Playing an Ex Misc , i get a free Major Non-Hermetic Virtue.
Wanting to try something a bit different , making use of the Magic book to design one.
For those who ask , you dont need a Might Score to do this. (page 43 , RoP:M)
My choice is the Ritual Power on page 47.
Use of the power costs Fatigue and Confidence Points.
Being as starting characters have a score of 1 , only one point can be spent.
page 40 , RoP:M
Using 25 levels , will cost 1 Fatigue level and 1 Confidence Point.
It will have a Penetration of Zero.
Restore the Raiment of Yesteryear ; Level 25
R: Touch , D: Mom , T: Ind
Any garment touched by the caster will return as closely as possible
to its original condition.
This is not just the same repair as a Ritual Creo spell
but years of actual Aging are removed as well.
Base 20 , +01 Touch
Base 20 is enough to resolve a serious aging crisis , but not major or critical.
Instead of choosing Forms (An , He & Te) , conceptually worked better to treat it like a magical focus.
Due to possible accusations of munchkinism ( ) :
My original idea was to choose the major House Ex Misc virtue as an i Mutable Virtue[/i] (page 37 , The Mysteries).
The power would then only have been available in the 4 mutable signs (Sagitarrius , Pisces , Gemini , Virgo) (page 50).
This also makes it a minor ability and i could then have chosen the Ritual Power two more times. (With GM permission of course)
Having 75 levels to use would have meant that i could spend at most 3 confidence points to use it.
The restriction here being that you would need a Confidence Score of 3 , unless an exception was made.
The Restore Power would have been much greater (obviously) , but very limited in how often it could be used
and being able to have Penetration levels , it could have affected magical clothing.
One other choice was to take a Rejuvenate the Aging Actor power.
This would have removed actual years of age from a person.
But i could see problems , if word got out , that you could do so.
Plus it didn't fit thematically.
So people , tell me what you think.