On the Law of Economy in Magic

Inspired by receiving my copy of Definitive Ed. I wanted to share something I worked on today.

Agaric Certes was my first ever magus, played back in 1993 at UNi, with Adrian, my amazing SG. Agaric was your typical nerdy mage, who's gift manifested after accidentally eating the wrong mushrooms (I was quite enamoured of them myself back then, such that his name and sigil refeected that.) A little later he ran a scenario wherein he spoke about the Law of Economy of Magic, (the villain used multiple small spells to achieve something bigger) that had been something his DnD wizard Panarfan had written about. That stuck with me and over the years I've given thought to and written about it, but never shared it. I may even have mentioned it to some of you at the first UK Grand Tribunal. Anyway. Agaric started out at Mistridge (because of course he did) and absent an SG to allow me to play him, he just moved into my head, and then from Mistridge to Cad Gadu. Essentially, that mention of the Law of Economy for a Bonisagus magi, was like catnip. He figured that Spontaneous Magic could be utterly economical or wildly costly, and thus, where better to study economy than where Spontaneous Magic has come. Of course, he couldn't actually study with Diednan Mages, but he could go to Cad Gadu and study with Ex Miscellenea.

Ultimately that little RPG prompt/Plot device turned into one of those obsessions that you keep circling back to. I wrote the Agaric's take, with reference to in-game incidents and oblique references where Code infractions may have happened. Could have been an article, but I prefer to just share and get feedback. So here is a Tractatus on Magical Theory in three volumes, by Agaric Certes: (using both Mark Shirley's old article and cannon naming conventions). Hopefully you might get some use from this, possibly in story seeds. Let me know what you think.

Cannophorus Agaric Certes filius Iudiciae scholae Bonisagi ab Cad Gadu

Tractatus on Magic Theory in 3 Volumes:

De Usu et Oeconomia Artis Magicae

(On the Use and Economy of the Magical Art)

I. The Law of Economy
No effect should be accomplished by greater magic where lesser magic, properly applied, will suffice.

The wise magus does not ask, "What spell will achieve my purpose?" but rather, "What is the least magic by which my purpose may be achieved?"

Exempli gratia - a magus needs to cross a courtyard watched by guards who have been told to stop anyone wearing the red robes of his covenant. He could make himself invisible, disguise his entire appearance, or create an elaborate false image.

Instead, he changes only the apparent colour of his robes from red to brown.

The guards let him pass.

That, apprentice, is pure Economy. The objective was never “become unseen” or “become someone else”. It was simply “do not appear to be the man they have been told to stop.”

II. The Law of Leverage

Magic should move the world only where the world may thereafter move itself.

Do not think to magically crush the intruder. Move the catch holding the millstone. Do not magically raise the portcullis - release its counterweight. Do not expend vis burning a barn - create a spark.

This is perhaps the most important companion to Economy, and one which I have seen my good friend Piraeus ex Flambeau demonstrate to memorable effect, though not, I should add, entirely as he intended.

III. The Law of Division

That which is costly as one effect may be achieved more economically as several.

Separate detection from response. Exempli gratia: Intellego discovers that an interloper is present; Muto alters the shape of a catch sufficiently to release it; thereafter a suspended weight falls and strikes an alarum bell.

Thus:

detect living man → alter catch → weight falls → bell sounds.

This is preferable to one elaborate enchanted effect required both to discern the presence of an intruder and itself provide the alarum. Each part need accomplish only the smallest task necessary to permit the next.

IV. The Law of Indirection

Where direct magic is resisted, act upon that which is not.

A gate need not be broken down if its hinge may be loosened. A vessel need not be lifted if the water beneath it may be displaced. A flame need not be extinguished if its fuel may be removed.

Thus the economical magus does not contend always with the thing itself, but seeks instead the circumstance upon which it depends.

This principle must not be mistaken for licence to circumvent the Parma Magica against a sodalis, save where Wizard's War or other lawful authority permits. The Code judges the deed, not merely the Art by which it was accomplished.

V. The Law of Substitution

Never perform by magic that which may be better performed by artifice.

A bell is better at making noise than Creo Imaginem. A sprung bow is better at moving an arrow than Rego Terram. A lens may be better than Intellego Imaginem. Magic ought supply only what mundane workmanship cannot.

It is the very principle upon which Verditius studied, invented and practised, though this guiding principle of that revered Founder has too often been eclipsed by ars gratia artis.

VI. The Law of the Smallest Cause
The magnitude of the consequence bears no necessary relation to the magnitude of the magic.

One magically displaced pebble can start an avalanche.

Search specifically for the critical intervention point. You may find that a vessel of water need not be heated throughout if a minute application of Creo Ignem to the flaw in its glass is sufficient to crack it, spill its contents upon the brazier, and extinguish the flame upon which the entire experiment depends.

VII. The Law of Thresholds
Know only as much as you need to know.

If the alarum we have been discussing needs merely to establish that a spell above a certain magnitude has been cast, do not build an effect capable of determining its Technique, Form, magnitude, caster and purpose.

The answer to the question “Has someone cast a powerful spell using Vis?” or, “Has someone cast a spell of an order of magnitudes equal to x?” should be a binary and the spell, simply needs to address that.

In my humble experience, Intellego magi are particularly tempted to seek information rather than answers. They look beyond the minimum knowledge required for action and are, as a consequence, slower to act.

Consider the lesson of Siriex ex Tremere, who hunted members of House Tytalus in the years following the discovery of their corruption. Upon discovering a magical alarum of precisely the kind we have been discussing, he sought first to determine its nature, its maker and its purpose. The magus who had set the alarum required no such understanding. He needed only to know that it had been triggered.

Siriex learned the rest when the magus killed him.

VIII. The Law of Preparation
Magic spent beforehand is cheaper than magic required in haste.

Prepare the room. Prepare the device. Prepare the trigger. Prepare the escape.

The magus who has anticipated the problem should rarely need his greatest Arts when the problem actually occurs.

IX. The Law of Persistence
Prefer the lasting consequence to the lasting spell.

Why sustain by magic that which may, once altered, sustain itself?

Rego need only dislodge the stone. Thereafter, its own weight carries it downward.

Creo ignites the lamp once. Oil keeps it burning.

This saves magnitudes spent on Duration and is very much in the spirit of the Law of Economy.

X. The Law of Independence

No part of a magical work should depend upon magic unless that dependence is necessary.

An effect which relies upon another effect inherits its weakness.

If a magical detector releases a mundane catch, let the catch thereafter act without magic. If an alarum may be sounded by a falling weight, do not enchant the bell merely because you can. Where one enchanted part is broken, dispelled, exhausted or bypassed, the remainder of the work ought, where possible, continue to serve its purpose.

The wise magus therefore permits each part of a work to stand upon its own nature, and binds one effect to another only where no simpler means will suffice.

XI. The Law of Purpose

The measure of an effect is not what it does, but what was required of it.

A Muto Herbam spell capable of causing a gate to grow into an impassable tree, is badly designed, if the purpose was merely to prevent the gate opening.

The novice thinks in effects.

The accomplished magus thinks in objectives.

XII. The Law of Restraint

The most economical magic is that which need not be cast.

If rumour makes the enemy avoid the road, you need no ward upon the road. If architecture and carpentry prevent entry, you need no magical guard. If reputation prevents attack, you need no magical defence.

The Order has, at its very heart and within its Code, the requirement that we do not endanger it through our own actions. Whilst many among us are naturally cautious, others are less so minded. Yet, whatsoever our individual temperaments, we are by our nature magi, and the Artes Magicae are therefore commonly the first means by which we seek to resolve our difficulties.

These Laws, taken properly to heart, provide not merely a means by which we may better abide by the Code, but a discipline by which our Arts may be exercised to their greatest effect with the least expenditure of effort, vis, foci, and such other resources as the practice of magic demands.

Thus the final economy is restraint: to know not merely how little magic a purpose requires, but when it requires none at all.

This treatise can be summed up, by quoting my own Parens, Iudicia filia Panarfan ex Bonisagus, who admonished me during my own apprenticeship, thusly;

“My Pater, Panarfan, once rebuked me, Agaric. He said, ‘What an extraordinarily costly and extravagant way to move a two-ounce latch! You used a pawn of Vim vis merely to open a door, Iudicia. You have hands. Use them.’

“Well, Agaric, you have done much the same. Except that you have contrived an excessively elaborate means of transporting your supper to the table. Go to the bloody kitchens and carry it back, like everyone else!”

It seems to me that there is a lot of repetition here, and that you see to be trying to draw 3 or four principles into 12.

I also think that a lot of magi would argue that a large effect which results in an economy in number of spells is more, not less, economical than a number of small spells that accomplish the same in steps. Of course this may vary depending on things like whether he large spell requires vis or, of course, if one of the magi are Jerbiton, where smaller spells might be necessary in a divine regio. Most of the time, however, a single large spell has no discernable cost so "economizing" levels has no benefit except to a weak magus.

I enjoyed reading this. What's really fun about this is, I disagree with some of the points, but also this feels like the sort of thing that a mage would write, and that another mage would argue about, incessant bickering back and forth over what counts as in harmony with the Law of Economy vs what is in violation - when does this spell or that spell become Too Much Work. What is the benefit of having backups and safetys in place vs putting in too much effort or requiring too much finesse, etc.

A mage using these principals, and using them well, would be an excellent way to demonstrate a certain kind of intelligence, a way of considering wisdom.

Thank you. That's pretty much what I was going for. Not necessarily something that reflected the rules perfectly, but something that reflected the setting and the culture of Bonisagus - a magus writing from his own practical experience, then extrapolating that experience into principles which other magi might argue over endlessly.

This character became interested in the idea through his study of Spontaneous magic, because that was where he first noticed the principle at work.

It seems fairly intuitive to me that several smaller spontaneous effects might sometimes be easier to cast, control or concentrate upon than one much larger one - even if mechanically Ars doesn't always work like that. Equally, there will obviously be cases where a single larger spell - particularly a Formulaic one - is actually the more economical solution (economical I guess means total cost, including Fatigue, time preparing, botch chances etc.

So, to silveroak's point I guess Agaric might better write; "The expenditure of magic is not reckoned in vis and fatigue alone. Preparation, attention, time and hazard must also enter the accounting; for the spell which saves a pawn but doubles the prospect of catastrophe is poorly called economical." and the rule should be more akin to "No effect should be accomplished at greater expense where lesser expense, properly applied, will suffice."

So, are these really "laws"? Probably not. But medieval natural philosophy was full of principles which learned people treated as descriptions of how the world worked and which later turned out not to be universally true. Aristotle's account of motion is hardly the last word on motion. Ultimately what I was going for was this character's take on what Economy of Magic might mean. Going to have to go back and add some more to flesh this out further :slight_smile:

I like it, and in general I like characters designed with such ideas in mind.

And it would be a lot of fun to have a different magus (probably also a Bonisagus) going the other way around. A "a problem that can be solved with magic is not a problem" kind of magus, that defends that you should use as many magnitudes as you can, and probably a bit more. One that says "using mundane means instead of magic ones is like saying crawling is sometimes better than walking" and "Siriex problem is exactly that he tried to be economic. He should just have crushed the Tytalus and the magical alarum alike".

To which I imagine Agaric would answer in the manner of "using raw power might be, sometimes, the economic solution".

Anyway, I like it a lot. In parts it sounds more like a tractatus in Intrigue than in Magic Theory. Are you sure Agaric isn't from the Trianoma lineage?
By the way, when did Agaric write this tractatus? I have one intrigue focused Tytalus, just out of his gauntlet in 1220, who would surely appreciate the read.

OOC its been probably 30 years since I started thinking about it. I've probably been actively writing it for 10 years on and very off.

In game terms, I reckon Agaric would therefore be in his 50's or 60's so. So I'd guess around 1215-1225. I honestly hadn't rolled this out or gone through aging him.

Will have to roll it up properly. I'm working on tweaking it and giving some IC game mechanic justifications for the laws e.g. This requires effort, this doesn't (for which read fatigue) and so on. I may even annotate it with actual mechanical examples just to show it isn't all gibberish.. That will likely be over the weekend when I have more time.

But for your game, feel free to use as you see fit!

I think the essence of my caution is to ensure that the understanding of what is economical be tuned to the actual costs in terms of the Ars Magica system rather than the slot levels of D&D where the model began.

Back in 1971, Isaac Bonewits - after getting a BA in Magic from UC Berkeley (long story) - wrote a book called Real Magic, the first true comparative study of magic from the point of view of the practitioner. Going to college in Berkeley in the 70's, he couldn't escape the RPG scene and so rewrote Real Magic as Authentic Thaumaturgy, a guide to applying concepts of real-world magic to role-playing games. The result was a very realistic system that was hopelessly complicated and too unwieldy to use. But one of the points he made was that there was no need to summon all the energy needed to cast a fireball at an orc when all you really needed to do was stop the orc's heart. And so he illustrated his magic system with the sample spell "Cooking an Orc's Pacemaker". This was an early example of Magisterspiral's concept of "economy". For all its faults, Authentic Thaumaturgy has some interesting ideas for Ars Magica and - in my opinion - is a better book than Real Magic.

Art of war but for Ars Magica

W

I 100% agree with this. I also really liked the article, become it's not something everyone would agree with.

My magi, Quorinious of Jerbiton might debate such.

"I propose, at times, magic is the most economical. Let's look at the simple manual process of opening a door. One grabs the handle, exerts force, perambulates backwards while holding the door ajar then proceeds through.
I could Rego the door with a thought at 10 paces. {door to the room opens}

All of this avoiding magic is spoken by a magi who talks of economy, but has not considered the cost. Where does the oil the creo spell ignites, come from? Some mundane worker has done back breaking work to extract the oil, and then bring it to you.

If I can casually create light until dawn when walking to my chamber, why not? When heading to dinner, I can create cooking oil, firewood, herbs and spices to improve the peasants lot. It behooves me to do so.

I expect a comment regarding not casting magic around the mundanes as it spooks them. It is an oft misconception the mundane folk hate magic. Not so. The non-gifted dislike those who can cast magic due to the gift, not the magic itself. If you disagree, ask any gravely injured coven folk who's recovery was helped by magic."

Just to reiterate. Love the article, and this is just a fun debate. Please do not take it as a critique.