 intellego requisite. A variant of the spell with range sight that doesn’t project your voice and where your image is static (and you have to sit still to not break the spell) would be three magnitudes lower, i.e. Re(In)Im 20. It would still do more than what you want, because you don’t actually want to project your image presumably. At this point the spell also looks like an intellego imaginem spell with a rego requisite. Dropping a presumed +1 rego requisite gives level 15, but there is no official procedure for “flipping” a spell with requisites like that.
Then there are As Though a Plethron Distant from MoH and View from / Ears of the Mannequin from LoH. Both explicitly move your point of view somewhere else and do so with a special target based on Room +1 and (presumably) the use your sense at a distance InIm base. I think that’s not unreasonable in terms of the spell levels (Base 1 use a sense at a distance, +3 Sight, +1 concentration, +3 special target → Level 20) But I also find it inelegant to add another special rule given that the sense Targets are already a pretty unique special rule meant to deal with that.
Finally, we have Palm of Seeing / Hearing from TtA. These are R: Touch but are meant to be used with an Intangible Tunnel. They simply use the sense targets at a distance but the description says you can see/hear from the perspective of the target. It doesn’t say whether the target needs to have a mundane sense or whether you can target empty space. As I said above, a priori you’d expect those spells to give someone a sense, i.e. the location of the sense and the location of the person that receives the info are the same.
Which of these solutions or variants thereof is more desirable? Depends on your taste. Here is my approach and justification:
I think it is fair if this effect isn’t too hard (no +4 vision target) as it is something that you’d totally expect to have in Mythic Europe and Hermetic magic. The casually thrown in intellego requisites enabling it also support this is part of the canon. Prying eyes also mentions sense enhancements apply, implying that you do move your regular mundane sense to the target room. So if we use our normal senses, we don't use sense targets, so we have to find a way to use a regular target which can't be empty space.
(AFAIK there are no spells that target empty space directly - hence the special target for Plethron and friends - though there are many that do it with an "unofficial" second target, many creo combat spells, like Pilum of Fire, rego spells like Invisible Sling or teleportation spells. Hermetic Geometry could work but that's of course not helpful here.)
Senses work by detecting species, not images, so I think you can look out of the window of a Room target. The species coming in from outside are of the Form imaginem and you apply your intellego magic (in the form of moved mundane senses) to every imaginem target in the container. Now it doesn't automatically follow that we can see everything around a single image if we move our senses to such a target (at sight range or any other) as we are not applying the spell to a volume in that case.
But! All images shed species based on the kind of light that hits them. It can be colored light if it comes from a colored source or is emitted from a colored surface illuminated by another light source. This colored light from a surface is therefore intimately related to the species it carries, which means the species emitted by the next image that the colored light hits carry with them a faint impression of the other images around them. This is most evident in the camera obscura effect. Aristoteles already wrote about some of the related phenomena in the context of eclipses and the book of optics is available in 1220 in Mythic Europe. Similar things can be said about sound images as demonstrated by echoes.
All that is to say that with a sufficiently enhanced mundane sense, we could infer what the surroundings of an image look and sound like based on what species it gives off. Spells like the Eye of the Sage (InCo 30) allow just that with a simple imaginem requisite (though this is not consistent across guidelines). Therefore I argue that an enhanced mundane sense from a specialized spell can make much better use of this effect and see virtually everything visible/audible from the point of view of the target image.
Ergo, I’ll be using this spell:
SUMMONING THE DISTANT VIEW
InIm 15
R: Sight, D: Conc, T: Ind
You can see what is happening in a distant place within sight as if you were standing there. You cannot target empty space, but anything visible is a valid target, including clouds. This spell works by capturing the tiny patterns in the species the target image sheds, which contain faint impressions of other images because these emit colored light intimately related to the visual species of the other image.
Base 3 (Enhance one of your senses), +3 Sight, +1 Conc