Polycarpus Ex Bonisagus

Polycarpus Ex Bonisagus
Int +5 Per 0 Pre +1 Com 0
Str 0 Sta 0 Dex 0 Qui 0

Age: 22 (22) – 0 years of off apprenticeship
Warping: 0

Virtues
The gift (free)
Hermetic magus (free)
Puissant Magic theory (free)
Elementalist
Great intelligence *2
Inventive genius
Affinity with magic theory
Educated
Social contacts (Cult of Mercury)
Mastered spells

Flaws:
Painful magic
Waster of vis
Mentor
Humble
Temperate
Deficient form Mentem

Childhood 0-5years
Abilities/score/speciality
Charm / 2 / First impression
Folk ken / 2 / Magi (speciality acquired later)
Guile / 2 / Lying to authorities
Greek / 5 / Storytelling

6-7 years (including extra for educated 30+50xp)
Abilities/score/speciality
Artes liberates/2/ Ceremonial magic (can read both Greek and Latin letters) (speciality acquired later)
Awareness / 1 / Ambush
Bargain / 1 / Books
Brawl / 1 / Fist
Concentration/1/ Spell casting (speciality acquired later)
Etiquette/1/ Magi (speciality acquired later)
Intrigue / 1 / Figure out motives
Latin / 3 / Hermetic use (speciality acquired later)
Philosophiae/1/ Ceremonial magic (speciality acquired later)

Apprenticeship (120xp)
Abilities/score/speciality

Code of hermes/1/ Theban tribunal
Magic theory/5+2 / Harmonizer
Parma magica/1/ Ignem
Pentration/1/ Ignem
Theban tribunal lore/1/ Covenants
Magic lore/1/ Magical creatures
Order of Hermes lore / 1 / History
Finesse / 1 / Craft magic
Medicine / 2 / Diagnostic
Latin / raised from 3->4 / Hermetic use

Arts (120xp, used the rules from hedge magic to get extra xp in elemental arts)

Cr 3 In 3 Mu 0 Pe 0 Re 3
An 0 Au 8 Aq 8 Co 0 He 0
Ig 8 Im 0 Me 0 Te 8 Vi 3

Spells / TeFo/ Level / Bonus (Te+Fo+Sta) / Mastery / Mastery score / Page reference
Air’s ghostly form / CrAu / 5 / +11 / - / 0 / ArM5 p. 125
Cloak of the Duck’s feathers / ReAq / 5 / +11 / - / 0 / ArM5 p. 124
Fragile Lantern / CrIg / 10 / +11 / - / 0 / spellswiki.wikidot.com/creo-ignem
Howl of the Steel Weapons / InTe / 15 / +11 / - / 0 / spellswiki.wikidot.com/intellego-terram
Invisibility of the traversing wizard / PeIm / 10 / +0 / Silent casting / 1 / spellswiki.wikidot.com/perdo-imaginem
Mefitis foul odor / MuAu / 5 / +11 / - / 0 / spellswiki.wikidot.com/muto-auram
Opening the intangible tunnel / ReVi / 5 / +6 / Ceremonial casting / 1 / ArM5 p. 162
Rise of the feathery body / ReCo / 10 / +3 / Fast cast / 1 / ArM5 p. 134
Sorcerer’s Bolt of Flame / CrIg / 10 / +11 / Penetration, Multiple castings, Magical resistance / 3 / spellswiki.wikidot.com/creo-ignem
Trivia’s unravelling of the wizard’s craft / PeVi / 15 / +3 / Fast casting / 1 / spellswiki.wikidot.com/perdo-vim
True sight of the air /InAu / 15 / +11 / - / 0 / ArM5 p. 127
Whispering winds /InAu / 15 / +11 / - / 0 / ArM5 p. 127

Background
• Grew up
• His father was a scholar and teacher at a cathedral school
• Noticed the emerging gift and made sure that Ploycarpus got a place as an apprentice of a Bonisagus magus. His father knew enough about the order to make that happen.

Year 1

S1-2 Focus lab around Spell invention, 4xp in Magic theory

S3 Invents Pillum of fire with experimentation. Polycarpus is trying to incorporate Plato’s theories with hermetic magic as described in A&A p. 11. Lab total Int 5 + MT 7 + Aura 3 + Cr 3 + Ig 8 + Inventive genius 6 + Lab bonus 5 (GQ -1 Spell invention +7) + 2 similar spell already known (Sorcerer’s Bolt of Flame ) = 39 + simple dice (will roll 1 or more)

Risk bonus 2, choose to use -2. Roll of 5 invisiblecastle.com/roller/view/2667609/ -2 = 3 no extraordinary effects.

2xp in Magic theory

S 4 Invents Ward against heat and flame with experimentation. Polycarpus is trying to incorporate Plato’s theories with hermetic magic as described in A&A p. 11. Lab total Int 5 + MT 7 + Aura 3 + Re 3 + Ig 8 + Inventive genius 6 + Lab bonus 5 (GQ -1 Spell invention +7) = 37 + simple dice 1 = 38

Risk bonus 2, choose to use 0. Roll of 1 and then 5 = 10+0 Discovery!  invisiblecastle.com/roller/view/2667626/

2xp in Magic theory

Year 2

S1 Continues experimentation… Roll for extraordinary effects 1 and a 9 = 18 +0 invisiblecastle.com/roller/view/2667875/ Roll twice…

Roll 1: invisiblecastle.com/roller/view/2667877/ 7 no benefit… (Don’t matter as the project is completed this season.
Roll 2: invisiblecastle.com/roller/view/2667878/ 2 no extraordinary effects

2xp in magic theory

S2 Stabilizes discovery roll of 3 invisiblecastle.com/roller/view/2667880/ and the discovery is stabilized. Polycarpus celebrates and gains 5 breakthrough points out of 30 towards discovering his goal. Gains 5-2=3 Warping points

2xp in magic theory

S3 Invent Circling winds of protection. Polycarpus is trying to incorporate Plato’s theories with hermetic magic as described in A&A p. 11. Lab total Int 5 + MT 7 + Aura 3 + Cr 3 + Au 8 + Inventive genius 6 + Lab bonus 5 (GQ -2 Spell invention +7) = 37 + simple dice 3 = 40 invisiblecastle.com/roller/view/2674838/

Risk bonus 2, uses +2. Roll of 8 invisiblecastle.com/roller/view/2674841/ + 2 for risk = 10, another discovery!

2xp in magic theory

S4 repeat experiment. Stabilizes discovery roll of 5 invisiblecastle.com/roller/view/2674847/ +2 = 7, failure to stabilize and Polycarpus curses his bad luck.

2xp in magic theory

Year 3

S1 Story. Polycarups aid his parens in search for some rare magical birds in the Greek islands. During the travels he make friends with one of his parens new companions a hedge elementalist and make a deal of exchanging hedge elementalist insight for services or vis that can be provided by hermetic magic. 5xp in Area lore: Aegean sea, speciality Islands

S2 Invent The sphere of Midas. Polycarpus is trying to incorporate Plato’s theories with hermetic magic as described in A&A p. 11. Lab total; Int 5 + MT 7 + Aura 3 + Cr 3 + Te 8 + Inventive genius 6 + Lab bonus 5 (GQ -2 Spell invention +7) = 37 + simple dice 6 = 43 invisiblecastle.com/roller/view/2675488/

Risk bonus 2, uses 0. Roll of 4 + 0 for risk = 4, no extraordinary effect
invisiblecastle.com/roller/view/2675489/

2xp in magic theory

S3 Invent a few creo terram spells. Polycarpus is trying to incorporate Plato’s theories with hermetic magic as described in A&A p. 11. Lab total; Int 5 + MT 7 + Aura 3 + Cr 3 + Te 8 + Inventive genius 6 + Lab bonus 5 (GQ -2 Spell invention +7) = 37 + simple dice 1 invisiblecastle.com/roller/view/2675501/ = 38 + 3 for overtime work = 41

The spells he tries to invent are:

The Egyptian gift (CrTe 10)

Creates a huge pile of sand (a 100 cubic paces) in a location that the caster designates.

(CrTe Base 1 +2 Voice + 2 Sun + 1 size)

The wizards Circle (CrTe 10)

Creates a clay circle around the magus, the circle is about a few inches high and about four inches vide with a diameter of three paces. The circle adapt to the ground so that it becomes an even surface. A finesse roll determines the quality of the circle. The circle can the be used to scribe further circle on without the magus having to worry about if the ground is suitable for scribing upon.

(CrTe 1 +1 Touch + 2 Sun + 1 Part + 1 Elaborate design and adaptation to the ground.)

The Egyptian gift

Risk bonus 2, uses +2. Roll of 1 and then 10 + 2 for risk = 22 (Roll twice) invisiblecastle.com/roller/view/2675502/

First of two rolls 5 + 2 invisiblecastle.com/roller/view/2675504/ = 7 no benefit but due to overtime Polycarpus can succeed with inventing both spells

Second of two rolls 5 +2 invisiblecastle.com/roller/view/2675506/ = 7 no benefit but due to overtime Polycarpus can succeed with inventing both spells

The wizards circle

Risk bonus 2, uses 2. Roll of 2 + 2 for risk = 4, no extraordinary effect
invisiblecastle.com/roller/view/2675503/

2xp in Magic theory

S4 Invent Aeolus’s blessing. Polycarpus is trying to incorporate Plato’s theories with hermetic magic as described in A&A p. 11. Lab total Int 5 + MT 7 + Aura 3 + Re 3 + Aq(Au) 8 + Inventive genius 6 + Lab bonus 5 (GQ -2 Spell invention +7) = 37 + simple dice 8 = 45 invisiblecastle.com/roller/view/2675510/

Risk bonus 2, uses +0. Roll of 3 invisiblecastle.com/roller/view/2675511/ + 0 for risk = 3, no extraordinary effects

Aeolus’s blessing ReAq(Au) 20

Fill a ships sail with a stiff breeze and controlling the currents around the hull. It gives a +7 bonus to any sailing check made by the crew. The spell can’t be used on a ship larger that is has a three ton cargo capacity. This spell is a smaller version of Control the Reckless Vessel in MoH p. 78.

(ReAq(Au) Base 4 +1 Touch + 1 Conc. + 1 Size + 1 Req)

2xp in magic theory

Year 4

S1 Story. Polycarpus helps his parens with the capture of magical spirits in the Aegean sea and this time he takes time to learn a few things about sailing. 5xp in Profession: Sailor with a speciality of one man ships

S2 Invent Rarefy the Crude Water. Polycarpus is trying to incorporate Plato’s theories with hermetic magic as described in A&A p. 11. Lab total; Int 5 + MT 7 + Aura 3 + Cr 3 + Aq 8 + Inventive genius 6 + Lab bonus 5 (GQ -2 Spell invention +7) = 37 + 10 simple dice = 47 invisiblecastle.com/roller/view/2675656/ It will take two seasons to complete the spell invention.

Risk bonus 2, uses -2. Roll of 6 -2 for risk = 4, no extraordinary effect
invisiblecastle.com/roller/view/2675659/

2xp in magic theory

S3 Continues inventing spell

Risk bonus 2, uses -2. Roll of 1 and then a 8 -2 for risk = 14, roll twice

First roll: 6 invisiblecastle.com/roller/view/2675662/ -2 = 4, no effect
Second roll: 7 invisiblecastle.com/roller/view/2675663/ -2 = 5 Side effect

Side effect: 6 invisiblecastle.com/roller/view/2675664/ Minor benefit, the water in the elemental is pure and drinkable water. The only trick is to make the elemental allow to drink from it.

2xp in magic theory

S4 Invent Command the living Water. Polycarpus is trying to incorporate Plato’s theories with hermetic magic as described in A&A p. 11. Lab total; Int 5 + MT 7 + Aura 3 + Re 3 + Aq 8 + Inventive genius 6 + Lab bonus 5 (GQ -2 Spell invention +7) = 37 + 2 simple dice invisiblecastle.com/roller/view/2676027/ = 39 +3 overtime = 42

Risk bonus 2, uses -2. Roll of 1 and 3 for total of 6 -2 for risk = 4, no extraordinary effect

Command the living Water ReAq 20

The spell allows the caster to control a water elemental up to size 0 if the penetration exceeds the elementals might.

(ReAq Base 5 + 2 voice + 1 concentration)

2xp in magic theory

Year 5

S1 Invent Visions of heats light. Polycarpus is trying to incorporate Plato’s theories with hermetic magic as described in A&A p. 11. Lab total; Int 5 + MT 7 + Aura 3 + In 3 + Ig 8 + Inventive genius 6 + Lab bonus 5 (GQ -2 Spell invention +7) = 37 + 10 simple dice invisiblecastle.com/roller/view/2676041/ = 47

Risk bonus 2, uses + 2. Roll of 2 for total of 2 +2 for risk = 4, no extraordinary effect invisiblecastle.com/roller/view/2676045/

2xp in Magic Theory, new score in Magic Theory 6

S2 Invent Sailor’s foretaste of the morrow. Polycarpus is trying to incorporate Plato’s theories with hermetic magic as described in A&A p. 11. Lab total; Int 5 + MT 7 + Aura 3 + In 3 + Au 8 + Inventive genius 6 + Lab bonus 5 (GQ -2 Spell invention +7) = 37 + 7 simple dice invisiblecastle.com/roller/view/2676056/ = 44

Risk bonus 2, uses + 2. Roll of 8 for total of 8 +2 for risk = 10, discovery invisiblecastle.com/roller/view/2676060/

2xp in Magic Theory

S3 Stabilise discovery

Extraordinary effects roll 9 invisiblecastle.com/roller/view/2676062/ +2 = 11 The discovery is stabilised. 4 points towards the incorporations of Plato’s theories for a total of 9 points. Polycarpus takes the night off to celebrate.

Warping 4 - 9 invisiblecastle.com/roller/view/2676063/ = 0

2xp in Magic Theory

S4 Invent Voice of the Lake. Polycarpus is trying to incorporate Plato’s theories with hermetic magic as described in A&A p. 11. Lab total; Int 5 + MT 7 + Aura 3 + In 3 + Aq 8 + Inventive genius 6 + Lab bonus 5 (GQ -2 Spell invention +7) = 37 + 6 simple dice = 43 invisiblecastle.com/roller/view/2676070/ It will take two seasons to complete the spell invention.

Risk bonus 2, uses -2. Roll of 5 -2 for risk = 3, no extraordinary effect
invisiblecastle.com/roller/view/2676071/
2xp in magic theory

Year 6

S1 Continues inventing spell

Risk bonus 2, uses -2. Roll of 2 -2 for risk = 0, no extraordinary effect

2xp in magic theory

S2 Study Parma Magica, new score 2
S3 Study Parma Magica, new score 2(10)
S4 Story: The covenant that Polycarpus lives is assaulted by a Dread Host led by a infamous diabolist. Polycarpus aids in the defence of the covenant by summoning a water elemental that destroys a large part of the host. After that he is able to escape from the covenant so that he call for help from a nearby covenant. During his flight he is drawn into a series of skirmishes with undead abominations. 5xp in Parma magica, new score 3. 1 in a good reputation as the hero of the covenant in the covenant that he lived before funding his own.

Year 7
S1 Invent Locating the missing Artefact. Polycarpus is trying to incorporate Plato’s theories with hermetic magic as described in A&A p. 11. Lab total; Int 5 + MT 7 + Aura 3 + In 3 + Te 8 + Inventive genius 6 + Lab bonus 5 (GQ -2 Spell invention +7) = 37 +6 simple dice = 43 invisiblecastle.com/roller/view/2676768/

Extraordinary effect

Risk bonus 2 uses 0, roll of 1 and then 2 +0 = No extraordinary effect

2xp in magic theory

S2 Invent The water elementals prison (This is a general spell but the version invented is lv. 15) and Ward against faeries of the water(This is a general spell but the version invented is lv. 15). Polycarpus is trying to incorporate Plato’s theories with hermetic magic as described in A&A p. 11. Lab total; Int 5 + MT 7 + Aura 3 + In 3 + Te 8 + Inventive genius 6 + Lab bonus 5 (GQ -2 Spell invention +7) = 37 + 8 invisiblecastle.com/roller/view/2676783/ = 45

Extraordinary effects The elementals prison
Roll of 0 and then a 0 so there is a botch

Botch effect is 9 invisiblecastle.com/roller/view/2676791/ +0 perception + 2 risk = 11, roll twice…

First roll 9 invisiblecastle.com/roller/view/2676792/ + 2 = 11 so two more rolls…
Second roll 7 invisiblecastle.com/roller/view/2676798/ so only 1 warping point added.

Third disaster roll of 10 invisiblecastle.com/roller/view/2676800/ +2 = 12, two more disasters.

Fourth disaster roll of 2 + invisiblecastle.com/roller/view/2676801/ 2 = 4 the spell is destroyed along with the focus of the lab.

Fifth disaster roll 8 + 2 invisiblecastle.com/roller/view/2676802/ = 10 gain a warping point, need to test for twilight later.

Sixth disaster roll 5 invisiblecastle.com/roller/view/2676803/ +2 = 7 Experiment backfires. Somehow Polycarpus water elemental will run rampant throughout his covenant. This will give him a bad reputation of foolish 1 in the covenant that he lived in. The water elemental is slain.

Twilight

Roll to resist 7 invisiblecastle.com/roller/view/2676804/ + 1 concentration + 0 stamina +1 form bonus for Vim = 9

Warping score 1 (6) + 2 warping points gained + 3 aura = 6 + dice 8 invisiblecastle.com/roller/view/2676805/ = 14, Polycarpus enters twilight and thus leaves his covenant alone with his rampant elemental.
Twilight comprehension Int 5 + 7 invisiblecastle.com/roller/view/2676808/ Polycarpus comprehends his twilight and spends a diameter in twilight.

Warping points gained 8 invisiblecastle.com/roller/view/2676809/

Twilight scar: Polycarpus never feels uncomfortable if he is splashed by water or if his clothes are wet. He gains a minor virtue, Imbued with the Power of Aquam.

New warping score 2 (4)

Extraordinary effects Ward against faeries of the water
Risk bonus 2 uses 1, roll of 9 invisiblecastle.com/roller/view/2676788/ +1 = 10, discovery

S3 Stabilises his discovery Roll of 2 invisiblecastle.com/roller/view/2676810/ +1 = 3 the discovery is stabilized. 1 points towards the incorporations of Plato’s theories for a total of 10 points.

S4 Polycarpus knows that he is no longer welcome at the covenant to he leaves. In a magical aura he studies aquam from vis. 3 (aura) + 3 invisiblecastle.com/roller/view/2676812/ = 6 xp in aquam and 1 in the other elemental forms.

New warping score 2 (5)

Polycarpus Ex Bonisagus
Int +5 Per 0 Pre +1 Com 0
Str 0 Sta 0 Dex 0 Qui 0

Age: 29 (29) – 7 years of off apprenticeship
Warping: 2(5)

Virtues
The gift (free)
Hermetic magus (free)
Puissant Magic theory (free)
Elementalist
Great intelligence *2
Inventive genius
Affinity with magic theory
Educated
Social contacts (Cult of Mercury)
Mastered spells
Imbued with the Power of Aquam

Flaws:
Painful magic
Waster of vis
Mentor
Humble
Temperate
Deficient form Mentem

[tablewithborder][tr][th]Abilitiy[/th]
[th]Score[/th]
[th]Xp[/th]
[th]Speciality[/th][/tr]
[tr][td]Area lore: Aegean sea[/td]
[td]1[/td]
[td]0[/td]
[td]Islands[/td][/tr]
[tr][td]Artes liberates[/td]
[td]2[/td]
[td]0[/td]
[td]Ceremonial magic (can read both Greek and Latin letters)[/td][/tr]
[tr][td]Awareness[/td]
[td]1[/td]
[td]0[/td]
[td]Ambush[/td][/tr]
[tr][td]Bargain[/td]
[td]1[/td]
[td]0[/td]
[td]Books[/td][/tr]
[tr][td]Brawl[/td]
[td]1[/td]
[td]0[/td]
[td]Fist[/td][/tr]
[tr][td]Charm[/td]
[td]2[/td]
[td]0[/td]
[td]First impression[/td][/tr]
[tr][td]Code of hermes[/td]
[td]1[/td]
[td]0[/td]
[td]Theban tribunal[/td][/tr]
[tr][td]Concentration[/td]
[td]1[/td]
[td]0[/td]
[td]Spell casting[/td][/tr]
[tr][td]Etiquette[/td]
[td]1[/td]
[td]0[/td]
[td]Magi[/td][/tr]
[tr][td]Finesse[/td]
[td]1[/td]
[td]0[/td]
[td]Craft magic[/td][/tr]
[tr][td]Folk ken[/td]
[td]2[/td]
[td]0[/td]
[td]Magi[/td][/tr]
[tr][td]Greek[/td]
[td]5[/td]
[td]0[/td]
[td]Storytelling[/td][/tr]
[tr][td]Guile[/td]
[td]2[/td]
[td]0[/td]
[td]Lying to authorities[/td][/tr]
[tr][td]Intrigue[/td]
[td]1[/td]
[td]0[/td]
[td]Figure out motives[/td][/tr]
[tr][td]Latin[/td]
[td]4[/td]
[td]0[/td]
[td]Hermetic use[/td][/tr]
[tr][td]Magic lore[/td]
[td]1[/td]
[td]0[/td]
[td]Magical creatures[/td][/tr]
[tr][td]Magic theory[/td]
[td]6+2[/td]
[td]12[/td]
[td]Harmonizer[/td][/tr]
[tr][td]Medicine[/td]
[td]2[/td]
[td]0[/td]
[td]Diagnostic[/td][/tr]
[tr][td]Order of Hermes[/td]
[td]1[/td]
[td]0[/td]
[td]History[/td][/tr]
[tr][td]Parma magica[/td]
[td]3[/td]
[td]0[/td]
[td]Ignem[/td][/tr]
[tr][td]Pentration[/td]
[td]1[/td]
[td]0[/td]
[td]Ignem[/td][/tr]
[tr][td]Philosophiae[/td]
[td]1[/td]
[td]0[/td]
[td]Ceremonial magic[/td][/tr]
[tr][td]Profession: Sailor[/td]
[td]1[/td]
[td]0[/td]
[td]One man ships[/td][/tr]
[tr][td]Theban tribunal lore[/td]
[td]1[/td]
[td]0[/td]
[td]Covenants[/td][/tr][/tablewithborder]

Arts
[tablewithborder][tr][th]Art[/th]
[th]Score (xp)[/th]
[th]Art[/th]
[th]Score (xp)[/th]
[th]Art[/th]
[th]Score (xp)[/th][/tr]
[tr][td]Cr[/td]
[td]3 (0)[/td]
[td]An[/td]
[td]0 (0)[/td]
[td]Ig[/td]
[td]8 (1)[/td][/tr]
[tr][td]In[/td]
[td]3 (0)[/td]
[td]Aq[/td]
[td]8 (6)[/td]
[td]Im[/td]
[td]0 (0)[/td][/tr]
[tr][td]Mu[/td]
[td]0 (0)[/td]
[td]Au[/td]
[td]8 (1)[/td]
[td]Me[/td]
[td]0 (0)[/td][/tr]
[tr][td]Pe[/td]
[td]0 (0)[/td]
[td]Co[/td]
[td]0 (0)[/td]
[td]Te[/td]
[td]8 (1)[/td][/tr]
[tr][td]Re[/td]
[td]3 (0)[/td]
[td]He[/td]
[td]0 (0)[/td]
[td]Vi[/td]
[td]3 (0)[/td][/tr][/tablewithborder]

[tablewithborder][tr][th]Spell[/th]
[th]TeFo[/th]
[th]Level[/th]
[th]Casting total (Te+Fo+Sta)[/th]
[th]Mastery score[/th]
[th]Mastery[/th]
[th]Page reference[/th][/tr]
[tr][td]Aeolus’s blessing[/td]
[td]ReAq(Au)[/td]
[td]20[/td]
[td]+11[/td]
[td]0[/td]
[td]-[/td]
[td]http://spellswiki.wikidot.com/rego-aquam[/td][/tr]
[tr][td]Air’s ghostly form[/td]
[td]CrAu[/td]
[td]5[/td]
[td]+11[/td]
[td]0[/td]
[td]-[/td]
[td]ArM5 p. 125[/td][/tr]
[tr][td]Circling winds of protection[/td]
[td]CrAu[/td]
[td]20[/td]
[td]+11[/td]
[td]0[/td]
[td]-[/td]
[td]ArM5p.125-126[/td][/tr]
[tr][td]Cloak of the Duck’s feathers[/td]
[td]ReAq[/td]
[td]5[/td]
[td]+11[/td]
[td]0[/td]
[td]-[/td]
[td]ArM5 p. 124[/td][/tr]
[tr][td]Command the living Water[/td]
[td]ReAq[/td]
[td]20[/td]
[td]+11[/td]
[td]0[/td]
[td]-[/td]
[td]http://spellswiki.wikidot.com/rego-auram[/td][/tr]
[tr][td]Fragile Lantern[/td]
[td]CrIg[/td]
[td]10[/td]
[td]+11[/td]
[td]0[/td]
[td]-[/td]
[td]http://spellswiki.wikidot.com/creo-ignem[/td][/tr]
[tr][td]Howl of the Steel Weapons[/td]
[td]InTe[/td]
[td]15[/td]
[td]+11[/td]
[td]0[/td]
[td]-[/td]
[td]http://spellswiki.wikidot.com/intellego-terram[/td][/tr]
[tr][td]Sailor’s foretaste of the morrow[/td]
[td]InAu[/td]
[td]20[/td]
[td]+11[/td]
[td]0[/td]
[td]-[/td]
[td]ArM5p.127[/td][/tr]
[tr][td]Invisibility of the traversing wizard[/td]
[td]PeIm[/td]
[td]10[/td]
[td]+0[/td]
[td]1[/td]
[td]Silent casting[/td]
[td]http://spellswiki.wikidot.com/perdo-imaginem[/td][/tr]
[tr][td]Locating the missing Artefact[/td]
[td]InTe[/td]
[td]20[/td]
[td]+11[/td]
[td]0[/td]
[td]-[/td]
[td]http://spellswiki.wikidot.com/intellego-terram[/td][/tr]
[tr][td]Mefitis foul odor[/td]
[td]MuAu[/td]
[td]5[/td]
[td]+11[/td]
[td]0[/td]
[td]-[/td]
[td]http://spellswiki.wikidot.com/muto-auram[/td][/tr]
[tr][td]Opening the intangible tunnel[/td]
[td]ReVi[/td]
[td]5[/td]
[td]+6[/td]
[td]1[/td]
[td]Ceremonial casting[/td]
[td]ArM5 p. 162[/td][/tr]
[tr][td]Pillum of fire[/td]
[td]CrIg[/td]
[td]20[/td]
[td]+11[/td]
[td]0[/td]
[td]-[/td]
[td][/td][/tr]
[tr][td]Rarefy the Crude Water[/td]
[td]CrAq[/td]
[td]30[/td]
[td]+11[/td]
[td]0[/td]
[td]-[/td]
[td]RoP:M p. 133[/td][/tr]
[tr][td]Rise of the feathery body[/td]
[td]ReCo[/td]
[td]10[/td]
[td]+3[/td]
[td]1[/td]
[td]Fast cast[/td]
[td]ArM5 p. 134[/td][/tr]
[tr][td]Sorcerer’s Bolt of Flame[/td]
[td]CrIg[/td]
[td]10[/td]
[td]+11[/td]
[td]3[/td]
[td]Penetration, Multiple castings, Magical resistance[/td]
[td]http://spellswiki.wikidot.com/creo-ignem[/td][/tr]
[tr][td]The Egyptian gift[/td]
[td]CrTe[/td]
[td]10[/td]
[td]+11[/td]
[td]0[/td]
[td]-[/td]
[td]http://spellswiki.wikidot.com/creo-terram[/td][/tr]
[tr][td]The touch of Midas[/td]
[td]CrTe[/td]
[td]20[/td]
[td]+11[/td]
[td]0[/td]
[td]-[/td]
[td]ArMp153[/td][/tr]
[tr][td]The wizards Circle[/td]
[td]CrTe[/td]
[td]10[/td]
[td]+11[/td]
[td]0[/td]
[td]-[/td]
[td]http://spellswiki.wikidot.com/creo-terram[/td][/tr]
[tr][td]Trivia’s unravelling of the wizard’s craft[/td]
[td]PeVi[/td]
[td]15[/td]
[td]+3[/td]
[td]1[/td]
[td]Fast casting[/td]
[td]http://spellswiki.wikidot.com/perdo-vim[/td][/tr]
[tr][td]True sight of the air[/td]
[td]InAu[/td]
[td]15[/td]
[td]+11[/td]
[td]0[/td]
[td]-[/td]
[td]ArM5 p. 127[/td][/tr]
[tr][td]Visions of heats light[/td]
[td]InIg[/td]
[td]20[/td]
[td]+11[/td]
[td]0[/td]
[td]-[/td]
[td]ArM5p.141[/td][/tr]
[tr][td]Voice of the Lake[/td]
[td]InAq[/td]
[td]25[/td]
[td]+11[/td]
[td]0[/td]
[td]-[/td]
[td]ArM5 p.122[/td][/tr]
[tr][td]Ward against faeries of the water[/td]
[td]ReAq[/td]
[td]5[/td]
[td]+11[/td]
[td]0[/td]
[td]-[/td]
[td]ArM5 p.124[/td][/tr]
[tr][td]Ward against heat and flames[/td]
[td]ReIg[/td]
[td]25[/td]
[td]+11[/td]
[td]0[/td]
[td]-[/td]
[td]ArM5 p.143[/td][/tr]
[tr][td]Whispering winds[/td]
[td]InAu[/td]
[td]15[/td]
[td]+11[/td]
[td]0[/td]
[td]-[/td]
[td]ArM5 p. 127[/td][/tr][/tablewithborder]

Side effects and notes on invented spells
Rarefy the Crude Water, Minor benefit from experimentation; the water in the elemental is pure and drinkable water. The only trick is to make the elemental allow you to drink from it.

Polycarpus household
• Polycarpus (magus 5pts)
• Shield grog (specialist 2pts)
• Servant (1pts)
• Teamster (1pts)

Total 9pts

Income: 15 mythic pounds

Expenditure
Buildings 0,9
Consumables 1,8
Provisions 4,5
Wages 1,8+1 (shield grog)
Weapons and armour 0,33 (expensive armour, weapon and shield for the shield grog)
Writing material 1
Laboratory 1 *1,5 (heavy use) = 1,5 (the upkeep for the lab is one point lower due to the deal with the Venetians.
Inflation 0

Total 12,83

Balance: +2,17 pounds of silver/year

Polycarpus laboratory
Virtues
Dedicated building +1 Up, +1 Ae, +1 re

Flaws
None

Characteristics

Size: 0 Refinement: 0 General quality: 0 Upkeep: 2 Safety: 0 Warping: 0 Health: 0 Aesthetics: 1

Resources
• 5 paws of vis (any sort) per year (this is free for all players)
• Pictorial works on magic lore
• Laboratory text Aegis of the hearth lv. 25
• Tractatus on Magical lore “Mystical beasts and their behaviour. Volume 1. Elementals” by Hagne Ex Bonisagus, Q 10 (a great book but worn with time)

Specialisations: Rego 1

Year 8 1220 CE
S1, Starting to focus his lab on experimentation. This is a major focus so it takes two seasons. 2xp in magic theory from exposure.