I am working on an Ars Magica One Shot, and one thing I like to do for one shots where the characters don't know each other is to ask the players to fill out a questionnaire prior to playing and assign characters based on their answers. This way I can try to give players the characters that most closely fit what they might want to play without the player looking though the characters and saying, "Oh, Piere is an infernalist, good to know."
I would like to test out my quiz. I want to see if there is any grouping, if too many people answer the same way, and it doesn't let me differentiate between players. I have not had this problem in the past, but it seems something to be concerned about. I can also find out if the sorting does a bad job of placing people, if my scoring says I should assign you a particular character and it turns out you hate that character, that would be useful information too.
So, I am asking the good people here to fill out the questionare. Once I have a few results, I will start posting the corresponding characters, so that you can tell me if you would like playing that character or not.
Anyway, the covenant of Nani in domum suam is holding a contest for magi who are less than three years past guantlet. Those who win will be allowed to stay at Nani in Domum Suam for five years as guests, with free use of the library and use of a basic lab. At the begininng of the fifth year, they will be given 10 pawns of any Form vis they desire and at the end of the fifth year, they will receive 10 lbs of gold. The player characters are those who decided to compete.in this, the first year the competition is held.
Anyway, for each of the eight grouping of choices, rank the four options from 4 to 1, with 4 being the most prefered choice and 1 being the least prefered choice. If you reverse this, the fact that you don't like your assigned character is on you, not me.
For the following four choices, place a 4 next to the choice you would most like your character to have, a 3 next to your next most prefered choice, a 1 next to the least prefered option and so on.
Group 1 Would you rather
__ Most magi have a magical air which causes people and animals to distrust them. You do not, you are able to interact with normal humans without them being automatically suspicious of you. (Gentle Gift)
__Magi have a repertoire of known spells which have defined results in terms of target, range and duration. You (unlike most) are able to adjust those spells slightly. For instance, if you have a spell which allows you to turn an unmoving person or item invisible until sunrise or sunset, you could increase the duration to moon duration (lasts until both a new moon and full moon have passed) or decrease the duration to concentration (as soon as you stop concentrating on the spell, it ends) (Flexible Formulaic Magic)
__ The most powerful magic magical spells are rituals, which require time and vis to cast. You are especially adapt at casting ritual spells, requiring half of the vis normally required. Unfortunately, as a trade off, you can only cast spontaneous spells ceremonially, which takes much longer than otherwise. (Mecurian Magic)
__You have made a deal with a demon and have a whole other type of magic you can call on with the power of the infernal. While your magic based abilities are penalized in an Infernal Aura, your Infernal spells receive a bonus. Too bad about your soul going to Hell when you die.
Group 2 Would you rather
__Your magic is skilled at destruction, in particular, destruction of demons
__Your magic is skilled at changing things into other things they can’t naturally be.
__When magi develop spells, they can spend time and effort to learn an ability to use that spell more efficiently. You are unusually good at that. Every spell you know has at least one special ability which either allows it to be cast with more penetration, more quickly, without gestures or some other feature, depending on the spell. When cast in non stressed situations, you can not botch your spell roll. (Flawless Magic)
__ You have the blood of the goblins flowing through your veins. You have second sight, and you start requiring aging rolls much later than normal. You get +1 bonus to stealth and can see in total darkness. Your blood is black instead of red.
Group 3 Would you rather
__The arts and spells the magus knows are good at learning things.
__ The arts and spells the magus knows are good at creating, destroying, manipulating and discovering information about liquids.
__ The Parma Magica is a wizards defense against magic cast against him and other magical effects. Your Parma Magica is greater than normal for a magus your age (Puissant Parma Magica)
__ You have the magical ability to change into a bear, horse and falcon.
Group 4
__ The arts and spells the magus knows are good at dealing with the human form
__ The magus has a wand that puts a bag over targets head. Has unlimited uses per day, but as no penetration.
__ The magus is better than normal with spells related to earth and stone
__ The magus is better than normal with spells related to illusions
Group 5
__ The magus has a long term injury to his leg which makes walking, dodging, and other such activites more difficult
__Most magi have a magical air which causes people and animals to distrust them. Your penalty is twice as bad as normal, you seem very untrustworthy to them. (Blatant Gift)
__ You have an angel which follows you around and tells you what to do. As you are pious and know that the angel has your best interest at heart, you usually listen, but it can be annoying.
__When magi make mistakes with spells, they can get Warping points. When a magi gets too many warping points at once, they might go into Twilight. For most magi, too many warping points is two, for you it is one. Going into Twilight is not always bad, but it usually takes you out of the game for a while and can remove you from play permanently.
Group 6
__ Your magi is part of a lineage known for starting conflicts.
__ You turn into stone on the night of the full moon, you turn back to normal at daybreak
__ It is unusually hard for your magic to destroy (Deficient Perdo)
__ It is difficult to cast your spells at something you are not touching (Short Ranged Magic)
Group 7
__ You have a wife who you love and want to protect. This love is higher than mortal magic and no magic can make you betray her. While she has some, small magical powers, she is significantly weaker than you and will need your help much more that she will be helping you.
__You are smaller than normal, and injuries are often more serious as a result
__ The maga you apprenticed under is known for her bad behavior and some of that bad reputation has tranfered to you.
__ Magi sometimes cast spells which they have not learned in the lab to meet particular situations. These spells are called spontaneous spells, and while weaker that formulaic spells which were invented in the lab, can be tailored to the specific situation that needs to be solved. You are particularly bad at spontaneous spells, being able to cast only the easiest spell that you don’t have to exert yourself for.
Group 8
__ You have slightly more difficulty than normal casting spells during the daytime.
__You have the head of a cow rather than a human. You can use magic to hide this, but if you hide your head all the time it will cause warping.
__You made a bargain with a demon and are working at cross purposes from the rest of the players.
__You can’t cast spells when you are naked.