Clement up to 1270
[size=150]Clement [/size]
Characteristics: Int +2, Per +4, Pre 0, Com +2, Str 0, Sta +1, Dex 0, Qik -1
Size: 0
Age: 98(40) LR: +14 , Height: 5'6'', Weight: 158 lbs, Gender: Male
Decrepitude: 0(1)
Warping Score: 4 (13)
Confidence: 1 (3)
Virtues and Flaws: The Gift, Affinity with Rego, Affinity with Mentem, Improved Characteristicsx2 Good Teacher, Great Perception × 1, Gentle Gift, Second Sight, Hermetic Magus, Minor Magical Focus (Certamen)*, Arthritis (Repetitive Movement: 3) [Joint Lock Up: 6 after movement or combat botch], Supernatural Nuisance, Continence, Lost Love, Disjointed Magic, Rigid Magic
Combat:
Dodge: Init: +0, Attack , Defense +0, Damage
Fist: Init: +0, Attack +0, Defense +0, Damage +0
Kick: Init: 1, Attack +0, Defense 1, Damage +3
Soak: +1
Fatigue levels: OK, 0, 1, 3, 5, Unconscious
Wound Penalties: 1 (1 5), 3 (6 10), 5 (11 15), Incapacitated (16 20), Dead (21+)
Abilities:
[tableborder][tr][th]Ability[/th] [th]value[/th][th]specialty[/th][/tr]
[tr][td]Second Sight[/td][[td]3[/td][td]Ghosts/spirits[/td][/tr]
[tr][td]Parma Magica[/td] [td]4(20)[/td] [td]Mentem[/td][/tr]
[tr][td]Latin[/td] [td]5[/td] [td]hermetic usage[/td][/tr]
[tr][td]Artes Liberales[/td][td]4[/td][td]rhetoric[/td][/tr]
[tr][td]Philosophiae[/td] [td]1[/td] [td]moral philosophy[/td][/tr]
[tr][td]Code of Hermes[/td][td]5[/td] [td]apprentices[/td][/tr]
[tr][td]Finesse[/td] [td]4[/td] [td]Mentem[/td][/tr]
[tr][td]Magic Theory[/td] [td]8(4)[/td] [td]Mentem[/td][/tr]
[tr][td]Awareness[/td] [td]4[/td] [td]alertness[/td][/tr]
[tr][td]Concentration[/td] [td]2[/td] [td]spell concentration[/td][/tr]
[tr][td]Folk Ken[/td][td]5[/td] [td]magi[/td][/tr]
[tr][td]Guile[/td] [td]4[/td] [td]lying to authority[/td][/tr]
[tr][td]Disguise[/td] [td]4[/td] [td]peasants[/td][/tr]
[tr][td]Intrigue[/td] [td]5[/td] [td]gossip[/td][/tr]
[tr][td]Leadership[/td] [td]3[/td] [td]intimidation[/td][/tr]
[tr][td]Order of Hermes Lore[/td][td]2[/td][td]politics[/td][/tr]
[tr][td]Teaching[/td] [td]5[/td] [td]Folk Ken[/td][/tr]
[tr][td]Charm[/td] [td]4[/td] [td]opposite sex[/td][/tr]
[tr][td]Etiquette[/td] [td]4[/td] [td]Nobles[/td][/tr]
[tr][td]Bargin[/td] [td]5(5)[/td] [td]Haggling[/td][/tr]
[tr][td]Infernal Lore[/td] [td]4(5)[/td][td]Cults[/td][/tr]
[tr][td]Divine Lore[/td] [td]1[/td][td]saints[/td][/tr]
[tr][td]Stealth[/td] [td]4[/td] [td]Shadowing[/td][/tr]
[tr][td]Penetration[/td][td]2[/td][td]Rego[/td][/tr]
[tr][td]Area Lore North Africa[/td][td]3[/td]td[/td][/tr]
[tr][td]Area Lore Transylvania[/td] [td]2[/td] td[/td][/tr]
[tr][td]Fairy Lore[/td] [td]2[/td][td](Transylvania Fairies)[/td][/tr]
[tr][td]Magic Lore[/td] [td]2[/td]td[/td][/tr]
[tr][td]Carouse[/td] [td]2[/td][td](staying sober)[/td][/tr]
[tr][td]Scribe[/td][td]1(5)[/td][td]writing books[/td][/tr]
[tr][td]Hermetic instruction[/td][td]2 (3)[/td][/tr][/tableborder]
Arts: Cr 10(3), In 14, Mu 8(2), Pe 13, Re 24(3), An 8, Aq 9, Au8(4), Co 11(2), He 9(1), Ig 9(1), Im 13(5), Me 27, Te 9(6), Vi 12(3)
Equipment:
Encumbrance: 0 (0)
Spells Known:
[table][tr][th]Name[/th] [th]Mag[/th] [th]casting total[/th][th]XP[/th] [th]Mastery[/th][/tr]
[tr][td]By His Works[/td][td]CrMe 5[/td] [td]+32[/td][td]5[/td] [td]Acute Sense[/td][/tr]
[tr][td]The Blinded Sentry[/td][td]PeMe 5[/td][td]+32[/td] [td]5[/td] [td]Quite casting[/td][/tr]
[tr][td]The Call to Slumber[/td][td]ReMe 10[/td][td]+46[/td] [td]5[/td][td]Quite casting[/td][/tr]
[tr][td]Frosty Breath of the Spoken Lie[/td] [td]InMe 20[/td] [td]+37[/td][td]5[/td] [td]Acute Sense[/td][/tr]
[tr][td]Panic of the Trembling Heart[/td] [td]CrMe 15[/td][td]+32[/td][td][/td][td][/td][/tr]
[tr][td]Perceive Motives[/td] [td]InMe 10[/td][td]+37[/td][td]5[/td][td]Acute Sense[/td][/tr]
[tr][td]Sight of the Transparent Motive[/td][td]InMe 10[/td][td]+37[/td] [td]5[/td] [td]Acute Sense[/td][/tr]
[tr][td]Trust of Childlike Faith[/td] [td]PeMe 10[/td] [td]+35[/td][td]5[/td][td]Quite casting[/td][/tr]
[tr][td]Aura of Rightful Authority[/td] [td]ReMe 20[/td] [td]+46[/td][td][/td][td][/td][/tr]
[tr][td]Whispers Through the Black Gate[/td] [td]InCo(Me)15[/td] [td]+26[/td][td][/td][td][/td][/tr]
[tr][td]Quid Nunc[/td] [td]ReMe 15[/td] [td]+46[/td][td]5[/td][td]Quite Casting[/td][/tr]
[tr][td]Demand of the Wizard’s Inquisition[/td][td]ReMe 25[/td] [td]+46[/td][td][/td][td][/td][/tr]
[tr][td]Aura of Ennobled Presence[/td][td]MuIm 10[/td] [td]+22[/td][td][/td][td][/td][/tr]
[tr][td]Wizard’s Side Step[/td] [td]ReIm 10[/td] [td]+37[/td][td][/td][td][/td][/tr]
[tr][td]Veil of Invisibility[/td][td](PeIm 20)[/td] [td]+23[/td][td][/td][td][/td][/tr]
[tr][td]Disguise of the New Visage[/td] [td](MuCo 15)[/td] [td]+20[/td][td][/td][td][/td][/tr]
[tr][td]Sight of the Molting Magus[/td] [td](InCo 25) (HoH:TL pg72)[/td][td]+26[/td][td]5[/td][td]Acute Sense[/td][/tr]
[tr][td]Demon’s Eternal Oblivion[/td] [td](PeVi 10)[/td][td]+25[/td] [td]5[/td] [td]Multi cast[/td][/tr]
[tr][td]Ward vs Demons[/td][td](ReVi 10)[/td][td]+35[/td][td][/td][td][/td][/tr]
[tr][td]Disguise of the Transformed Image[/td][td](MuIm 15)[/td] [td]+22[/td][td][/td][td][/td][/tr]
[tr][td]Aura of Inconsequence[/td] [td](ReMe 25) HoH:TL pg 73[/td] [td]+46[/td][td][/td][td][/td][/tr]
[tr][td]The Inexorable Search[/td] td[/td] [td]+26[/td][td][/td][td][/td][/tr]
[tr][td]Leap of Homecoming[/td][td](ReCo 35)[/td][td]+35[/td] [td]5[/td] [td]fast cast[/td][/tr]
[tr][td]Dead Man’s Eyes[/td][td](InCo(Im) 15)[/td][td]+25[/td][td][/td][td][/td][/tr]
[tr][td]Numbness of the Gift[/td] [td](InVi 20) ( Apprentices pg 33)[/td][td]+27[/td] [td][/td][td][/td][/tr]
[tr][td]Thoughs within Babble[/td] td[/td] [td]+37[/td][td][/td][td][/td][/tr]
[tr][td]Eyes of the Eagle[/td] [td]InIm25[/td] [td]+28[/td][td]5[/td] [td]acute sense[/td][/tr]
[tr][td]Ward vs Infernal Spirits[/td] [td]ReMe15[/td] [td]+46[/td][td][/td][td][/td][/tr]
[tr][td]Ward vs Magic Spirits[/td] [td]ReMe 15[/td] [td]+ 46[/td][td][/td][td][/td][/tr]
[tr][td]Swords to Plowshares[/td] [td]ReTe20[/td] [td]+30[/td] [td]5[/td] [td]fast cast[/td][/tr][/table]
Quid Nunc ReMe15 -
R: Eye, D: Diameter, T: Individual
Target is inclined to say whatever is on his or her mind.
(Base: 5, R: Touch +1, D: Diameter +1, T: Individual)
Demand of the Wizard’s Inquisition (ReMe 25) -
R: Eye, D: Concentration, T: Individual
This spell forces the target to answer any questions put to him as fully and honestly as he possibly can. They may attempt to shade the truth if they succeed in rolling a 9+ on a stress die (modified by an appropriate personality trait). As this spell does not control the target in any other way, their actions can easily disrupt the caster’s concentration if they are not restrained.
(B:15 :, R: Eye +1, D: Concentration +1, T: Individual)
Dead Man’s Eyes
InCo 15 (req: Imaginem)
R: Eye D: Momentary T: Individual
Folk tales say that the eyes of a dead person can store the image of whatever he saw at the moment of death. This spell allows the caster to look into the eyes of a corpse and view a glimpse of what the person saw in his last moment. This spell only works on corpses whose eyes are intact. Since it only draws out the image stored in the corpse's eyes, the spell should work regardless of whether the corpse has received Christian burial.
(Base 5, +1 Eye, +1 Requisite)
Swords to Plowshares
ReTe 20
R: Voice, D: Mom, T: Group
Drives metal weapons deep into the ground Str 9+ to resist or to pull them out. Only weapons that are wielded are affected.
(Base 2, +2 metal, R: Voice +2, D: Momentary +0, T: Group +2)
LR done when he was 35. +14
New LR done at age 94 +20
Aging rolls assumed living conditions +1
(-10)
1268 aging (1d10=5) no effect
1269 aging (1d10=3) no effect
1270 aging (1d10=5) no effect
Hybrida (InMe)
As a Owl of Virtue RoP:M pg 65
Gold: +1
Silver: +3
Bronze: +1
MT4(7)
[hr][/hr]
[b]Helmet of the Owl /b
An iron skull cap with a coif mail coif covered in owl feathers to protect the neck.
MuCo 46 Assuming the Owl’s Form (B: 20, R: Touch +1M, D: Concentration +1M, T: Individual, Animal Requisite necessary for effect, multiple other requisites included to transform wearer’s belongings as well +1M; Auto-Concentration +5L,, 50 uses per day +6L) This allows the wearer transform into a Barn owl. All of his possessions are changed into feathers, so he does not loose them buy may not be able to use them for the duration. The item maintains concentration, and they can change back at will. This may be used 50 times a day.
(BP 18)
InIm 30 Ears of the Owl (B: 1, R: Sight +3M, D: Concentration +1M, T: Hearing +3M; Unlimited Use +10L) By focusing his attention, the wearer can hear what is transpiring at any location he can see. He can hear a conversation whispered on the other side of a crowded room as long as he can see the participants.
(BP 12)
InIm 34 Eyes of the Owl (B: 3, R: Touch +1M, D: Constant +2M & +4L, T: Vision +4M,) This effect, which is continually active on the wearer, allows them to see in total darkness as if it were daylight.
(BP 14)
Wand of fireballs - CrIg25 (Base10 R:Voice +2 24 uses/day +5L) Penetration 20 Exactly what it says. Casts PoF 24 times a day.
10BP
Orb of the Bat A hand-sized orb of onyx. It is enchanted with two powers. The first plunges the room the user of the Orb is in into total darkness. The second power, linked to the first, allows the user to have the eyes of the bat power (ArM pg 127). The Orb must be held in the hand at all times for these to be active. Casting spells with it can be difficult unless the user has subtle magic as holding the Orb interferes with gestures.
PeIg 28 (Base 3 T Room +2 D: Diameter +1 Unlimited uses +10L Linked Trigger +3L)
InAu35( Base 4 Hearing +3 D Diameter +1, R touch +1 Unlimited uses +10 L)
13 BP
67 BP + 35 for vis + 3 for silver spent so far