Year 1
S1-2 Focus lab around Spell invention, 4xp in Magic theory
S3 Invents Pillum of fire with experimentation. Polycarpus is trying to incorporate Plato’s theories with hermetic magic as described in A&A p. 11. Lab total Int 5 + MT 7 + Aura 3 + Cr 3 + Ig 8 + Inventive genius 6 + Lab bonus 5 (GQ -1 Spell invention +7) + 2 similar spell already known (Sorcerer’s Bolt of Flame ) = 39 + simple dice (will roll 1 or more)
Risk bonus 2, choose to use -2. Roll of 5 invisiblecastle.com/roller/view/2667609/ -2 = 3 no extraordinary effects.
2xp in Magic theory
S 4 Invents Ward against heat and flame with experimentation. Polycarpus is trying to incorporate Plato’s theories with hermetic magic as described in A&A p. 11. Lab total Int 5 + MT 7 + Aura 3 + Re 3 + Ig 8 + Inventive genius 6 + Lab bonus 5 (GQ -1 Spell invention +7) = 37 + simple dice 1 = 38
Risk bonus 2, choose to use 0. Roll of 1 and then 5 = 10+0 Discovery! invisiblecastle.com/roller/view/2667626/
2xp in Magic theory
Year 2
S1 Continues experimentation… Roll for extraordinary effects 1 and a 9 = 18 +0 invisiblecastle.com/roller/view/2667875/ Roll twice…
Roll 1: invisiblecastle.com/roller/view/2667877/ 7 no benefit… (Don’t matter as the project is completed this season.
Roll 2: invisiblecastle.com/roller/view/2667878/ 2 no extraordinary effects
2xp in magic theory
S2 Stabilizes discovery roll of 3 invisiblecastle.com/roller/view/2667880/ and the discovery is stabilized. Polycarpus celebrates and gains 5 breakthrough points out of 30 towards discovering his goal. Gains 5-2=3 Warping points
2xp in magic theory
S3 Invent Circling winds of protection. Polycarpus is trying to incorporate Plato’s theories with hermetic magic as described in A&A p. 11. Lab total Int 5 + MT 7 + Aura 3 + Cr 3 + Au 8 + Inventive genius 6 + Lab bonus 5 (GQ -2 Spell invention +7) = 37 + simple dice 3 = 40 invisiblecastle.com/roller/view/2674838/
Risk bonus 2, uses +2. Roll of 8 invisiblecastle.com/roller/view/2674841/ + 2 for risk = 10, another discovery!
2xp in magic theory
S4 repeat experiment. Stabilizes discovery roll of 5 invisiblecastle.com/roller/view/2674847/ +2 = 7, failure to stabilize and Polycarpus curses his bad luck.
2xp in magic theory
Year 3
S1 Story. Polycarups aid his parens in search for some rare magical birds in the Greek islands. During the travels he make friends with one of his parens new companions a hedge elementalist and make a deal of exchanging hedge elementalist insight for services or vis that can be provided by hermetic magic. 5xp in Area lore: Aegean sea, speciality Islands
S2 Invent The sphere of Midas. Polycarpus is trying to incorporate Plato’s theories with hermetic magic as described in A&A p. 11. Lab total; Int 5 + MT 7 + Aura 3 + Cr 3 + Te 8 + Inventive genius 6 + Lab bonus 5 (GQ -2 Spell invention +7) = 37 + simple dice 6 = 43 invisiblecastle.com/roller/view/2675488/
Risk bonus 2, uses 0. Roll of 4 + 0 for risk = 4, no extraordinary effect
invisiblecastle.com/roller/view/2675489/
2xp in magic theory
S3 Invent a few creo terram spells. Polycarpus is trying to incorporate Plato’s theories with hermetic magic as described in A&A p. 11. Lab total; Int 5 + MT 7 + Aura 3 + Cr 3 + Te 8 + Inventive genius 6 + Lab bonus 5 (GQ -2 Spell invention +7) = 37 + simple dice 1 invisiblecastle.com/roller/view/2675501/ = 38 + 3 for overtime work = 41
The spells he tries to invent are:
The Egyptian gift (CrTe 10)
Creates a huge pile of sand (a 100 cubic paces) in a location that the caster designates.
(CrTe Base 1 +2 Voice + 2 Sun + 1 size)
The wizards Circle (CrTe 10)
Creates a clay circle around the magus, the circle is about a few inches high and about four inches vide with a diameter of three paces. The circle adapt to the ground so that it becomes an even surface. A finesse roll determines the quality of the circle. The circle can the be used to scribe further circle on without the magus having to worry about if the ground is suitable for scribing upon.
(CrTe 1 +1 Touch + 2 Sun + 1 Part + 1 Elaborate design and adaptation to the ground.)
The Egyptian gift
Risk bonus 2, uses +2. Roll of 1 and then 10 + 2 for risk = 22 (Roll twice) invisiblecastle.com/roller/view/2675502/
First of two rolls 5 + 2 invisiblecastle.com/roller/view/2675504/ = 7 no benefit but due to overtime Polycarpus can succeed with inventing both spells
Second of two rolls 5 +2 invisiblecastle.com/roller/view/2675506/ = 7 no benefit but due to overtime Polycarpus can succeed with inventing both spells
The wizards circle
Risk bonus 2, uses 2. Roll of 2 + 2 for risk = 4, no extraordinary effect
invisiblecastle.com/roller/view/2675503/
2xp in Magic theory
S4 Invent Aeolus’s blessing. Polycarpus is trying to incorporate Plato’s theories with hermetic magic as described in A&A p. 11. Lab total Int 5 + MT 7 + Aura 3 + Re 3 + Aq(Au) 8 + Inventive genius 6 + Lab bonus 5 (GQ -2 Spell invention +7) = 37 + simple dice 8 = 45 invisiblecastle.com/roller/view/2675510/
Risk bonus 2, uses +0. Roll of 3 invisiblecastle.com/roller/view/2675511/ + 0 for risk = 3, no extraordinary effects
Aeolus’s blessing ReAq(Au) 20
Fill a ships sail with a stiff breeze and controlling the currents around the hull. It gives a +7 bonus to any sailing check made by the crew. The spell can’t be used on a ship larger that is has a three ton cargo capacity. This spell is a smaller version of Control the Reckless Vessel in MoH p. 78.
(ReAq(Au) Base 4 +1 Touch + 1 Conc. + 1 Size + 1 Req)
2xp in magic theory
Year 4
S1 Story. Polycarpus helps his parens with the capture of magical spirits in the Aegean sea and this time he takes time to learn a few things about sailing. 5xp in Profession: Sailor with a speciality of one man ships
S2 Invent Rarefy the Crude Water. Polycarpus is trying to incorporate Plato’s theories with hermetic magic as described in A&A p. 11. Lab total; Int 5 + MT 7 + Aura 3 + Cr 3 + Aq 8 + Inventive genius 6 + Lab bonus 5 (GQ -2 Spell invention +7) = 37 + 10 simple dice = 47 invisiblecastle.com/roller/view/2675656/ It will take two seasons to complete the spell invention.
Risk bonus 2, uses -2. Roll of 6 -2 for risk = 4, no extraordinary effect
invisiblecastle.com/roller/view/2675659/
2xp in magic theory
S3 Continues inventing spell
Risk bonus 2, uses -2. Roll of 1 and then a 8 -2 for risk = 14, roll twice
First roll: 6 invisiblecastle.com/roller/view/2675662/ -2 = 4, no effect
Second roll: 7 invisiblecastle.com/roller/view/2675663/ -2 = 5 Side effect
Side effect: 6 invisiblecastle.com/roller/view/2675664/ Minor benefit, the water in the elemental is pure and drinkable water. The only trick is to make the elemental allow to drink from it.
2xp in magic theory
S4 Invent Command the living Water. Polycarpus is trying to incorporate Plato’s theories with hermetic magic as described in A&A p. 11. Lab total; Int 5 + MT 7 + Aura 3 + Re 3 + Aq 8 + Inventive genius 6 + Lab bonus 5 (GQ -2 Spell invention +7) = 37 + 2 simple dice invisiblecastle.com/roller/view/2676027/ = 39 +3 overtime = 42
Risk bonus 2, uses -2. Roll of 1 and 3 for total of 6 -2 for risk = 4, no extraordinary effect
Command the living Water ReAq 20
The spell allows the caster to control a water elemental up to size 0 if the penetration exceeds the elementals might.
(ReAq Base 5 + 2 voice + 1 concentration)
2xp in magic theory
Year 5
S1 Invent Visions of heats light. Polycarpus is trying to incorporate Plato’s theories with hermetic magic as described in A&A p. 11. Lab total; Int 5 + MT 7 + Aura 3 + In 3 + Ig 8 + Inventive genius 6 + Lab bonus 5 (GQ -2 Spell invention +7) = 37 + 10 simple dice invisiblecastle.com/roller/view/2676041/ = 47
Risk bonus 2, uses + 2. Roll of 2 for total of 2 +2 for risk = 4, no extraordinary effect invisiblecastle.com/roller/view/2676045/
2xp in Magic Theory, new score in Magic Theory 6
S2 Invent Sailor’s foretaste of the morrow. Polycarpus is trying to incorporate Plato’s theories with hermetic magic as described in A&A p. 11. Lab total; Int 5 + MT 7 + Aura 3 + In 3 + Au 8 + Inventive genius 6 + Lab bonus 5 (GQ -2 Spell invention +7) = 37 + 7 simple dice invisiblecastle.com/roller/view/2676056/ = 44
Risk bonus 2, uses + 2. Roll of 8 for total of 8 +2 for risk = 10, discovery invisiblecastle.com/roller/view/2676060/
2xp in Magic Theory
S3 Stabilise discovery
Extraordinary effects roll 9 invisiblecastle.com/roller/view/2676062/ +2 = 11 The discovery is stabilised. 4 points towards the incorporations of Plato’s theories for a total of 9 points. Polycarpus takes the night off to celebrate.
Warping 4 - 9 invisiblecastle.com/roller/view/2676063/ = 0
2xp in Magic Theory
S4 Invent Voice of the Lake. Polycarpus is trying to incorporate Plato’s theories with hermetic magic as described in A&A p. 11. Lab total; Int 5 + MT 7 + Aura 3 + In 3 + Aq 8 + Inventive genius 6 + Lab bonus 5 (GQ -2 Spell invention +7) = 37 + 6 simple dice = 43 invisiblecastle.com/roller/view/2676070/ It will take two seasons to complete the spell invention.
Risk bonus 2, uses -2. Roll of 5 -2 for risk = 3, no extraordinary effect
invisiblecastle.com/roller/view/2676071/
2xp in magic theory
Year 6
S1 Continues inventing spell
Risk bonus 2, uses -2. Roll of 2 -2 for risk = 0, no extraordinary effect
2xp in magic theory
S2 Study Parma Magica, new score 2
S3 Study Parma Magica, new score 2(10)
S4 Story: The covenant that Polycarpus lives is assaulted by a Dread Host led by a infamous diabolist. Polycarpus aids in the defence of the covenant by summoning a water elemental that destroys a large part of the host. After that he is able to escape from the covenant so that he call for help from a nearby covenant. During his flight he is drawn into a series of skirmishes with undead abominations. 5xp in Parma magica, new score 3. 1 in a good reputation as the hero of the covenant in the covenant that he lived before funding his own.
Year 7
S1 Invent Locating the missing Artefact. Polycarpus is trying to incorporate Plato’s theories with hermetic magic as described in A&A p. 11. Lab total; Int 5 + MT 7 + Aura 3 + In 3 + Te 8 + Inventive genius 6 + Lab bonus 5 (GQ -2 Spell invention +7) = 37 +6 simple dice = 43 invisiblecastle.com/roller/view/2676768/
Extraordinary effect
Risk bonus 2 uses 0, roll of 1 and then 2 +0 = No extraordinary effect
2xp in magic theory
S2 Invent The water elementals prison (This is a general spell but the version invented is lv. 15) and Ward against faeries of the water(This is a general spell but the version invented is lv. 15). Polycarpus is trying to incorporate Plato’s theories with hermetic magic as described in A&A p. 11. Lab total; Int 5 + MT 7 + Aura 3 + In 3 + Te 8 + Inventive genius 6 + Lab bonus 5 (GQ -2 Spell invention +7) = 37 + 8 invisiblecastle.com/roller/view/2676783/ = 45
Extraordinary effects The elementals prison
Roll of 0 and then a 0 so there is a botch
Botch effect is 9 invisiblecastle.com/roller/view/2676791/ +0 perception + 2 risk = 11, roll twice…
First roll 9 invisiblecastle.com/roller/view/2676792/ + 2 = 11 so two more rolls…
Second roll 7 invisiblecastle.com/roller/view/2676798/ so only 1 warping point added.
Third disaster roll of 10 invisiblecastle.com/roller/view/2676800/ +2 = 12, two more disasters.
Fourth disaster roll of 2 + invisiblecastle.com/roller/view/2676801/ 2 = 4 the spell is destroyed along with the focus of the lab.
Fifth disaster roll 8 + 2 invisiblecastle.com/roller/view/2676802/ = 10 gain a warping point, need to test for twilight later.
Sixth disaster roll 5 invisiblecastle.com/roller/view/2676803/ +2 = 7 Experiment backfires. Somehow Polycarpus water elemental will run rampant throughout his covenant. This will give him a bad reputation of foolish 1 in the covenant that he lived in. The water elemental is slain.
Twilight
Roll to resist 7 invisiblecastle.com/roller/view/2676804/ + 1 concentration + 0 stamina +1 form bonus for Vim = 9
Warping score 1 (6) + 2 warping points gained + 3 aura = 6 + dice 8 invisiblecastle.com/roller/view/2676805/ = 14, Polycarpus enters twilight and thus leaves his covenant alone with his rampant elemental.
Twilight comprehension Int 5 + 7 invisiblecastle.com/roller/view/2676808/ Polycarpus comprehends his twilight and spends a diameter in twilight.
Warping points gained 8 invisiblecastle.com/roller/view/2676809/
Twilight scar: Polycarpus never feels uncomfortable if he is splashed by water or if his clothes are wet. He gains a minor virtue, Imbued with the Power of Aquam.
New warping score 2 (4)
Extraordinary effects Ward against faeries of the water
Risk bonus 2 uses 1, roll of 9 invisiblecastle.com/roller/view/2676788/ +1 = 10, discovery
S3 Stabilises his discovery Roll of 2 invisiblecastle.com/roller/view/2676810/ +1 = 3 the discovery is stabilized. 1 points towards the incorporations of Plato’s theories for a total of 10 points.
S4 Polycarpus knows that he is no longer welcome at the covenant to he leaves. In a magical aura he studies aquam from vis. 3 (aura) + 3 invisiblecastle.com/roller/view/2676812/ = 6 xp in aquam and 1 in the other elemental forms.
New warping score 2 (5)