Thanks Ovarwa, it was indeed the paragraph about teaching apprentices. Good memory!
Now for my mage. After being stuck for a while, it finally came together, or at least i think it did. General history ist decided, but writing it down will take a moment that i dont have right now. Advancement is not set in stone yet, but generally decided.
2 more questions:
- I plan my magical animal companion to be a squirrel (should be about size -6 ?!?) with some stealthy skills and Intelligence of +2. Binding through Creo and Mentem. Does that sound ok to you?
- The use of how much vis during our 10 year advancement should be considered excessive? I plan to use about 15-20 pawns of vis during that time. Too much? Ok if i change my last virtue into a personal vis source?
Anyway, heres my mage or at least what is decided so far. Other comments are of course also welcome:
Name: Pelegan ex Jerbiton filius Felix ex Jerbiton Birth Name: Johann van Dijk
Age: 27 Size: 0 Confidence: 1 [3] Decrepitude:0 (0) Warping: 0 (0)
Gender: Male Nationality: Dutch Height: 5ยด 10" Weight: 150 pounds
Hair: brown Eyes: brown Handedness: Right Religion: Christian Title: -
Parens: Felix Voting Sigil: a miniture book engraved with the mentem symbol Magic Sigil: resin (mostly the smell or the tenacity) Reputation: -
Personality Traits:
Scholarly +3
Disciplined +3
Brave +2
Characteristics:
Intelligence: +2
Perception: 0
Strength: -1
Stamina: 0
Presence: +1
Communication: +5
Dexterity: -2
Quickness: +1
Virtues:
The Gift (Hermetic, Free)
Hermetic Magus (Social, Free)
Good Teacher (House, Free)
Mythic Blood, feat: change into a bear, MuCo30, Base 10, +2 Sun duration, +1 Size, +1 requisite so that clothing changes too (Hermetic, Major)
Minor Magic Focus: wood (Hermetic, Free)
Free Study (Hermetic, Minor)
Deft form: mentem (Hermetic, Minor)
Personal vis source: 3 rego vis/year (Hermetic, Minor)
Great Communication x2 (General, Minor)
Skilled Parens (Hermetic, Minor)
Cyclic magic (positive): Spring and Summer Season (Hermetic, Minor)
Flaws:
Magical animal companion (Story, Minor)
Amibitious (Personality, Major)
Envious (Personality, Free)
Difficult longevity ritual (Hermetic, Major)
Fragile constitution (General, Minor)
Loose magic (Hermetic, Minor)
Flawed parma magica: Herbam (Hermetic, minor)
Abilities:
Speak Dutch (negotiations) 5, Athletics (Running) 1, Awareness (Alertness) 2, Folk Ken (Nobles) 2, Survival (forests) 1, Swim (long distances) 1, Charm (first impressions) 2, Artes Liberales (Ritual magic) 1, Speak Latin (hermetic usage) 4, Magic Theory (Enchanting items) 5, Parma Magica (Mentem) 1, Code of Hermes (Mundane Relations) 2, Etiquette (Nobility) 3, Finesse (casting speed) 1, Penetration (Mentem) 1, Great Weapon (Staff) 1, Civil and Canon Law (papal laws) 1, Concentration (Spell) 3, Theology (biblical knowledge) 1, Intrigue (Alliances) 2, Order of Hermes Lore (politics) 1, Teaching (Apprentices) 2
Arts:
Creo 8
Intellego 5
Muto 2
Perdo 1
Rego 2
Animal 1
Aquam 0
Auram 1
Corpus 2
Herbam 0
Ignem 1
Imaginem 1
Mentem 10
Terram 0
Vim 0
Spells:
Whispering Winds InAu 15
Purification of the festering wounds CrCo 20
Whispers through the black gate InCo(Me) 15
Prying eyes and ears InIm 10
Aura of enobled presence MuIm 10
Posing the silent question InMe 20
Aura of rightful authority ReMe 20
Memory of the distant dream with duration Moon CrMe 25
Loss of but a moments memory PeMe 15