Thats nonfunctional IMO.
The Might should stay. The points pool should drop.
Reason:
You stick a Demojn with a Might of 50 out there for a reason...say an opponent that the group can't touch...
The groups Vim specialist blows 10 pawns of Vim on his DoE...now the Demon has (say) 40 Might. The Magi now needs to use 5 to effect him. From there on out he doesn't need to use any, and the Demon goes away (One way or another).
Sure he had to use 15 pawns to get it done. Maybe in a Vis POOR game, thats okay, but in any other game that won't work...might not in ANY game, because the Vim Specialist will only distill what he needs anyway???...
OTOH:
Might 50 Demon...
He gets Whacked with a DOE for 10...No problem. He loses point but not capability.
He gets whacked again. Ten more points...still no problem.
Bang again...Ten more...still has 20 points (minus what he has used).
Magi from the previous example has now blown 30 pawns of Vis to hurt him thusly. (Hope he has it)
The idea of the Magi using 50 pawns to whack this demon surely sits well with me...
Had a similar problem with a ruling in another game system years (has it been that long?) ago...
Dragon does damage equal to its Hit points when it breaths its breath weapon...
Group sneaks in an attacks sleeping dragon...hits 88 point dragon with 87 points of damage...(over the two attacks)
dragon wakes up..breaths its mighty breath weapon..
does 1 point of damage to everyone...
half the group saves for no damage....(expletive deleted)
Instead, dragon breaths, all characters take 88 points. Several save for half...the rest die.
Good dragon.
Demon Pops in, Magi react and cast DOE's to remove it. They do 45 damage to it...
Demon no longer has the ability to Kill them with "Infernal Magi Death" that costs 10 Might points..Demon leaves instead.
Mad demon.
The other way the demon could still do his spell. If he didn't have that spell though, some pip-sqeak fresh out of Gauntlet could smoke him. (MR of 5)...
Poor Lucifer has a bad day. His plans for world domination take a turn when a group of experienced Magi discover him and his plans. Before he can use his Guile to talk his way out, they all hit him with DoE's. Reduced to Five Might, he reacts and kills all the older magi present...(using his pool)
The Apprentice, in an act of despiration, uses his DoE that his master taught him last week, and manly destroys the Prince with his little spell...
Guess thats okay if you want apprentices to have the ability to kill high ranking creatures...
The example that comes to mind (to turn the table a bit) is that every time magi take damage, they would lose Parma...