looking for feedback about this town that is jump off point to the covenant and the prison.
The mid sized port town of St Pious is the closest town to the
The town sports 1 church two chapels and one Templar priory. The Templers being used from time to time to fight demons and the great ancient ones.
The church and two chapels make up the Parish of St. Pious and are part of the Rome Dioceses. There is a strong since of dominion over the town but the waters shield the covenant from its influence.
The Grogs and Marion's Appleblossom frequently make trips to the town for produce and supplies, selling enchanted items and fish. The church uses these items, which are blessed by the carolingians. The Magi and the companions come to launch their journey's through Mythic Europe in search of demons and magical malevolent forces to imprison them in the island.
So this mid sized town is a thriving port that services the prison island and the covenant and pays an integral part in hunting down great evil thoughout Mythic Europe.
I posted a descriptive write-up of my groups Covenant four years ago, which includes the fictional village that grew up around it here.
When you design something like a town or village, the "flavor" is initially much more important than raw numbers are.
People: General attitude (friendly, open, aloof, hostile, etc), Language(s) spoken, common garb
Architecture: Define the style (Roman, Frank, etc), material (wood, waddle, stone), and colors (stone, waddle/washing)
Streets: Style of layout (precise, orderly, wandering, cramped) and material (dirt, stone, tile)
Sections: Is there a separate market, graveyard, dock section. Shanty, poor, rich district. Are they just a change or actually separated (walled).
Flavor: What does it smell like? (whole or district) Clean or dirty? Common food and drink?
Surrounding: Farmland (crops), orchards, industry
None of those need numbers, but are all things that will rapidly come up in the players are walking around. At least think about them before hand or you risk what should be an important location becoming "typical medieval town/village".
Defining it as a "thriving port" means it needs some reason to be such. Large trade company? Shipyards? Choice location where inland producers can easiest reach water? Some industry? Center of excellence (not likely given size)?
There are lots of ports, though the majority only see the occasional trade ship come through. Why is this one getting enough traffic to be thriving (i.e. busy).
Recommend changing that. "Charged Items" are possible but actual enchanted item sales to mundanes is frowned upon and it is highly unlikely the town could offer enough silver to pay for them.