No I realize the problems of this. I just wanted to toss up an idea and see if it could be developed.
It's probably easier if we can get back here without Dibbelt or anyone else that isn't used to seeing magic. My plan was for Hjalmar to try to get a boat without a sailor, but he is quite lousy in the social area. We have the Baltrum but I would rather not divert it from it's trade mission.
If you are calming the water with ReAq you should try to do it as inconspicuously as possible. Japik sucks at Aquam.
Touch and Concentration might work for Range and Duration but the Target is probably too big unless the water between the boat and the rock can be delimited in some way.
I think it's better we come here again so we can use our magic without limitations.
Waves are not something that can be controlled in an "extremely gentle way". The only spell that uses Base 1 is Cloak of the Duck's Feathers, which just protects the target from rain.
There's a existing spell that does that, Break the Oncoming Wave (ArM5 p.124). It uses Base 5 to break all waves as they come within 10 paces of the caster (R:Per, D:Conc, T:Ind), but since the conditions are not that violent, Base 4 would probably be fine. Trouble is, it's not that subtle as it affects a clearly delimited area. It would need additional magnitudes for subtlety, probably making it out of reach for a spontaneous spell for any of the magi present.
But yes, Hjalmar didn't fulfill the request for just a boat to exclude its mundane owner. Maybe he didn't understand the subtlety. Or he couldn't get it accross to the fisherman.
It would be hard to get a fisherman to simply rent his boat to some unknown party. Without it they can't make a living, so if someone was to damage or steal it, they would be out of their most valuable possession.
I have an idea about the cellars. Perhaps we can do the 'hard labor' ourselves. If we could get a few picks and such, we could justify how we laboriously dug the cellars ourselves. (Okay, how the grogs did it.) All it would require is a relatively simple spell:
THE STONE THAT BREAKS MuTe 15
R: Touch, D: Conc, T: Part
Turns a volume of stone up to ten cubic paces into packed dirt.
(Base 3, +1 Touch, +1 Conc, +1 Part, +1 size)
When are the various parts of Chapter 3 happening? Basically I'm trying to figure out when Konrad shows up at the island with respect to each of those.